| Literature DB >> 26452580 |
Daniel Memmert1, Len Almond2, David Bunker3, Joy Butler4, Frowin Fasold1, Linda Griffin5, Wolfgang Hillmann1, Stefanie Hüttermann1, Timo Klein-Soetebier1, Stefan König6, Stephan Nopp1, Marco Rathschlag1, Karsten Schul1, Sebastian Schwab1, Rod Thorpe3, Philip Furley1.
Abstract
In this article, we elaborate on 10 current research questions related to the "teaching games for understanding" (TGfU) approach with the objective of both developing the model itself and fostering game understanding, tactical decision making, and game-playing ability in invasion and net/wall games: (1) How can existing scientific approaches from different disciplines be used to enhance game play for beginners and proficient players? (2) How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? (4) How can complexity thinking be utilized to shape day-to-day physical education (PE) and coaching practices? (5) How can game making/designing be helpfully utilized for emergent learning? (6) How could purposeful game design create constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? (7) How can teacher/coach development programs benefit from game-centered approaches? (8) How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches' learning to teach and thereby foster their professional development from novices to experienced practitioners? (9) Can the TGfU approach be considered a helpful model across different cultures? (10) Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? The answers to these questions are critical not only for the advancement of teaching and coaching in PE and sport-based clubs, but also for an in-depth discussion on new scientific avenues and technological tools.Entities:
Keywords: culture; physical education; sport psychology; technology
Mesh:
Year: 2015 PMID: 26452580 PMCID: PMC4873720 DOI: 10.1080/02701367.2015.1087294
Source DB: PubMed Journal: Res Q Exerc Sport ISSN: 0270-1367 Impact factor: 2.500
Selected Overview Textbooks, Conference Books, and Significant Events in the Area of Teaching Games for Understanding (TGfU) and Subsequent Games Concept Approaches
| Year | Authors | Content |
|---|---|---|
| 1982 | Bunker & Thorpe | Landmark article: a model for the teaching of games in secondary schools. |
| 1986 | Launches the TGfU approach into the physical education community with this book as the first TGfU resource. | |
| 1997 | Emphasizes game sense and initial sport-specific movement skill development through the context of game play. | |
| 1997 | Teaches with the tactics of the tactical games model, skills, and off-the-ball movements to achieve greater flexibility for the teacher. | |
| 1999 | The games concept approach became part of the National Curriculum. Revised physical education syllabus for primary, secondary, and preservice levels. Longitudinal study by researchers at Nanyang University followed. | |
| 2000 | Describes a variety of instructional models appropriate for TGfU and other physical education curriculum models. | |
| 2001 | Uses the play practice approach to teaching and coaching sports to focus on teaching game play first instead of technique and skill. | |
| 2003 | Presents selected quality representative papers from the First International TGfU Conference 2001. | |
| 2003 | Covers the elementary level as well as middle and secondary levels to show teachers how to move from a traditional approach to a tactical games teaching approach. | |
| 2003 | Rod Thorpe presented TGfU to the Australian National Conference of Coaches and Officials. He subsequently worked with the Australian Sports Commission and the Australian Coaching Council to adapt TGfU for a broader range of sports deliverers (beyond teachers). The group decided Games Sense is a more attractive term for the modified approach, particularly for coaches. | |
| 2004 | Introduces Games Sense as an exciting and innovative approach to coaching and physical education that places the game at the heart of the session and explores key concepts as well as essential pedagogical theory. | |
| 2005 | Griffin & Butler | Represents theory, research, and practice of TGfU through a comprehensive perspective, the latest research, the TGfU model, and tips to apply the TGfU approach. |
| 2005 | Focuses on the foundations and applications of constructivism for the teaching and learning of invasion sports and games with the tactical-decision learning model. | |
| 2006 | Proceedings for the Third TGfU International Conference: A Global Perspective of Physical Education and Sport, Hong Kong. | |
| 2006 | Proceedings for the Asia Pacific Conference on Teaching Sport and Physical Education for Understanding. | |
| 2006 | Using the tactical games model, helps students to expand their ability to perform specific skills through modified game play in which they apply specific tactics. | |
| 2007 | Reports on the views of Singaporean teachers of a mandated curriculum innovation aimed at changing the nature of games pedagogy within the physical education curriculum framework in Singapore. | |
| 2007 | Tallir, Lenoir, Valcke, & Musch | Introduction of the invasion games competence model. |
| 2009 | Combines the ideas and perspectives of the Fourth International TGfU Conference in 2008 and highlights the current research and practice around the world in TGfU. | |
| 2010 | Brings the TGfU approach to life. This book is not a rehash or a revision of the 2005 `book; it presents all-new material on TGfU. | |
| 2010 | Hastie | Introduction of the student-designed games—making games for learning. |
| 2010 | Presents how to use games to keep kids active and involved and how to teach them fundamental movement skills and game sense that will help them develop a lifelong love of activity. | |
| 2012 | A collection of research studies written by practicing physical educators with a focus on reconceptualizing physical education through TGfU. | |
| 2012 | Focuses on Australian football sport teaching and how to bridge the gap between the game sense theory and practical application of game-centered skill teaching. | |
| 2013 | An integrative comprehensive textbook covering early grades to secondary grades for a tactical model that helps students to expand their ability to perform specific skills through modified game play in which they apply specific tactics. | |
| 2013 | Ovens, Hopper, & Butler | Focuses on complexity thinking in the context of physical education and enables fresh ways of thinking about research, teaching, curriculum, and learning. |
| 2013 | Pill | Introduces ideas and activities of working with a game-centered Game Sense and sport education approach to physical education games and sport teaching. |
| 2014 | Examines new approaches in games teaching and team sport coaching that are player/student-centered and inquiry-based. | |
| 2014 | Pill | With the game sense theory, develops a teaching guide for early-years and primary school educators for physical education. |
| 2015 | Memmert | Introduces tactical creativity in the field of TGfU and discusses on the basis of a new theoretical framework (tactical creativity approach) new rules for training conditions for teaching and coaching tactical creativity to children and young people. |
Figure 1 “Teaching games for understanding” (TGfU) Conferences impact on scholarly output: Articles (Butler & Ovens, 2015). © Agora for Physical Education and Sport. Reproduced by permission of Agora for Physical Education and Sport. Permission to reuse must be obtained from the rightsholder.
Top 10 Research Questions Related to Teaching Games for Understanding (TGfU)
| 1. How can existing scientific approaches from different disciplines (e.g., pedagogy, psychology) be used to enhance game play for beginners and proficient players? |
| 2. How can state-of-the-art technology be integrated to game-play evaluations of beginners and proficient players by employing corresponding assessments? |
| 3. Can complexity thinking be considered a suitable theoretical background for teaching and learning in sports-related games? |
| 4. How can complexity thinking be utilized to shape day-to-day physical education and coaching practices? |
| 5. How can game making/designing be helpfully utilized for emergent learning (i.e., enabling young people to design, create, or invent their own games)? |
| 6. How could purposeful game design create the constraints that enable tactical understanding and skill development through adaptive learning and distributed cognition? |
| 7. How can teacher/coach development programs benefit from game-centered approaches? |
| 8. How can TGfU-related approaches be implemented in teacher or coach education with the goal of facilitating preservice and in-service teachers/coaches’ learning to teach and thereby foster their professional development from novices to experienced practitioners? |
| 9. Can the TGfU approach be considered a helpful model across different cultures? |
| 10. Can physical/psychomotor, cognitive, affective/social, and cultural development be fostered via TGfU approaches? |