| Literature DB >> 27617000 |
Sara D L Santos1, Daniel Memmert2, Jaime Sampaio1, Nuno Leite1.
Abstract
Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.Entities:
Keywords: deliberate play; expertise; exploratory behavior; nonlinear pedagogy; physical literacy
Year: 2016 PMID: 27617000 PMCID: PMC4999444 DOI: 10.3389/fpsyg.2016.01282
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The Creativity Developmental Framework structure supports the creative behavior in team sports. Representation of the Creativity Developmental Framework structure: 1) Developmental creativity stages: (a) beginner; (b) explorer; (c) illuminati; (d) creator; (e) rise. (2) Tenets of the Creativity Developmental Framework: (a) practice pathways; (b) physical literacy; (c) nonlinear pedagogy including teaching games for understanding and the constraints-led approach; (d) creative thinking. 3) Creativity training components: (a) attempts, (b) efficacy, (c) versatility, (d) originality. 4) Tactical behavior principles: (a) fundamental game principles, (b) situational game principles, (c) specific collective game principles.
Figure 2The connection between creative thinking and the learning of tactical behavior principles (fundamental, situational and specific collective game principles) embodied in the creativity training stages.
Description of the tactical behavior principles used to classify the tactical game complexity in team sports (adapted from Memmert and Harvey, .
| Fundamental Game Principles | Attack | Dribbling attempts | Ability to express comfortably with the ball, by being able to control, and dribble the opponents in tight spaces. |
| Support and orienting | Support the player in possession taking an optimal position on the playing field at right time (low risk of ball losing) and in offensive positions (movements toward opponents target direction). | ||
| Tacking ball near goal | Transport the ball together with team mates to a finishing space. | ||
| Attacking the goal | Moving and transport the ball with teammates into spaces between and behind the defenders in order to execute the finishing action. | ||
| Playing together | Pass the ball to the partners quickly and in a suitable manner to the situation. | ||
| Achieving advantage | Look for spaces in order to create numerical and positional offensive advantage. | ||
| Using gaps | Identifying the optimal gaps to make spatial decisions to accomplish tactical tasks or match situations. | ||
| Defense | Defending attacking players | Denying and blocking the offensive players' movements. | |
| Defending the goal | Collective movements of defenders to prevent/stop a shot. | ||
| Gain the ball | Defensive actions performed by the defenders to gain the ball (e.g., interception, tackle, block, cause errors such as offside). | ||
| Situational Game Principles | Attack | Explore and improvise offensive movements | Attempts to create and use novel dribbles and moves to overcome an opponent. |
| Maintaining the ball possession | Ability to maintain the ball possession, by passing the ball quickly and to a free-standing team mate allowing the ball flow without the defenders gain their possession. | ||
| Create and use space | Moving the ball into attacking /scoring positions using pitch width /length to stay away from the defenders. | ||
| Finalization | Team offensive actions that end with the shot to the opponent's target. | ||
| Defense | Limiting attacking options | Preventing scoring throw the limitation of attacking options (marking key players; orienting the opposite team to the sides of the field). | |
| Defending space | Covering space as a defensive unit. | ||
| Applying pressure | Defenders collective movements toward the opponent with the ball to decrease the time and space to decide. | ||
| Specific Collective Game Principles | Position specific behavior | Players' tactical mission according to each specific position (e.g., marking the forward by the central defender). | |
| Anticipation skills | Anticipate the opponent's actions by selecting and executing the appropriate answer. | ||
| Tactical awareness | Players' ability to recognize opportunities, know what to do and make fast/advantageous decisions. | ||
| Team tactical behavior | Team interpersonal coordination behavior according to the environment and opponents changes. | ||
| Game model | Fulfill general guidelines that guide the team's players' performance. | ||
Figure 3The type of practice pathway and physical literacy structure embodied in creativity training stages.
Figure 4The nonlinear pedagogy assumptions embodied in the creativity training stages.
Creativity stages of the Creativity Developmental Framework in team sports.
| - Naïve-Free play in a wide range of diversified contexts. | - Practice several sports embodied in | - Keep practice and explore several sports skills. | - Narrow gradually the diversified structured practice exposure. | - Specialization in one or two sports with a nonlinear commitment. |
| - Acquiring confidence and competence to move through learning fundamental movements and game skills. | - Continuous improvement of fundamental movements and game skills. | - Mastery of the fundamental movements and game skills. | - Performing complex movement skills and perceived the game | - Development of the creative tactical behavior. |
| - The first experiences in invasion play-type activities. This stage is characterized by the restricted degrees of freedom (novice stage of learning). | - Embodied in representative learning contexts and in simpler modified-games forms which increase the technical background. Player moves from a novice to advanced stage of learning with a progressive releasing of the degrees of freedom. | - Embodied in representative learning contexts with moderate modified-games forms, that increase the technical and tactical repertoire. More functional, fluid and smoothly coordinated movements. | - Embodied in representative and differential learning contexts with complex modified-game forms, toward the increase of technical and tactical performance. Player learn how to control and coordinate complex movements. | - Embodied in representative learning with a special focus on differential contexts and highly complex modified-game forms that mostly increase the tactical awareness and technical configurations. Nurturing the environment interactions (expert stage of learning). |
| - Fundamental game principles learning. | - Improvement of the fundamental game principles. | - Introduce situational game principles training. | - Situational game principles mastery. | - Moving to the specific collective game principles knowledge. |
| - Divergent thinking development through enhancing the player's curiosity traits. | - Divergent thinking development through fostering the player's exploratory technical-tactical behaviors. The P-creativity prevails. | - Divergent thinking improvement through stretching the player's exploratory technical-tactical behaviors. The P-creativity prevails however, it is possible to occur the H-creativity type. | - Divergent thinking mastery through high player's improvisation behavior. The possibility of occurring H-creativity behaviors gradually increases. | |
| - Encourages the player's attempts. | - Focus on the player's actions efficacy, without discouraging their different attempts in all stages. | - Focus mainly on the efficacy and versatility of players actions without discouraging their different attempts. | - Focus on efficacy, versatility and originality of player's actions. | - Focus mainly in efficacy, versatility and originality of players' performance. |