| Literature DB >> 26339099 |
Abstract
We report on two studies investigating the motivations ("ingroup love" and "outgroup hate") underlying individual participation in intergroup conflict between natural groups (fans of football clubs, supporters of political parties), by employing the Intergroup Prisoner's Dilemma Maximizing-Difference (IPD-MD) game. In this game group members can contribute to the ingroup (at a personal cost) and benefit ingroup members with or without harming members of an outgroup. Additionally, we devised a novel version of the IPD-MD in which the choice is between benefiting ingroup members with or without helping members of the outgroup. Our results show an overall reluctance to display outgroup hate by actively harming outgroup members, except when the outgroup was morality-based. More enmity between groups induced more outgroup hate only when it was operationalized as refraining from help.Entities:
Keywords: Ingroup love; Intergroup conflict; Intragroup conflict; Outgroup hate; Team games
Year: 2015 PMID: 26339099 PMCID: PMC4518042 DOI: 10.1016/j.jesp.2015.04.008
Source DB: PubMed Journal: J Exp Soc Psychol ISSN: 0022-1031
Games, actions, and payoffs (Studies 1 and 2).
| Effect on | |||||||
|---|---|---|---|---|---|---|---|
| Ingroup member | Outgroup member | ||||||
| Game | Action | 1 (self) | 2 | 3 | 1 | 2 | 3 |
| IPD | Keep | +€40 | 0 | 0 | 0 | 0 | 0 |
| Between group pool | +€20 | +€20 | +€20 | −€20 | −€20 | −€20 | |
| IPD-MD (original) | Keep | +€40 | 0 | 0 | 0 | 0 | 0 |
| Between group pool | +€20 | +€20 | +€20 | −€20 | −€20 | −€20 | |
| Within group pool | +€20 | +€20 | +€20 | 0 | 0 | 0 | |
| IPD-MD (positive) | Keep | +€40 | 0 | 0 | 0 | 0 | 0 |
| Between group pool | +€20 | +€20 | +€20 | +€20 | +€20 | +€20 | |
| Within group pool | +€20 | +€20 | +€20 | 0 | 0 | 0 | |
Note: The table illustrates the effect an individual's action has on her own payoff, the payoff of each of two other ingroup members, and that of the three outgroup members. Each player's final payoff is determined by the combined effect of the six (three ingroup + three outgroup) players' actions.
Fig. 1In study 1, the degree of enmity between opposing groups was manipulated by matching a group of fans of a given club with another group of fans of the same club (e.g., BD vs. BD; no-enmity); with a group of fans of a club with no special rivalry (e.g., BD vs. FCK; weak-enmity); or with a group of fans of a club with a strong historic rivalry (e.g., BD vs. FCS; strong-enmity). In study 2 the same was done for supporters of political parties.
Fig. 2Study 1: Proportion of participants who chose non-contribution (to keep their endowment), ingroup love, or outgroup hate in each game (IPD, original IPD-MD and positive variant of IPD-MD) and for each degree of enmity with the opposing group (none, weak-enmity, strong-enmity). Ingroup love stands for the within-group pool in the original IPD-MD and for the between-group pool in the positive variant; outgroup hate stands for the between-group pool in the original IPD-MD, and for the within-group pool in the positive variant of the IPD-MD.
Generalized linear mixed effect models (Study 1 — football fans).
| Effect of game and degree of enmity on overall contributions | ||||||||
|---|---|---|---|---|---|---|---|---|
| Without interaction | With interaction | |||||||
| Predictor | b | SE | 95% CI | b | SE | 95% CI | ||
| Intercept | − 0.12 | 0.29 | − 0.70 | 0.46 | 0.25 | 0.39 | − 0.51 | 1.01 |
| Game | ||||||||
| IPD (Ref) | ||||||||
| IPD-MD (both) (2) | 1.39⁎⁎⁎ | 0.26 | 0.88 | 1.89 | 0.87⁎ | 0.43 | 0.02 | 1.72 |
| Degree of enmity | ||||||||
| None (Ref) | ||||||||
| Weak (2) | 0.71⁎ | 0.31 | 0.10 | 1.32 | 0.24 | 0.49 | − 0.72 | 1.19 |
| Strong (3) | 0.45 | 0.29 | − 0.12 | 1.02 | − 0.09 | 0.48 | − 1.04 | 0.86 |
| Interaction | ||||||||
| Game (2) × Enmity (2) | – | – | – | – | 0.74 | 0.64 | − 0.53 | 2.00 |
| Game (2) × Enmity (3) | – | – | – | – | 0.83 | 0.61 | − 0.36 | 2.03 |
| Effect of game and degree of enmity on outgroup hate | ||||||||
| Without interaction | With interaction | |||||||
| Predictor | b | SE | 95% CI | b | SE | 95% CI | ||
| Intercept | − 1.55⁎⁎⁎ | 0.33 | − 2.18 | − 0.91 | − 0.73⁎ | 0.35 | − 1.42 | − 0.05 |
| Game | ||||||||
| IPD-MD (Ref) | ||||||||
| IPD-MD positive (2) | 0.51† | 0.29 | − 0.06 | 1.08 | − 1.21⁎ | 0.59 | − 2.37 | − 0.05 |
| Degree of enmity | ||||||||
| None (Ref) | ||||||||
| Weak (2) | 0.40 | 0.38 | − 0.35 | 1.14 | − 0.55 | 0.53 | − 1.60 | 0.49 |
| Strong (3) | 1.30⁎⁎⁎ | 0.35 | 0.61 | 2.00 | 0.00 | 0.49 | − 0.95 | 0.96 |
| Interaction | ||||||||
| Game (2) × Enmity (2) | – | – | – | – | 1.97⁎ | 0.80 | 0.41 | 3.53 |
| Game (2) × Enmity (3) | – | – | – | – | 2.67⁎⁎⁎ | 0.76 | 1.19 | 4.15 |
b = regression coefficients; SE = standard errors; Ref = reference group; 95% CI = 95% confidence intervals (based on the estimated local curvature of the likelihood surface). En-dashes indicate that the variable was not included in the model.
Note: All models considered the specific fan group (e.g., BD, FCS) of the decision maker and that of the opposing group as random effects.
†p < 0.1, ⁎ p < 0.05, ⁎⁎ p < 0.01, ⁎⁎⁎ p < 0.001
Fig. 3Study 2: Proportion of participants who chose non-contribution (to keep their endowment), ingroup love, or outgroup hate in each game (IPD, original IPD-MD and positive variant of IPD-MD) and for each degree of enmity with the opposing group (none, weak-enmity, strong-enmity, morality-based). Ingroup love stands for the within-group pool in the original IPD-MD and for the between-group pool in the positive variant; outgroup hate stands for the between-group pool in the original IPD-MD, and for the within-group pool in the positive variant of the IPD-MD.
Generalized linear mixed effect models (Study 2 — supporters of political parties).
| Effect of game and degree of enmity on overall contributions | ||||||||
|---|---|---|---|---|---|---|---|---|
| Without interaction | With interaction | |||||||
| Predictor | b | SE | 95% CI | b | SE | 95% CI | ||
| Intercept | − 0.69⁎⁎⁎ | 0.19 | − 1.06 | − 0.33 | − 1.06⁎⁎⁎ | 0.24 | − 1.53 | − 0.58 |
| Game | ||||||||
| IPD (Ref) | ||||||||
| IPD-MD (both) (2) | 1.36⁎⁎⁎ | 0.11 | 1.13 | 1.58 | 1.95⁎⁎⁎ | 0.25 | 1.45 | 2.45 |
| Degree of enmity | ||||||||
| None (Ref) | ||||||||
| Weak (2) | 0.02 | 0.17 | − 0.32 | 0.35 | 0.13 | 0.30 | − 0.46 | 0.72 |
| Strong (3) | 0.04 | 0.14 | − 0.24 | 0.32 | 0.43† | 0.25 | − 0.05 | 0.92 |
| Morality-based (4) | 0.12 | 0.17 | − 0.21 | 0.46 | 1.08⁎⁎⁎ | 0.29 | 0.50 | 1.65 |
| Interaction | ||||||||
| Game (2) × Enmity (2) | – | – | – | – | − 0.23 | 0.38 | − 0.97 | 0.50 |
| Game (2) × Enmity (3) | – | – | – | – | − 0.64⁎ | 0.31 | − 1.25 | − 0.03 |
| Game (2) × Enmity (4) | – | – | – | – | − 1.50⁎⁎⁎ | 0.36 | − 2.20 | − 0.79 |
| Effect of game and degree of enmity on outgroup hate | ||||||||
| Without interaction | With interaction | |||||||
| Predictor | b | SE | 95% CI | b | SE | 95% CI | ||
| Intercept | − 2.51⁎⁎⁎ | 0.28 | − 3.06 | − 1.95 | − 2.11⁎⁎⁎ | 0.37 | − 2.84 | − 1.38 |
| Game | ||||||||
| IPD-MD (Ref) | ||||||||
| IPD-MD positive (2) | 1.04⁎⁎⁎ | 0.19 | 0.65 | 1.42 | 0.40 | 0.50 | − 0.58 | 1.37 |
| Degree of enmity | ||||||||
| None (Ref) | ||||||||
| Weak (2) | 0.52 | 0.33 | − 0.13 | 1.17 | 0.05 | 0.55 | − 1.03 | 1.12 |
| Strong (3) | 0.82⁎⁎ | 0.29 | 0.26 | 1.38 | 0.54 | 0.43 | − 0.31 | 1.39 |
| Morality-based (4) | 2.78⁎⁎⁎ | 0.32 | 2.15 | 3.41 | 2.08⁎⁎⁎ | 0.46 | 1.18 | 2.97 |
| Interaction | ||||||||
| Game (2) × Enmity (2) | – | – | – | – | 0.75 | 0.69 | − 0.61 | 2.10 |
| Game (2) × Enmity (3) | – | – | – | – | 0.45 | 0.57 | − 0.67 | 1.57 |
| Game (2) × Enmity (4) | – | – | – | – | 1.38⁎ | 0.66 | 0.09 | 2.67 |
b = regression coefficients; SE = standard errors; Ref = reference group; 95% CI = 95% confidence intervals (based on the estimated local curvature of the likelihood surface). En-dashes indicate that the variable was not included in the model.
Note: All models considered the specific party (e.g., CDU, SPD) of the decision maker and that of the opposing group as random effects.
†p < 0.1, ⁎ p < 0.05, ⁎⁎ p < 0.01, ⁎⁎⁎ p < 0.001