Literature DB >> 25703183

Wii Fit exer-game training improves sensory weighting and dynamic balance in healthy young adults.

Brian L Cone1, Susan S Levy2, Daniel J Goble3.   

Abstract

The Nintendo Wii Fit is a balance training tool that is growing in popularity due to its ease of access and cost-effectiveness. While considerable evidence now exists demonstrating the efficacy of the Wii Fit, no study to date has determined the specific mechanism underlying Wii Fit balance improvement. This paucity of knowledge was addressed in the present study using the NeuroCom Balance Manager's Sensory Organization Test (SOT) and Limits of Stability (LOS) test. These well-recognized posturography assessments, respectively, measure sensory weighting and dynamic stability mechanisms of balance. Forty healthy, young participants were recruited into two groups: Wii Fit Balance Intervention (WFBI) (n=20) and Control (CON) (n=20). Balance training consisted of seven Wii Fit exer-games played over the course of six consecutive weeks (2-4×/week, 30-45min/day). The WFBI group performed Neurocom testing before and after the intervention, while the CON group was tested along a similar timeline with no intervention. Mixed-design ANOVAs found significant interactions for testing time point and condition 5 of the SOT (p<0.02), endpoint excursion (p<0.01), movement velocity (p<0.02), and response time (p<0.01). These effects were such that greater improvements were seen for the WFBI group following Wii Fit training. These findings suggest that individuals with known issues regarding the processing of multiple sources of sensory information and/or who have limited functional bases of support may benefit most from Wii Fit balance training.
Copyright © 2015 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Balance intervention; Body sway; Limits of stability; Postural control; Vestibular function

Mesh:

Year:  2015        PMID: 25703183     DOI: 10.1016/j.gaitpost.2015.01.030

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  6 in total

1.  Relationship between changes in vestibular sensory reweighting and postural control complexity.

Authors:  Brian L Cone; Daniel J Goble; Christopher K Rhea
Journal:  Exp Brain Res       Date:  2016-11-03       Impact factor: 1.972

2.  Developing a smartphone application, triaxial accelerometer-based, to quantify static and dynamic balance deficits in patients with cerebellar ataxias.

Authors:  Giuseppe Arcuria; Christian Marcotulli; Raffaele Amuso; Giuliano Dattilo; Claudio Galasso; Francesco Pierelli; Carlo Casali
Journal:  J Neurol       Date:  2019-11-11       Impact factor: 4.849

3.  The Effects of Short-Term Visual Feedback Training on the Stability of the Roundhouse Kicking Technique in Young Karatekas.

Authors:  Stefano Vando; Stefano Longo; Luca Cavaggioni; Lucio Maurino; Alin Larion; Pietro Luigi Invernizzi; Johnny Padulo
Journal:  Int J Environ Res Public Health       Date:  2021-02-18       Impact factor: 3.390

4.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

Authors:  Julien Tripette; Haruka Murakami; Katie Rose Ryan; Yuji Ohta; Motohiko Miyachi
Journal:  PeerJ       Date:  2017-09-05       Impact factor: 2.984

5.  Virtual immersive sensorimotor training (VIST) in collegiate soccer athletes: A quasi-experimental study.

Authors:  Jennifer C Reneker; W Cody Pannell; Ryan M Babl; Yunxi Zhang; Seth T Lirette; Felix Adah; Matthew R Reneker
Journal:  Heliyon       Date:  2020-07-24

6.  Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.

Authors:  Laurie A Malone; Mohanraj Thirumalai; Sangeetha Padalabalanarayanan; Whitney N Neal; Sean Bowman; Tapan Mehta
Journal:  JMIR Serious Games       Date:  2019-02-01       Impact factor: 4.143

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.