| Literature DB >> 34869169 |
Kevin Dadaczynski1,2, Verena Krah1, Demian Frank1, Elisabeth Zügel-Hintz1, Fabrice Pöhlmann3.
Abstract
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of interventions addressing children and adolescents and their primary living environments. This article describes the development of Nebolus, a game-based intervention aiming to promote navigation health literacy at the intersection of schools and communities. Its intervention foundation lies in a socio-ecological understanding of health as well as in the Entertainment Education approach. Following an extensive literature search on health-related location-based games, a co-creation process was initiated that involved adolescents, community stakeholders, and design/IT professionals in all phases of the intervention development. The final Nebolus intervention includes three core activities: (1) a Nebolus rally app for adolescents aged 12 to 16 years, (2) an online planning tool allowing local health service providers/professionals to set up own Nebolus rallies, and (3) accompanying teaching material on health literacy in the school setting to be used before and after the Nebolus rallies. This article provides an overview of the intervention layout and discusses strengths and challenges of its development and implementation.Entities:
Keywords: adolescents; communities; location-based games (LBGs); navigational health literacy; schools
Mesh:
Year: 2021 PMID: 34869169 PMCID: PMC8635644 DOI: 10.3389/fpubh.2021.752183
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Figure 1Health literacy as part of a holistic concept of Health Promoting Schools (31, 35).
Co-creation of Nebolus using the living lab approach.
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| Exploitation | Adolescents | •Creation of mental maps with local health providers and their services |
| Experimentation | Adolescents | •Development of a game story and types of game characters |
| Health experts/stakeholders | •Regular discussions of key features for planning a LbG and its local implementation | |
| UX Designer | •Iterative development of mockups | |
| IT Developer | •Iterative development of the Nebolus app | |
| Evaluation* | Adolescents | •Experiences of using the Nebolus App |
| Health experts/stakeholders | •Experiences of using the Nebolus planning tool |
IT, information technology; MVP, minimal viable product; UX, user experience. *In planning.
Outcome model of the Nebolus intervention.
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Figure 2Impressions of the Nebolus LbG app.
Figure 3Impressions of the Nebolus planning tool.