Literature DB >> 26739340

Virtual addictions: An examination of problematic social casino game use among at-risk gamblers.

Sally M Gainsbury1, Daniel L King2, Alex M T Russell3, Paul Delfabbro4, Nerilee Hing5.   

Abstract

The overlap of gaming and gambling activities within online digital technologies is of growing relevance to the study of technological addictions. Social casino games are immensely popular 'free to play' games that offer realistic emulation of financial gambling activities. Their structural similarities might suggest that engagement in social casino games may be particularly risky for people with existing gambling problems. Currently it is not known whether social casino games are used problematically by individuals who also experience problematic gambling, the extent of this overlap, the characteristics of those who experience problems with both activities, and the symptoms of problematic social casino game use they experience. An online survey was administered to Internet users (N=1554) to assess social casino game use and associated problems. This study examined a subsample of 176 adults who played social casino games and reported self-identified gambling problems. The results indicated that a greater frequency and diversity of social casino game playing and more frequent and larger expenditure on social casino games was significantly positively associated with symptom severity of problematic social casino game use. Gamblers who were younger, less educated, spoke a non-English language, and with higher psychological distress, were more likely to report greater problems. Playing social casino games to escape or relieve a negative mood was the most commonly reported symptom. These findings suggest that some problem gamblers may also be at risk of problematic engagement in online gambling activities that lack financial incentives. Gamblers' concurrent engagement in social casino games therefore warrants further consideration in gambling research studies and clinical practice settings.
Copyright © 2015 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Freemium; Internet addiction; Internet gaming disorder; Problem gambling; Social casino games; Technology-based addiction

Mesh:

Year:  2015        PMID: 26739340     DOI: 10.1016/j.addbeh.2015.12.007

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  8 in total

Review 1.  An Exploration of How Simulated Gambling Games May Promote Gambling with Money.

Authors:  Tess Armstrong; Matthew Rockloff; Matthew Browne; En Li
Journal:  J Gambl Stud       Date:  2018-12

2.  A longitudinal study of the individual- and group-level problematic gaming and associations with problem gambling among Swedish adolescents.

Authors:  Sofia Vadlin; Cecilia Åslund; Kent W Nilsson
Journal:  Brain Behav       Date:  2018-03-12       Impact factor: 2.708

3.  Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games.

Authors:  Sally M Gainsbury; Daniel L King; Alex M T Russell; Paul Delfabbro
Journal:  J Behav Addict       Date:  2016-06-16       Impact factor: 6.756

4.  The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games.

Authors:  Daniel L King; Alex Russell; Sally Gainsbury; Paul H Delfabbro; Nerilee Hing
Journal:  J Behav Addict       Date:  2016-09-20       Impact factor: 6.756

5.  Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic.

Authors:  Hannu Jouhki; Iina Savolainen; Anu Sirola; Atte Oksanen
Journal:  Int J Environ Res Public Health       Date:  2022-09-30       Impact factor: 4.614

6.  Why do young adults gamble online? A qualitative study of motivations to transition from social casino games to online gambling.

Authors:  Hyoun S Kim; Michael J A Wohl; Rina Gupta; Jeffrey L Derevensky
Journal:  Asian J Gambl Issues Public Health       Date:  2017-08-22

7.  Factors associated with social casino gaming among adolescents across game types.

Authors:  Livia Veselka; Rochelle Wijesingha; Scott T Leatherdale; Nigel E Turner; Tara Elton-Marshall
Journal:  BMC Public Health       Date:  2018-10-11       Impact factor: 3.295

8.  Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey.

Authors:  J Karlsson; N Broman; A Håkansson
Journal:  J Addict       Date:  2019-09-24
  8 in total

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