| Literature DB >> 28684385 |
Wytske Meekes1, Emma Kate Stanmore1.
Abstract
BACKGROUND: Exergames (exercise-based videogames) for delivering strength and balance exercise for older people are growing in popularity with the emergence of new Kinect-based technologies; however, little is known about the factors affecting their uptake and usage by older people.Entities:
Keywords: accidental falls; aged; motivation; rehabilitation; technology
Mesh:
Year: 2017 PMID: 28684385 PMCID: PMC5519828 DOI: 10.2196/jmir.6841
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Definitions of the 8 elements of the game flow model of player enjoyment of Sweetser and Weyth [16].
| Element | Definition |
| Concentration | The game should require some concentration, which can be defined as attention and workload. The more concentration the games requires, the more absorbing the game will be. |
| Challenge | The game should be challenging in which it matches the player’s skill level, a changeable difficulty level, and an appropriate pace. If the challenge is too high in comparison with the skills of the player, this might result in anxiety. If the challenge is to low in comparison with the skills of the players, this might result in apathy. Therefore, the challenge of the game should be in comparison with the skills of the player to make the player to enjoy and finally endure the game. |
| Player skills | According to Sweetser and Wyeth [ |
| Control | This element can be related to the concept “autonomy” of the CETa. Control refers to a certain sense of control during the actions of the game. During the game, the player should be able to control the actual behaviors of their character in an intricate, effective, and easy way to explore the environment and to manipulate objects in the environment. This is important to carry out the player’s goals. |
| Clear goals | The game should have a clear goal. The goal should be made clear at the beginning of the game, this way the player knows from the start what to do. This can be done with a brief introduction movie. Each level should also contain multiple goals. These goals can be explained with so-called “briefings.” |
| Feedback | Appropriate feedback at appropriate time is important because concentration is only possible with immediate feedback. The player should receive feedback about his or her progress, and if the player does something wrong, he or she should receive feedback about how to do it right. Scores provide the player with positive feedback and encourages the player to improve. |
| Immersion | Immersion refers to deep but effortless experiences of the player regarding the game. During immersion, the player forgets about his or her surroundings and everyday life. Sometimes games are seen as an escape from the real world and everyday worries. |
| Social interaction | According to Sweetser and Wyeth [ |
aCET: Cognitive Evaluation Theory.
bSDT: Self Determination Theory.
Figure 1Mira-exergames system setup: The Microsoft Kinect camera is positioned directly in front of the screen. The user is positioned at 2 meters distance from the Kinect camera.
Participant characteristics and number of exergame sessions attended during 6 weeks.
| Participanta | Age | Sex | Current medical condition(s) | Marital status | #sessions/6 weeks used |
| Ms Smith | 67 | Female | Depression with anxiety and bipolar disorder | Engaged | 15 |
| Mr Darcy | 89 | Male | Single or never married | 17 | |
| Ms Colins | 66 | Female | Depressionb | Divorced | 13 |
| Mr Crawford | 63 | Male | Disability right hand | Single or never married | 6 |
| Ms Price | 80 | Female | Widowed | 14 | |
| Mr Rushworth | 66 | Male | Single or never married | 16 | |
| Ms Bertram | 79 | Female | Mild cognitive impairment | Widowed | 8 |
| Mr Wickham | 60 | Male | Depression with anxiety | Engaged | 15 |
| Mr Willoughby | 76 | Male | Single or never married | 18 | |
| Ms Bennet | 81 | Female | Depression | Widowed | 3 |
| Ms Dashwood | 91 | Female | Widowed | 12 | |
| Mr Ferrars | 59 | Male | Single or never married | 2 |
aThe names of the participants are changed for anonymity.
bAccording to the DSM-IV criteria for depression and herself, this person suffers from a depression. However, this is not reported in her medical history.