| Literature DB >> 33937218 |
Raffaele Ranzani1, Lucas Eicher1, Federica Viggiano1, Bernadette Engelbrecht2, Jeremia P O Held3, Olivier Lambercy1, Roger Gassert1.
Abstract
BACKGROUND: Robot-assisted therapy can increase therapy dose after stroke, which is often considered insufficient in clinical practice and after discharge, especially with respect to hand function. Thus far, there has been a focus on rather complex systems that require therapist supervision. To better exploit the potential of robot-assisted therapy, we propose a platform designed for minimal therapist supervision, and present the preliminary evaluation of its immediate usability, one of the main and frequently neglected challenges for real-world application. Such an approach could help increase therapy dose by allowing the training of multiple patients in parallel by a single therapist, as well as independent training in the clinic or at home.Entities:
Keywords: hand; haptics; neurorehabilitation; robot-assisted therapy; robotics; self-directed therapy; stroke
Year: 2021 PMID: 33937218 PMCID: PMC8082072 DOI: 10.3389/fbioe.2021.652380
Source DB: PubMed Journal: Front Bioeng Biotechnol ISSN: 2296-4185
FIGURE 1The ReHapticKnob therapy platform. (A) The platform consists of a haptic rehabilitation device - the ReHapticKnob - with physical (i.e., instrumented finger pads, colored pushbutton keyboard) and graphical user interfaces (GUIs) and a set of therapy exercises that can be used with minimal supervision. The GUI includes a section for the therapist to initially customize the therapy plan and a patient section through which the user can autonomously perform predefined therapy exercises. (B) Virtual reality interface of the tunnel exercise. The subject has to drive a set of purple avatars by opening-closing and pronosupinating the finger pads. The goal is to avoid the green obstacles and collect as many coins as possible. (C) A subject performing the sphere exercise on the ReHapticKnob. During the testing phase shown, the subject has to catch a falling sphere halo by rotating the finger pads (pronosupination). The object is caught if the hand orientation (dotted line) is aligned with the falling direction (continuous line), within a certain angular range θ. Once the object is caught, the subject selects the sphere stiffness he/she perceives while squeezing the object by pressing the corresponding color on the pushbutton keyboard.
FIGURE 2Study protocol. Abbreviations: UE, Upper Extremity; AROM, Active Range of Motion; SUS, System Usability Scale; RawTLX, Raw Task Load Index.
FIGURE 3Checklist results represented as heatmap. The results averaged over subjects and items are presented on the right and on the bottom of the heat map, respectively. (Green: no problem/issue in item completion without external intervention; Red: Failure and/or external intervention required to solve the item; Av: average; U: user interface; TU: tunnel exercise, SP: sphere exercise).
System Usability Scale and Raw Task Load Index results for user interface, tunnel exercise, and sphere exercise.
| Questionnaire (max) | User interface [median (Q1–Q3)] | Tunnel exercise [median (Q1–Q3)] | Sphere exercise [median (Q1–Q3)] |
| Total (100)1 | 85.0 (75.6–86.9) | 76.3 (72.5–87.5) | 68.8 (50.0–75.0) |
| Learnability (20)2 | 15.0 (13.1–16.9) | 15.0 (10.0–19.4) | 10.0 (10.0–14.4) |
| Mental (%) | 25.0 (25.0–62.5) | 50.0 (25.0–50.0) | 50.0 (25.0–75.0) |
| Physical (%) | 25.0 (25.0–50.0) | 50.0 (50.0–75.0) | 50.0 (25.0–75.0) |
| Temporal (%) | 50.0 (25.0–50.0) | 50.0 (50.0–68.8) | 50.0 (31.3–50.0) |
| Performance (%) | 25.0 (25.0–25.0) | 50.0 (25.0–68.8) | 50.0 (50.0–93.8) |
| Effort (%) | 12.5 (0.0–62.5) | 62.5 (50.0–75.0) | 50.0 (50.0–75.0) |
| Frustration (%) | 0.0 (0.0–25.0) | 25.0 (0.0–43.8) | 25.0 (25.0–25.0) |
FIGURE 4(A) System Usability Scale box-plot results for user interface (i.e., GUI, finger pads, and pushbutton keyboard), tunnel exercise and sphere exercise. (B) Raw TLX box-plot results showing perceived workload levels for user interface and (C) for tunnel and sphere exercise. black line: median; green area: target usability/workload level.