Literature DB >> 26504344

Virtual reality for cognitive rehabilitation after brain injury: a systematic review.

HyeonHui Shin1, KyeongMi Kim2.   

Abstract

[Purpose] The purpose of this review was to investigate various types of VR programs and their use in cognitive evaluations and interventions for patients with brain injury.
[Subjects and Methods] PubMed, Cochrane, and OTseeker electronic databases were searched with the search terms. At of 350 titles and abstracts were retrieved, and 17 articles were selected for this review. Selected articles were assessed on the level of evidence using the Physiotherapy Evidence Database (PEDro) scale.
[Results] Articles assessing the impact of cognitive impairments in memory were most commonly found, and VR interventions elicited positive effects in patients with brain injury.
[Conclusion] VR can be considered a new tool for cognitive rehabilitation after brain injury. VR interventions also have a number of advantages, e.g. cost-effectiveness, compared to other interventions.

Entities:  

Keywords:  Brain injury; Systematic review; Virtual reality

Year:  2015        PMID: 26504344      PMCID: PMC4616145          DOI: 10.1589/jpts.27.2999

Source DB:  PubMed          Journal:  J Phys Ther Sci        ISSN: 0915-5287


INTRODUCTION

Brain injury is caused by intrinsic or extrinsic factors and it can result in various disabilities such as motor, sensory, behavioral, or cognitive dysfunction depending on the area of the brain lesion1). Cognitive impairment due to brain injury is an important factor affecting patients’ independent functions and participation in activities2), interfering with their return to daily living and work3). It can also influence motivation and the ability to participate in rehabilitation programs and interfere with a return to the community. Therefore, for successful rehabilitation, accurate and comprehensive cognitive assessment and treatment are required4). For cognitive rehabilitation of patients with brain injury, traditional treatment and computer-based cognitive therapy are primarily used. Virtual reality (VR) technology is gaining recognition as a useful tool for cognitive research, evaluation, and rehabilitation5). VR systems allow users to interact in various sensory environments and to obtain real-time feedback on their performance using computer technology6). The virtual environment offered via VR technology makes it possible for patients to participate in activities in settings and environments similar to those encountered in real life7, 8). In addition, VR tools can be used to record accurate measurements of the subject’s performance9) and to deliver greater therapeutic stimulation to users5). Recently, studies using VR programs to improve cognitive function have been reported9,10,11). VR has been used as a tool to diagnose cognitive impairment and as a vehicle to provide new treatments5). Although the use of VR in cognitive rehabilitation has been increasing, few systematic reviews have investigated the use of VR programs in cognitive rehabilitation and the overall effect of these programs on cognition. Therefore, this systematic review investigated the different types of VR programs used for cognitive evaluation and interventions for patients with brain injury. Studies using VR programs for cognitive intervention were reviewed according to PICO (patient, intervention, comparison, and outcome) methods.

SUBJECTS AND METHODS

The PubMed, Cochrane, and OTseeker electronic databases were searched. The search terms were “(virtual reality OR virtual OR game based virtual reality OR computer based virtual reality) AND (stroke OR cerebral vascular accident OR hemiplegia OR brain injury OR traumatic brain injury) AND (cognition OR cognitive OR memory OR attention OR executive function).” Inclusion criteria were: (1) subjects over the age of 19 years with brain injury; (2) articles written in English; and (3) studies that used VR in cognitive rehabilitation. Exclusion criteria were: (1) subjects who were animals or children; (2) review articles; and (3) 2D computer-based cognitive rehabilitation. Randomized controlled trials (RCTs) and crossover studies were scored on the Physiotherapy Evidence Database (PEDro) scale12). Two authors independently assessed the methodological quality of the included studies, and disagreements were resolved by reaching consensus.

RESULTS

A total of 350 articles were identified. Of these, 17 trials were included in the final review (Fig. 1). Twelve papers reported the study of cognitive assessment using VR. Memory assessment was the most common study topic, followed by assessments of executive function and attention. A variety of VR programs were used (Table 1). Five of the studies focused on VR interventions for cognitive impairment. Three were RCTs24,25,26), one was a crossover study27), and one was a case report28). Excepting the case report, four studies were assessed using the PEDro scale. Two studies24, 25) scored 4, and the remaining two studies scored 326) and 127), respectively. Table 2 presents the characteristics of the five studies.
Fig. 1.

Flowchart of the article search and study selection

Table 1.

Analysis of studies of cognitive assessment using VR

Author, yearAssessment areaType of VR
Brooks et al. 200413)prospective memorySuperscape VRT software
Kang et al. 200814)memory, attention, executive functionHMD (head-mounted display)
Knight et al. 200615)prospective memoryMicrosoft FrontPage
Ku et al. 200916)memory, attention, executive functionHMD
Lengenfelder et al. 200217)divided attentionVR-driving simulator
Matheis et al. 200710)memoryVR Office
Rand et al. 2009118)executive functionIREX
Raspelli et al. 201019)executive functionNeuroVR software
Raspelli et al. 201120)executive functionNeuroVR software
Skelton et al. 200621)spatial memoryUnreal engine
Sweeney et al. 201022)prospective memoryThe Removals Task
Titov & Knight, 200523)memoryMicrosoft FrontPage 2002
Table 2.

Analysis of studies with cognitive interventions using VR

StudyPatientInterventionComparisonOutcome



NMean ageType of VRIntensityOutcome measure(s)Findings
Akinwuntan et al., 201024)69EG 55 CG 54STISIM Drive system60 min/day, 3 times/week, total 5 weeksNon-computer based cognitive therapyUFOV testSignificant within group improvements but no significant difference between two groups
Caglio et al., 201228)124Midtown madness 290 min/day, 3 times/week, total 5 weeks-FDST, BDST, RAVLT-IR, DR, RBMT-IR, DR, Corsi’s block tapping test, Corsi’s supraspan test-IR, DR, TMT-A, B, Phonemic fluency MMSE, ADASSignificant improvements in RAVLT-IR and Corsiʼs supraspan-IR, DR
Grealy et al., 199927)1332.38Nonimm-ersive VR exercise bicycle25 min/day, 3 times/week, total 4 weeksNo treatmentFDST, BDST, Digit symbol Test, TMT-A & B, Auditory learning test, VeLT, ViLT, Logical memory, Complex figure testEG showed significant improvements in Digit symbol test, VeLT, ViLT compared to CG
Jacoby et al., 201325)12EG 27.83 CG 30.67IREX45 min/day, 3–4 times/week, total 3 weeksConventional OTMET-SV, EFPTEG showed significant improvements in all outcome measures compared to the CG
Kim et al., 201126)28EG 66.5 CG 62.0IREX30 min/day, 5 times/week, total 4 weeksComputer based cognitive therapyK-MMSE, TOL, VCPT, ACPT, Word-color test, FDST, BDST, FVST, BVST, ViLT, VeLT, TMT-ASignificant difference between experimental group and control group in VCPT and BVST

EG: experimental group, CG: control group, MET-SV: Multiple Errands Test-Simplified Version, EFPT: Executive Function Performance Test, FDST: forward digit span test, BDST: backward digit span test, TMT-A: trail making test-type A, TMT-B: trail making test-type B, VeLT: verbal learning test, ViLT: visual learning test, UFOV: Useful Field of view test, K-MMSE: Korean version of the Mini-mental status examination, TOL: Tower of london test, VCPT: Visual continuous performance test, ACPT: Auditory continuous performance test, FVST: forward visual span test, BVST: backward visual span test, RAVLT: Rey Auditory Verbal Learning Test, IR: immediate recall, DR: delayed recall, RBMT-The Rivermead Behavioural Memory Test, ADAS: Alzheimer’s Disease Assessment Scale

Flowchart of the article search and study selection EG: experimental group, CG: control group, MET-SV: Multiple Errands Test-Simplified Version, EFPT: Executive Function Performance Test, FDST: forward digit span test, BDST: backward digit span test, TMT-A: trail making test-type A, TMT-B: trail making test-type B, VeLT: verbal learning test, ViLT: visual learning test, UFOV: Useful Field of view test, K-MMSE: Korean version of the Mini-mental status examination, TOL: Tower of london test, VCPT: Visual continuous performance test, ACPT: Auditory continuous performance test, FVST: forward visual span test, BVST: backward visual span test, RAVLT: Rey Auditory Verbal Learning Test, IR: immediate recall, DR: delayed recall, RBMT-The Rivermead Behavioural Memory Test, ADAS: Alzheimer’s Disease Assessment Scale

DISCUSSION

In this review, the types of VR programs that have been used in cognitive evaluations of patients with brain injury were identified and studies of cognitive interventions were reviewed according to PICO methods. In the included studies, the VR programs could distinguish the cognitive disability of patients in comparisons with healthy subjects. Thus, VR could be used as a new assessment method of the cognitive function of patients with brain injury. VR methods can accurately record subjects’ performances9). Therefore, in contrast to conventional cognitive assessments, VR programs can provide consistently accurate measurements of cognitive function. However, some methodological problems were found in the reviewed articles. In most of the studies, the VR tool used was not compared with a standardized assessment tool, and the inter-rater reliability was not measured. Therefore, additional research is needed to address these methodological issues. The five studies of cognitive therapy using VR all reported positive effects. In the assessment of cognitive function, the VR interventions resulted in improvements in the areas of memory and attention but not executive function. Ben-Yishay et al.29) stated that to effectively raise cognitive function, normal attention is needed. If the ability to concentrate on external information is impaired, memory, problem-solving skills, and appropriate behavior may be difficult. Thus, they suggested that the impairment of attention due to brain injury may interfere with the recovery of other cognitive functions, such as memory, executive function, and planning. The results of this systematic review indicate that the cognitive improvement of attention using VR programs will have a positive impact on the recovery of general cognitive function. The advantage of cognitive rehabilitation using VR is that it provides a variety of environments similar to those encountered in real life30). The results of this review suggest that patients are more motivated in virtual environments than they are in conventional settings. Therefore, VR programs can be expected to lead to an improvement in cognitive function. In VR interventions, patients can be treated in a safe environment compared to real settings. In addition, VR programs can be tailored to the type of injury and easily adjusted to the level of cognitive disability, the complexity of a task, the reaction conditions, and the characteristics and patterns of feedback30). As VR systems are constantly evolving and becoming smaller and more easily adjustable, they can be expected to provide specialized therapy in new settings, such as patients’ homes or clinics. These advantages of VR systems can benefit patients who find it difficult to visit health care organizations5). The results of this systematic review suggest that VR is an effective cognitive therapy for patients with brain injury compared to control therapy. However, uncertainties remain because the included studies had methodological problems. In particular, there was a significant risk of bias with regard to allocation concealment and blinding. Given the heterogeneity of the included studies, the ability to draw conclusions is limited. Well-designed RCTs and blind studies will be needed to provide evidence of the benefits of VR on cognitive function. Meta-analyses are needed to derive comprehensive conclusions.
  28 in total

1.  Divided attention and driving: a pilot study using virtual reality technology.

Authors:  Jean Lengenfelder; Maria T Schultheis; Talal Al-Shihabi; Ronald Mourant; John DeLuca
Journal:  J Head Trauma Rehabil       Date:  2002-02       Impact factor: 2.710

2.  Is learning and memory different in a virtual environment?

Authors:  Robert J Matheis; Maria T Schultheis; Lana A Tiersky; John DeLuca; Scott R Millis; Albert Rizzo
Journal:  Clin Neuropsychol       Date:  2007-01       Impact factor: 3.535

Review 3.  Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

Authors:  Amy Henderson; Nicol Korner-Bitensky; Mindy Levin
Journal:  Top Stroke Rehabil       Date:  2007 Mar-Apr       Impact factor: 2.119

4.  Effectiveness of executive functions training within a virtual supermarket for adults with traumatic brain injury: a pilot study.

Authors:  Michele Jacoby; Sara Averbuch; Yaron Sacher; Noomi Katz; Patrice L Weiss; Rachel Kizony
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2012-12-31       Impact factor: 3.802

5.  Retraining moderately impaired stroke survivors in driving-related visual attention skills.

Authors:  Abiodun E Akinwuntan; Hannes Devos; Geert Verheyden; Guido Baten; Carlotte Kiekens; Hilde Feys; Willy De Weerdt
Journal:  Top Stroke Rehabil       Date:  2010 Sep-Oct       Impact factor: 2.119

Review 6.  White matter changes and poststroke dementia.

Authors:  D Leys; H Hénon; F Pasquier
Journal:  Dement Geriatr Cogn Disord       Date:  1998-07       Impact factor: 2.959

7.  Effect of cognitive impairment on rehabilitation outcome.

Authors:  P T Diamond; G Felsenthal; S N Macciocchi; D H Butler; D Lally-Cassady
Journal:  Am J Phys Med Rehabil       Date:  1996 Jan-Feb       Impact factor: 2.159

8.  Initial validation of a virtual environment for assessment of memory functioning: virtual reality cognitive performance assessment test.

Authors:  Thomas D Parsons; Albert A Rizzo
Journal:  Cyberpsychol Behav       Date:  2008-02

9.  The sensitivity of a virtual reality task to planning and prospective memory impairments: group differences and the efficacy of periodic alerts on performance.

Authors:  Siobhan Sweeney; Denyse Kersel; Robin G Morris; Tom Manly; Jonathan J Evans
Journal:  Neuropsychol Rehabil       Date:  2009-08-01       Impact factor: 2.868

10.  Effect of virtual reality on cognition in stroke patients.

Authors:  Bo Ryun Kim; Min Ho Chun; Lee Suk Kim; Ji Young Park
Journal:  Ann Rehabil Med       Date:  2011-08-31
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  10 in total

Review 1.  Review of Virtual Reality Treatment in Psychiatry: Evidence Versus Current Diffusion and Use.

Authors:  Matthew C Mishkind; Aaron M Norr; Andrea C Katz; Greg M Reger
Journal:  Curr Psychiatry Rep       Date:  2017-09-18       Impact factor: 5.285

2.  A feasibility study to determine the benefits of upper extremity virtual rehabilitation therapy for coping with chronic pain post-cancer surgery.

Authors:  Gregory House; Grigore Burdea; Namrata Grampurohit; Kevin Polistico; Doru Roll; Frank Damiani; Jasdeep Hundal; Didier Demesmin
Journal:  Br J Pain       Date:  2016-08-24

Review 3.  Virtual Reality for Pediatric Traumatic Brain Injury Rehabilitation: A Systematic Review.

Authors:  Jiabin Shen; Sarah Johnson; Cheng Chen; Henry Xiang
Journal:  Am J Lifestyle Med       Date:  2018-02-06

Review 4.  A prescription for "nature" - the potential of using virtual nature in therapeutics.

Authors:  Matthew P White; Nicola L Yeo; Peeter Vassiljev; Rikard Lundstedt; Mattias Wallergård; Maria Albin; Mare Lõhmus
Journal:  Neuropsychiatr Dis Treat       Date:  2018-11-08       Impact factor: 2.570

5.  The effectiveness of virtual reality for people with mild cognitive impairment or dementia: a meta-analysis.

Authors:  Oksoo Kim; Yanghee Pang; Jung-Hee Kim
Journal:  BMC Psychiatry       Date:  2019-07-12       Impact factor: 3.630

6.  The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.

Authors:  Gordana Dermody; Lisa Whitehead; Graham Wilson; Courtney Glass
Journal:  J Med Internet Res       Date:  2020-06-01       Impact factor: 5.428

7.  Virtual Reality-Based Biofeedback and Guided Meditation in Rheumatology: A Pilot Study.

Authors:  R Swamy Venuturupalli; Timothy Chu; Marcus Vicari; Amit Kumar; Natalie Fortune; Ben Spielberg
Journal:  ACR Open Rheumatol       Date:  2019-11-11

8.  Advances in neuroRehabilitation of TREM2-related dementia: A case report on a novel multimodal approach using virtual reality.

Authors:  Rosaria De Luca; Angela Marra; Patrizia Pollicino; Marella Buda; Maria Mucari; Mirjam Bonanno; William Torregrossa; Angelo Caminiti; Carmela Rifici; Rocco Salvatore Calabrò
Journal:  Medicine (Baltimore)       Date:  2022-05-27       Impact factor: 1.817

9.  The impact of physical therapy in patients with severe traumatic brain injury during acute and post-acute rehabilitation according to coma duration.

Authors:  Eglė Lendraitienė; Daiva Petruševičienė; Raimondas Savickas; Ieva Žemaitienė; Sigitas Mingaila
Journal:  J Phys Ther Sci       Date:  2016-07-29

10.  Virtual Reality for Traumatic Brain Injury.

Authors:  Elisa R Zanier; Tommaso Zoerle; Daniele Di Lernia; Giuseppe Riva
Journal:  Front Neurol       Date:  2018-05-16       Impact factor: 4.003

  10 in total

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