Literature DB >> 23177921

Effects of interactive video-game based system exercise on the balance of the elderly.

Chien-Hung Lai1, Chih-Wei Peng, Yu-Luen Chen, Ching-Ping Huang, Yu-Ling Hsiao, Shih-Ching Chen.   

Abstract

This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults. The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks. After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements. In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.
Copyright © 2012 Elsevier B.V. All rights reserved.

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Year:  2012        PMID: 23177921     DOI: 10.1016/j.gaitpost.2012.09.003

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  22 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Usability and Effects of an Exergame-Based Balance Training Program.

Authors:  Seline Wüest; Nunzio Alberto Borghese; Michele Pirovano; Renato Mainetti; Rolf van de Langenberg; Eling D de Bruin
Journal:  Games Health J       Date:  2014-04-01

3.  Effects of Balance Control Training on Functional Outcomes in Subacute Hemiparetic Stroke Patients.

Authors:  Jin Seok Huh; Yang-Soo Lee; Chul-Hyun Kim; Yu-Sun Min; Min-Gu Kang; Tae-Du Jung
Journal:  Ann Rehabil Med       Date:  2015-12-29

Review 4.  Exercise for reducing fear of falling in older people living in the community.

Authors:  Denise Kendrick; Arun Kumar; Hannah Carpenter; G A Rixt Zijlstra; Dawn A Skelton; Juliette R Cook; Zoe Stevens; Carolyn M Belcher; Deborah Haworth; Sheena J Gawler; Heather Gage; Tahir Masud; Ann Bowling; Mirilee Pearl; Richard W Morris; Steve Iliffe; Kim Delbaere
Journal:  Cochrane Database Syst Rev       Date:  2014-11-28

5.  Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention.

Authors:  Udhir Ramnath; Laurie Rauch; Estelle Victoria Lambert; Tracy Kolbe-Alexander
Journal:  PLoS One       Date:  2021-05-25       Impact factor: 3.240

6.  Short-term balance training and acute effects on postural sway in balance-deficient older adults: a randomized controlled trial.

Authors:  Niklas Sörlén; Andreas Hult; Peter Nordström; Anna Nordström; Jonas Johansson
Journal:  BMC Sports Sci Med Rehabil       Date:  2021-03-09

7.  Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients.

Authors:  Hyung Young Lee; You Lim Kim; Suk Min Lee
Journal:  J Phys Ther Sci       Date:  2015-06-30

Review 8.  Exergaming as a Viable Therapeutic Tool to Improve Static and Dynamic Balance among Older Adults and People with Idiopathic Parkinson's Disease: A Systematic Review and Meta-Analysis.

Authors:  Dale M Harris; Timo Rantalainen; Makii Muthalib; Liam Johnson; Wei-Peng Teo
Journal:  Front Aging Neurosci       Date:  2015-09-07       Impact factor: 5.750

9.  Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia.

Authors:  Stefanie Wiloth; Nele Lemke; Christian Werner; Klaus Hauer
Journal:  JMIR Serious Games       Date:  2016-07-18       Impact factor: 4.143

Review 10.  The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review.

Authors:  Daniel Schoene; Trinidad Valenzuela; Stephen R Lord; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2014-09-20       Impact factor: 3.921

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