Literature DB >> 19042501

Use of games as a learner-centered strategy in gerontology, geriatrics, and aging-related courses.

Vicki Schmall1, C Joanne Grabinski, Sally Bowman.   

Abstract

Based on their experience as designers and/or users of games as a learner-centered strategy in gerontology, geriatric, and aging-related courses and training programs, the authors note multiple advantages of using games as a learning tool, list six relevant games (including order information), and suggest a variety of ways games can be used. They offer guidelines to apply in selecting appropriate games and discuss key aspects of the instructor or facilitator's role in preparing learners for game playing, monitoring game play, and debriefing students once game play has ended. Outcomes for learners and course instructors are shared.

Mesh:

Year:  2008        PMID: 19042501     DOI: 10.1080/07399330802359443

Source DB:  PubMed          Journal:  Gerontol Geriatr Educ        ISSN: 0270-1960


  4 in total

1.  Impact of an Aging Simulation Game on Pharmacy Students' Empathy for Older Adults.

Authors:  Aleda M H Chen; Mary E Kiersma; Karen S Yehle; Kimberly S Plake
Journal:  Am J Pharm Educ       Date:  2015-06-25       Impact factor: 2.047

2.  Validation of an empathy scale in pharmacy and nursing students.

Authors:  Mary E Kiersma; Aleda M H Chen; Karen S Yehle; Kimberly S Plake
Journal:  Am J Pharm Educ       Date:  2013-06-12       Impact factor: 2.047

3.  Impact of the geriatric medication game on pharmacy students' attitudes toward older adults.

Authors:  Aleda M H Chen; Kimberly S Plake; Karen S Yehle; Mary E Kiersma
Journal:  Am J Pharm Educ       Date:  2011-10-10       Impact factor: 2.047

4.  Impact of the Geriatric Medication Game® on nursing students' empathy and attitudes toward older adults.

Authors:  Aleda M H Chen; Mary E Kiersma; Karen S Yehle; Kimberly S Plake
Journal:  Nurse Educ Today       Date:  2014-05-20       Impact factor: 3.442

  4 in total

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