| Literature DB >> 31712852 |
Wataru Suzuki1,2, Takeharu Seno3, Wakayo Yamashita4, Noritaka Ichinohe1, Hiroshige Takeichi5,6, Stephen Palmisano7.
Abstract
This study examined the contributions of low-, mid- and high-level visual motion information to vection. We compared the vection experiences induced by hand-drawn and computer-generated animation clips to those induced by versions of these movies that contained only their pure optic flow. While the original movies were found to induce longer and stronger vection experiences than the pure optic flow, vection onsets were not significantly altered by removing the mid- and high-level information. We conclude that low-level visual motion information appears to be important for vection induction, whereas mid- and higher-level display information appears to be important for sustaining and strengthening this vection after its initial induction.Keywords: Optic flow; Psychological Experiment; Vection; Visual motion
Mesh:
Year: 2019 PMID: 31712852 DOI: 10.1007/s00221-019-05674-0
Source DB: PubMed Journal: Exp Brain Res ISSN: 0014-4819 Impact factor: 1.972