| Literature DB >> 27648743 |
Daniel L King1, Alex Russell2, Sally Gainsbury2, Paul H Delfabbro1, Nerilee Hing3.
Abstract
Background and aims Social casino games (SCGs) are not technically considered a form of gambling but they do enable players to spend money in a game that is gambling themed or structurally approximate to gambling. It has been theorized that SCGs could be a gateway to gambling activities or otherwise normalize the experience of gambling for young people, particularly when money becomes involved. The aim of this study was to investigate whether adolescents' financial expenditure in SCGs was associated with broader gambling activity, including level of participation, expenditure, and problem gambling symptoms. Methods An online survey was administered to 555 adolescents, including 130 SCG players (78 non-paying and 52 paying users). Results Paying SCG users tended to be employed males who play more frequently and engage in more SCG activities, who report more symptoms of problem gambling and higher psychological distress than non-paying SCG users. Paying SCG users reported more frequent engagement and spending in monetary gambling activities, and two-thirds of SCG payers recalled that their SCG use had preceded involvement in financial gambling. Discussion and conclusions Spending in simulated gambling activities by adolescents may be a risk factor for problem gambling. Although SCGs may currently defy classification as a form of gambling, these activities will likely continue to be scrutinized by regulators for the use of dubious or exploitative payment features offered in a gambling-themed format that is available to persons of all ages.Entities:
Keywords: Internet; adolescent; financial; gambling disorder; social casino games
Mesh:
Year: 2016 PMID: 27648743 PMCID: PMC5264407 DOI: 10.1556/2006.5.2016.067
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Past-year engagement in each of the six forms of SCGs
| Non-paying SCG users ( | Paying SCG users ( | |||
| Form and frequency | % | % | ||
| At least once per day | 2 | 2.6 | 10 | 19.2 |
| At least once per week | 13 | 16.7 | 15 | 28.8 |
| At least once per month | 11 | 14.1 | 15 | 28.8 |
| At least once per year | 21 | 26.9 | 7 | 13.5 |
| Never | 31 | 39.7 | 5 | 9.6 |
| χ2(4, | ||||
| At least once per day | 1 | 1.3 | 8 | 15.4 |
| At least once per week | 7 | 9.0 | 17 | 32.7 |
| At least once per month | 15 | 19.2 | 12 | 23.1 |
| At least once per year | 16 | 20.5 | 9 | 17.3 |
| Never | 39 | 50.0 | 6 | 11.5 |
| χ2(4, | ||||
| At least once per day | 2 | 2.6 | 8 | 15.4 |
| At least once per week | 7 | 9.0 | 11 | 21.2 |
| At least once per month | 8 | 10.3 | 14 | 26.9 |
| At least once per year | 6 | 7.7 | 10 | 19.2 |
| Never | 55 | 70.5 | 9 | 17.3 |
| χ2(4, | ||||
| At least once per day | 7 | 1.3 | 7 | 13.5 |
| At least once per week | 5 | 6.4 | 10 | 19.2 |
| At least once per month | 7 | 9.0 | 12 | 23.1 |
| At least once per year | 6 | 7.7 | 12 | 23.1 |
| Never | 59 | 75.6 | 11 | 21.2 |
| χ2(4, | ||||
| At least once per day | 1 | 1.3 | 9 | 17.3 |
| At least once per week | 9 | 11.5 | 9 | 17.3 |
| At least once per month | 7 | 9.0 | 14 | 26.9 |
| At least once per year | 15 | 19.2 | 9 | 17.3 |
| Never | 46 | 59.0 | 11 | 21.2 |
| χ2(4, | ||||
| At least once per day | 2 | 2.6 | 8 | 15.4 |
| At least once per week | 8 | 10.3 | 9 | 17.3 |
| At least once per month | 10 | 12.8 | 10 | 19.2 |
| At least once per year | 10 | 12.8 | 13 | 25.0 |
| Never | 48 | 61.5 | 12 | 23.1 |
| χ2(4, | ||||
Note. Omnibus χ2 tests followed by post-hoc pairwise tests of proportions.
Lottery-type games were specified as lotteries, scratchies, lotto, pools, bingo, or keno.
Significantly higher proportion in each row where a significant Bonferroni-corrected test of proportions was observed.
Social casino game sessions in a typical day of social casino game play
| Non-paying SCG users ( | Paying SCG users ( | |||
| SCG play | % | % | ||
| 1 | 47 | 60.3 | 14 | 26.9 |
| 2–3 | 22 | 28.2 | 19 | 36.5 |
| 4–6 | 5 | 6.4 | 14 | 26.9 |
| 7–10 | 2 | 2.6 | 3 | 5.8 |
| 11+ | 2 | 2.6 | 2 | 3.8 |
| χ2(4, | ||||
| 0–15 min | 40 | 51.3 | 7 | 13.5 |
| 16–30 min | 26 | 33.3 | 24 | 46.2 |
| 31–59 min | 9 | 11.5 | 15 | 28.8 |
| 1–2 hr | 1 | 1.3 | 2 | 3.8 |
| 2+ hr | 2 | 2.6 | 4 | 7.7 |
| χ2(4, | ||||
Note. Omnibus χ2 tests followed by post-hoc pairwise tests of proportions.
Significantly higher proportion in each row where a significant Bonferroni-corrected test of proportions was observed.
Financial expenditure among paying SCG users (n = 52)
| % | ||
| At least once per day | 4 | 7.7 |
| At least once per week | 20 | 38.5 |
| At least once per month | 18 | 34.6 |
| At least once per year | 6 | 11.5 |
| Never | 4 | 7.7 |
| <$1 | 4 | 7.7 |
| $1–$5 | 10 | 19.2 |
| $6–$10 | 12 | 23.1 |
| $11–$20 | 10 | 19.2 |
| $21–$50 | 11 | 21.2 |
| $51–$100 | 2 | 3.8 |
| $101+ | 3 | 5.8 |
| Lottery-type games | 27 | 51.9 |
| Slot machines/pokies/gaming machines | 22 | 42.3 |
| Sports betting | 23 | 44.2 |
| Race wagering | 13 | 25.0 |
| Poker | 11 | 21.2 |
| Other casino-style card or table games | 2 | 3.8 |
| 0 | 6 | 11.5 |
| 1 | 11 | 21.2 |
| 2 | 21 | 40.4 |
| 3 | 10 | 19.2 |
| 4 | 0 | 0.0 |
| 5+ | 4 | 7.7 |
| To avoid waiting for or earning credits | 22 | 42.3 |
| To get ahead in the game | 19 | 36.5 |
| To take advantage of a special offer | 19 | 36.5 |
| To purchase gifts for friends | 15 | 28.8 |
| To increase my level of enjoyment | 12 | 23.1 |
| The game is not fun otherwise | 10 | 19.2 |
| An impulse decision to continue play | 8 | 15.4 |
| To decorate or personalize the game | 5 | 9.6 |
| Other | 1 | 1.9 |
Perceived importance of reasons for playing SCGs
| Non-paying SCG users ( | Paying SCG users ( | |||
| Reason and importance | % | % | ||
| Not important | 41 | 52.6 | 9 | 17.3 |
| Somewhat important | 31 | 39.7 | 30 | 57.7 |
| Very important | 6 | 7.7 | 13 | 25.0 |
| χ2(2, | ||||
| Not important | 41 | 52.6 | 8 | 15.4 |
| Somewhat important | 33 | 42.3 | 28 | 53.8 |
| Very important | 4 | 5.1 | 16 | 30.8 |
| χ2(2, | ||||
| Not important | 22 | 28.2 | 10 | 19.2 |
| Somewhat important | 45 | 57.7 | 24 | 46.2 |
| Very important | 11 | 14.1 | 18 | 34.6 |
| χ2(2, | ||||
| Not important | 56 | 71.8 | 14 | 26.9 |
| Somewhat important | 19 | 24.4 | 24 | 46.2 |
| Very important | 3 | 3.8 | 14 | 26.9 |
| χ2(2, | ||||
| Not important | 52 | 66.7 | 10 | 19.2 |
| Somewhat important | 23 | 29.5 | 29 | 55.8 |
| Very important | 3 | 3.8 | 13 | 25.0 |
| χ2(2, | ||||
| Not important | 17 | 21.8 | 10 | 19.2 |
| Somewhat important | 42 | 53.8 | 24 | 46.2 |
| Very important | 19 | 24.4 | 18 | 34.6 |
| χ2(2, | ||||
| Not important | 30 | 38.5 | 8 | 15.4 |
| Somewhat important | 37 | 47.4 | 26 | 50.0 |
| Very important | 11 | 14.1 | 18 | 34.6 |
| χ2(2, | ||||
Note. Omnibus χ2 tests followed by post-hoc pairwise tests of proportions.
Significantly higher proportion in each row where a significant Bonferroni-corrected test of proportions was observed.
Problem gambling symptoms among paying and non-paying SCG users
| Non-paying SCG users ( | Paying SCG users ( | |||
| Problem gambling symptom | % | % | ||
| Never | 12 | 46.2 | 6 | 13.0 |
| Once or twice | 10 | 38.5 | 13 | 28.3 |
| Sometimes | 4 | 15.4 | 18 | 39.1 |
| Often | 0 | 0.0 | 9 | 19.6 |
| χ2(3, | ||||
| Never | 19 | 73.1 | 9 | 19.6 |
| Once or twice | 3 | 11.5 | 13 | 28.3 |
| Sometimes | 4 | 15.4 | 17 | 37.0 |
| Often | 0 | 0.0 | 7 | 15.2 |
| χ2(3, | ||||
| Never | 17 | 65.4 | 8 | 17.4 |
| Once or twice | 6 | 23.1 | 14 | 30.4 |
| Sometimes | 3 | 11.5 | 20 | 43.5 |
| Often | 0 | 0.0 | 4 | 8.7 |
| χ2(3, | ||||
| Never | 18 | 69.2 | 12 | 26.1 |
| Once or twice | 6 | 23.1 | 9 | 19.6 |
| Sometimes | 2 | 7.7 | 16 | 34.8 |
| Often | 0 | 0.0 | 9 | 19.6 |
| χ2(3, | ||||
| Never | 17 | 65.4 | 9 | 19.6 |
| Once or twice | 4 | 15.4 | 13 | 28.3 |
| Sometimes | 4 | 15.4 | 15 | 32.6 |
| Often | 1 | 3.8 | 9 | 19.6 |
| χ2(3, | ||||
| Never | 20 | 76.9 | 13 | 28.3 |
| Once or twice | 3 | 11.5 | 13 | 28.3 |
| Sometimes | 0 | 0.0 | 16 | 34.8 |
| Often | 3 | 11.5 | 4 | 8.7 |
| χ2(3, | ||||
| Never | 20 | 76.9 | 10 | 21.7 |
| Once or twice | 5 | 19.2 | 12 | 26.1 |
| Sometimes | 1 | 3.8 | 17 | 37.0 |
| Often | 0 | 0.0 | 7 | 15.2 |
| χ2(3, | ||||
| Never | 19 | 73.1 | 11 | 23.9 |
| Once or twice | 2 | 7.7 | 14 | 30.4 |
| Sometimes | 5 | 19.2 | 12 | 26.1 |
| Often | 0 | 0.0 | 9 | 19.6 |
| χ2(3, | ||||
| Never | 19 | 73.1 | 12 | 26.1 |
| Once or twice | 4 | 15.4 | 12 | 26.1 |
| Sometimes | 3 | 11.5 | 13 | 28.3 |
| Often | 0 | 0.0 | 9 | 19.6 |
| χ2(3, | ||||
Note. Omnibus χ2 tests followed by post-hoc pairwise tests of proportions. These questions were only asked to those who reported gambling in anything other than lottery-type games in the last 12 months.
Significantly higher proportion in each row where a significant Bonferroni-corrected test of proportions was observed.