Aleda M H Chen1, Mary E Kiersma2, Karen S Yehle3, Kimberly S Plake4. 1. Cedarville University School of Pharmacy, Cedarville, Ohio. 2. Accreditation Council for Pharmacy Education, Chicago, Illinois. 3. Purdue University College of Health and Human Sciences, West Lafayette, Indiana. 4. Purdue University College of Pharmacy, West Lafayette, Indiana.
Abstract
OBJECTIVE: To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game. METHODS: First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy--Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults' experiences and game experiences. Wilcoxon signed rank tests were used to determine changes. RESULTS: One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved. CONCLUSION: Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.
OBJECTIVE: To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game. METHODS: First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy--Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults' experiences and game experiences. Wilcoxon signed rank tests were used to determine changes. RESULTS: One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved. CONCLUSION: Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.
Entities:
Keywords:
attitudes; empathy; game; geriatrics; pharmacy students
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