Literature DB >> 33501115

Virtual Reality Applications for Neurological Disease: A Review.

Eirini Schiza1, Maria Matsangidou1, Kleanthis Neokleous1, Constantinos S Pattichis1,2.   

Abstract

Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for neurological rehabilitation. The purpose of this paper is to review the emerging VR applications developed for the evaluation and treatment of patients with neurological diseases. We start by discussing the impact of novel VR tasks that encourage and facilitate the patient's empowerment and involvement in the rehabilitation process. Then, a systematic review was carried out on six well-known electronic libraries using the terms: "Virtual Reality AND Neurorehabilitation," or "Head Mounted Display AND Neurorehabilitation." This review focused on fully-immersive VR systems for which 12 relevant studies published in the time span of the last five years (from 2014 to 2019) were identified. Overall, this review paper examined the use of VR in certain neurological conditions such as dementia, stroke, spinal cord injury, Parkinson's, and multiple sclerosis. Most of the studies reveal positive results suggesting that VR is a feasible and effective tool in the treatment of neurological disorders. In addition, the finding of this systematic literature review suggested that low-cost, immersive VR technologies can prove to be effective for clinical rehabilitation in healthcare, and home-based setting with practical implications and uses. The development of VR technologies in recent years has resulted in more accessible and affordable solutions that can still provide promising results. Concluding, VR and interactive devices resulted in the development of holistic, portable, accessible, and usable systems for certain neurological disease interventions. It is expected that emerging VR technologies and tools will further facilitate the development of state of the art applications in the future, exerting a significant impact on the wellbeing of the patient.
Copyright © 2019 Schiza, Matsangidou, Neokleous and Pattichis.

Entities:  

Keywords:  fully-immersive systems; head-mounted display (HMD); neurorehabilitation; review – systematic; virtual reality

Year:  2019        PMID: 33501115      PMCID: PMC7806052          DOI: 10.3389/frobt.2019.00100

Source DB:  PubMed          Journal:  Front Robot AI        ISSN: 2296-9144


  14 in total

1.  Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study.

Authors:  Agnese Peruzzi; Andrea Cereatti; Ugo Della Croce; Anat Mirelman
Journal:  Mult Scler Relat Disord       Date:  2015-11-06       Impact factor: 4.339

2.  Cognitive training on stroke patients via virtual reality-based serious games.

Authors:  Pedro Gamito; Jorge Oliveira; Carla Coelho; Diogo Morais; Paulo Lopes; José Pacheco; Rodrigo Brito; Fabio Soares; Nuno Santos; Ana Filipa Barata
Journal:  Disabil Rehabil       Date:  2015-03-05       Impact factor: 3.033

3.  Somatosensory Feedback to the Cheek During Virtual Visual Feedback Therapy Enhances Pain Alleviation for Phantom Arms.

Authors:  Akimichi Ichinose; Yuko Sano; Michihiro Osumi; Masahiko Sumitani; Shin-Ichiro Kumagaya; Yasuo Kuniyoshi
Journal:  Neurorehabil Neural Repair       Date:  2017-07-08       Impact factor: 3.919

4.  Virtual reality for the assessment of frontotemporal dementia, a feasibility study.

Authors:  Mario F Mendez; Aditi Joshi; Elvira Jimenez
Journal:  Disabil Rehabil Assist Technol       Date:  2014-02-14

Review 5.  Medicine in the early twenty-first century: paradigm and anticipation - EPMA position paper 2016.

Authors:  Olga Golubnitschaja; Babak Baban; Giovanni Boniolo; Wei Wang; Rostyslav Bubnov; Marko Kapalla; Kurt Krapfenbauer; Mahmood S Mozaffari; Vincenzo Costigliola
Journal:  EPMA J       Date:  2016-10-25       Impact factor: 6.543

6.  Network interactions underlying mirror feedback in stroke: A dynamic causal modeling study.

Authors:  Soha Saleh; Mathew Yarossi; Thushini Manuweera; Sergei Adamovich; Eugene Tunik
Journal:  Neuroimage Clin       Date:  2016-11-21       Impact factor: 4.881

7.  Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease.

Authors:  Aram Kim; Nora Darakjian; James M Finley
Journal:  J Neuroeng Rehabil       Date:  2017-02-21       Impact factor: 4.262

8.  Long-Term Training with a Brain-Machine Interface-Based Gait Protocol Induces Partial Neurological Recovery in Paraplegic Patients.

Authors:  Ana R C Donati; Solaiman Shokur; Edgard Morya; Debora S F Campos; Renan C Moioli; Claudia M Gitti; Patricia B Augusto; Sandra Tripodi; Cristhiane G Pires; Gislaine A Pereira; Fabricio L Brasil; Simone Gallo; Anthony A Lin; Angelo K Takigami; Maria A Aratanha; Sanjay Joshi; Hannes Bleuler; Gordon Cheng; Alan Rudolph; Miguel A L Nicolelis
Journal:  Sci Rep       Date:  2016-08-11       Impact factor: 4.379

9.  Virtual reality improves embodiment and neuropathic pain caused by spinal cord injury.

Authors:  Polona Pozeg; Estelle Palluel; Roberta Ronchi; Marco Solcà; Abdul-Wahab Al-Khodairy; Xavier Jordan; Ammar Kassouha; Olaf Blanke
Journal:  Neurology       Date:  2017-10-06       Impact factor: 9.910

10.  A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial.

Authors:  P J Standen; K Threapleton; A Richardson; L Connell; D J Brown; S Battersby; F Platts; A Burton
Journal:  Clin Rehabil       Date:  2016-07-10       Impact factor: 3.477

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  3 in total

1.  Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses.

Authors:  Jacob Kritikos; Georgios Alevizopoulos; Dimitris Koutsouris
Journal:  Front Hum Neurosci       Date:  2021-02-12       Impact factor: 3.169

2.  Using OPMs to measure neural activity in standing, mobile participants.

Authors:  Robert A Seymour; Nicholas Alexander; Stephanie Mellor; George C O'Neill; Tim M Tierney; Gareth R Barnes; Eleanor A Maguire
Journal:  Neuroimage       Date:  2021-09-21       Impact factor: 6.556

3.  Combined effects of virtual reality techniques and motor imagery on balance, motor function and activities of daily living in patients with Parkinson's disease: a randomized controlled trial.

Authors:  Muhammad Kashif; Ashfaq Ahmad; Muhammad Ali Mohseni Bandpei; Syed Amir Gilani; Asif Hanif; Humaira Iram
Journal:  BMC Geriatr       Date:  2022-04-30       Impact factor: 4.070

  3 in total

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