Literature DB >> 26126258

Excessive Video Game Use, Sleep Deprivation, and Poor Work Performance Among U.S. Marines Treated in a Military Mental Health Clinic: A Case Series.

Erin Eickhoff1, Kathryn Yung1, Diane L Davis1, Frank Bishop2, Warren P Klam1, Andrew P Doan1.   

Abstract

Excessive use of video games may be associated with sleep deprivation, resulting in poor job performance and atypical mood disorders. Three active duty service members in the U.S. Marine Corps were offered mental health evaluation for sleep disturbance and symptoms of blunted affect, low mood, poor concentration, inability to focus, irritability, and drowsiness. All three patients reported insomnia as their primary complaint. When asked about online video games and sleep hygiene practices, all three patients reported playing video games from 30 hours to more than 60 hours per week in addition to maintaining a 40-hour or more workweek. Our patients endorsed sacrificing sleep to maintain their video gaming schedules without insight into the subsequent sleep deprivation. During the initial interviews, they exhibited blunted affects and depressed moods, but appeared to be activated with enthusiasm and joy when discussing their video gaming with the clinical provider. Our article illustrates the importance of asking about online video gaming in patients presenting with sleep disturbances, poor work performance, and depressive symptoms. Because excessive video gaming is becoming more prevalent worldwide, military mental health providers should ask about video gaming when patients report problems with sleep. Reprint &
Copyright © 2015 Association of Military Surgeons of the U.S.

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Mesh:

Year:  2015        PMID: 26126258     DOI: 10.7205/MILMED-D-14-00597

Source DB:  PubMed          Journal:  Mil Med        ISSN: 0026-4075            Impact factor:   1.437


  3 in total

1.  Public Health Perspectives on eSports.

Authors:  Apichai Wattanapisit; Sanhapan Wattanapisit; Sunton Wongsiri
Journal:  Public Health Rep       Date:  2020-04-01       Impact factor: 2.792

2.  Pathological game use in adults with and without Autism Spectrum Disorder.

Authors:  Christopher R Engelhardt; Micah O Mazurek; Joseph Hilgard
Journal:  PeerJ       Date:  2017-06-26       Impact factor: 2.984

3.  The psychometric properties of the Revised Illness Perception Questionnaire (IPQ-R) regarding Internet gaming disorder in a general population of Chinese adults.

Authors:  Joseph T F Lau; Le Dang; Ray Y H Cheung; Meng Xuan Zhang; Juliet Honglei Chen; Anise M S Wu
Journal:  J Behav Addict       Date:  2020-09-08       Impact factor: 6.756

  3 in total

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