| Literature DB >> 27516953 |
Abstract
Model based physical education curriculum of Teaching Games for Understanding (TGfU) is still at early stage of implementation in Malaysian schools whereby the technical or skill-led model continues to dominate the physical education curriculum. Implementing TGfU seems to be problematic and untested in this environment. Therefore, this study examined, the effects that a revised model of TGfU compared to Skill Drill Technical (SDT) a technical model had on learning movement skills in Badminton, including returning to base, decision making and skill execution whilst performing in a doubles game play and also explored teachers' perceptions of navigating between the two models. Participants aged 15.5 ± 1.0 years, N = 32, school Badminton players were randomly selected and assigned equally into groups of TGfU and SDT. Reflective data was gathered from two experienced physical education teachers who were involved in this study. Findings indicated for movement to the base in doubles game play indicated significant improvement, after intervention via TGfU. As for decision-making and skill execution in doubles game play, analysis revealed no significant difference after intervention. Findings from teachers reflection, indicated the importance of mini game play in both TGfU and SDT models, as the students enjoyed, and built up positive attitudes for both winning or losing in game situations. However, when negotiating the TGfU model, the teacher found it difficult at times to execute the pedagogical model, as students needed guidance to discuss aspects related to tactics. However, to keep this pedagogical model viable further research findings ought to be circulated among teachers in Malaysia and similar Southeast Asian counties.Entities:
Keywords: Decision-making; Movement to base; Skill execution; Teachers’ reflection; Teaching Games for Understanding
Year: 2016 PMID: 27516953 PMCID: PMC4967053 DOI: 10.1186/s40064-016-2872-3
Source DB: PubMed Journal: Springerplus ISSN: 2193-1801
Fig. 1Revised TGfU model (Kirk and Macphail 2002)
Fig. 2Constraints—led theory (Newell 1986)
Fig. 3Conceptual framework TGfU revised model and SDT model
Summary of the calculations for the dependent variables calculated as measures of game play
| Measures | Description | Code range |
|---|---|---|
| Movement skill base | Total number of appropriate movements to base between skill execution | Coded 5, 4, 3, 2 for success or 1 for weak/never |
| Contact execution | Total number of clean contacts with the shuttle | Coded 5, 4, 3, 2 for success or 1 for weak/never |
| Drop shot execution | Total number of drop shots including overhead clear using slicing, hitting, pushing techniques, with the shuttle | Coded 5, 4, 3, 2 for success or 1 for weak/never |
| Forceful shots | Total number of forceful shots (clear, drive, and smash) | Coded 5, 4, 3, 2 for success or 1 for weak/never |
| Contact decision | Total number of appropriate contact decisions | Coded 5, 4, 3, 2 for success or 1 for weak/never |
| Drop shot decision | Total number of appropriate drop shot decisions | Coded 5, 4, 3, 2 for success or 1 for weak/never |
| Forceful decision | Total number of appropriate clear, drive and smash decisions | Coded 5, 4, 3, 2 for success or 1 for weak/never |
Pre-test and post-test for movement to base in double game play
| Model |
|
|
|
|
|---|---|---|---|---|
| Pretest | ||||
| TGfU | 2.10 | 1.10 | 16 |
|
| SDT | 4.00 | 5.45 | 16 | |
| Posttest | ||||
| TGfU | 6.13 | 6.10 | 16 |
|
| SDT | 2.93 | 1.00 | 16 |
Fig. 4Pretest for movement to base in doubles
Fig. 5Post-test for movement to base in doubles
Pre-test and post-test for skill execution in double game play
| Model |
|
|
|
|
|---|---|---|---|---|
| Pretest | ||||
| TGfU | 11.56 | 4.41 | 16 |
|
| SDT | 10.87 | 1.54 | ||
| Posttest | ||||
| TGfU | 16.75 | 5.89 | 16 |
|
| SDT | 14.75 | 5.50 | 16 |
Fig. 6Pretest skill execution in doubles
Fig. 7Posttest skill execution in doubles
Pre-test and post-test for decision making in double game play
| Model |
|
|
|
|
|---|---|---|---|---|
| Pretest | ||||
| TGfU | 9.25 | 4.02 | 16 |
|
| SDT | 9.50 | 4.00 | ||
| Posttest | ||||
| TGfU | 12.75 | 4.52 | 16 |
|
| SDT | 12.62 | 4.34 | 16 |
Fig. 8Pretest decision making in doubles
Fig. 9Posttest decision making in double
Summary of teacher’s reflective journals
| Reflection components | Teachers A’s reflection on TGfU model | Teachers B’s reflection on SDT model |
|---|---|---|
| Game play in lessons | (i) I did discuss about tactics with the students, such as closing downspace when defending and looking for space when attacking by applying shots such as a drop shot and smash. But at times it was difficult to make the student understand, especially discussing tactics, unless I guided them with clues. (ii) Subsequently they were required to apply some of the tactics discussed in game play, for about 5 min. As they were playing, I moved from one court to another court to discuss the cues about, how to execute skills such as clear, drop shot and smash. As provided in the lesson plan provided by the researcher, I moved on the next game play situation whereby I make them produce the proper skill technique for a clearance, drive, drop shot, and smash while playing in game situations. However, they needed more time and attention to improve their technique of doing the skills. (ii) However, in a game situation the players were able to make right decisions about how to finish off a point and the idea of moving the opposing player around the court trying to get the shuttle into an open space to win, by using forceful shots such as a smash or drop shot | (i) As a teacher, I demonstrated how to serve the shuttle with a proper technique and again I showed them how to clear the shuttle, especially the contact point between shuttle and the racket. Badminton skills were practiced in a skill drills situation, whereby emphasis was given to technique perfection. For each lesson varying activities were involved, namely, from individual activities, followed by pair work, eventually with a double game play to towards end of each lesson. This approach emphasized badminton skills of serve, contact, drive, clear, drop, smash and movement returning to the base. (ii) I must admit that, there were times the players enjoy the badminton skill drills, but at certain of the lesson they experienced fatigue, slowed down the tempo of executing the skill drills including the serve, smash or clearance |
| Cognitive development | (i) Players were able to identify the name of shots that would send the opponent to the baseline of the court, for example the overhead clear or lob. Sending the shuttle to the baseline, gives the attacking player time to get back into base position. (ii) Throughout many game play situations the players were able to think and then put tactics ideas into action. An example when selecting the type of shot; whether to drop or smash. (iii) While playing double, at times the players were able to understand the common attacking tactics and defending their own court, but at times their concentration lapsed when deciding who would hit the shuttle across the net in a long rally | (i) For each of skill components, teaching cues and learning points were given to the players as they executed the skills of serve, contact, drive, clear, drop, smash and movements when returning to the base. Students asked many questions about how to execute the skills, including for example the serve, and shuttle contact. |
| Emotional learning | As far emotions are concern, the players were able to smile, shake hands, verbalise expressions such as “ha..a..ha” as they were able to win points | Bye and bye more excitement was indicated as they played mini games at end of each lesson. When they practiced skills in isolated situations, the players, by themselves, were more focusedontheir skill development |
| Questioning | (i) The implementation of TGfU lessons based on comprehension type questions: ‘Where should your contact shuttle with face of the racket?’‘Why should you position at the base of your own court when to anticipate the return shuttle from opponents?’‘What ways would you kill the opponents rally? and so on led to the fact that most of the question were able to be answered by the students with some teacher guidance. Furthermore they were able to relate their answers to, playing badminton at home, as well as watching their hero Lee Chong Wei playing on television | (i) I asked questions about technical skill execution, as I demonstrated how to execute selected skills |