| Literature DB >> 25505138 |
Douglas B Kell1, Elena Lurie-Luke2.
Abstract
We rehearse the processes of innovation and discovery in general terms, using as our main metaphor the biological concept of an evolutionary fitness landscape. Incremental and disruptive innovations are seen, respectively, as successful searches carried out locally or more widely. They may also be understood as reflecting evolution by mutation (incremental) versus recombination (disruptive). We also bring a platonic view, focusing on virtue and memory. We use 'virtue' as a measure of efforts, including the knowledge required to come up with disruptive and incremental innovations, and 'memory' as a measure of their lifespan, i.e. how long they are remembered. Fostering innovation, in the evolutionary metaphor, means providing the wherewithal to promote novelty, good objective functions that one is trying to optimize, and means to improve one's knowledge of, and ability to navigate, the landscape one is searching. Recombination necessarily implies multi- or inter-disciplinarity. These principles are generic to all kinds of creativity, novel ideas formation and the development of new products and technologies.Entities:
Keywords: evolutionary computing; innovation; philosophy of science
Mesh:
Year: 2015 PMID: 25505138 PMCID: PMC4305420 DOI: 10.1098/rsif.2014.1183
Source DB: PubMed Journal: J R Soc Interface ISSN: 1742-5662 Impact factor: 4.118
Figure 1.A ‘mind map’ [55] summarizing the contents of this review. (Online version in colour.)
Figure 2.The chief attributes of any evolutionary system involving the creation of diversity, its fitness-based selection and the further production of diversity in subsequent generations.
Examples of hallmarks of evolutionary systems in biological and product development systems.
| attributes | biological system | product/technology |
|---|---|---|
| the population of individuals | a population of individual organisms | candidate configurations within a platform product technology |
| a genetic encoding | the genome sequence | the main elements of the architecture of the technology, e.g. polymer structure |
| an objective function (a goal or a fitness) | survival | purposely driven innovation—a need to deliver a specific benefit, e.g. better cleaning |
| selection scheme | natural selection | market success |
| repurposing | moving to a new ecosystem/environment | reapplication of a technology in different areas, e.g. Nintendo—reapplication from the car industry to gaming |
| means of creating diversity as part of the reproductive process | mutation (changing an element in an individual chromosome) or recombination (swapping parts of chromosomes between two or more parents) | different product lines/next generation (e.g. iPhone 1, 2, 4, baby nappies → disposables, analogue → digital) |
Figure 3.The fitness landscape metaphor for evolutionary search. In a Cartesian conception, ‘where’ one is in the (evolutionary) search space is encoded via the XY-coordinates, whereas fitness is encoded as the height or Z-coordinate. (Online version in colour.)
Landscape metaphor and search space.
| biological system | product/technology | |
|---|---|---|
| concepts defining a landscape | ||
| 1. Local landscapes | relationship between genotype and phenotype for closely related organisms, typically from the same species | improvement of a specific parameter, e.g. looking for a way to improve absorbent properties (absorbency landscape) |
| 2. The limitations (boundaries) within the function changes (it cannot continue indefinitely) | limitations of a particular material being evolved (e.g. bone) | boundaries to property improvement, e.g. a reduction of weight of packaging will have a limit (no weightless materials) |
| 3. Rugged landscapes | Sewall Wright's fitness landscape [ | many products that are quite similar in performance may be based on very different technologies |
| navigation through the landscape | ||
| 4. Exploitation | local changes in genome and phenotype, typically by mutation | continuous (incremental) product improvements |
| 5. Exploration | more substantial changes in genotype and phenotype, e.g. by recombination, horizontal gene transfer | seeking radically different products or product designs from other industries or application fields |
Figure 4.A flowchart describing a typical evolutionary algorithm. (Online version in colour.)
Some examples of incremental and disruptive innovations in the context of the evolutionary metaphor.
| type of innovations | example | nature of ‘mutation’ or ‘recombination’ | function | landscape distances covered |
|---|---|---|---|---|
| disruptive | three-dimensional printing | bringing together printing, materials science and three-dimensional design | making a three-dimensional solid object | broad: from printing to tissue engineering |
| disruptive | synthetic textile dyes | moving away from natural products, bringing in entirely new (synthetic) compounds | more effective and novel colorations | broad: very different in terms of chemical space |
| disruptive | synthetic detergent | moving away from soap use in clothes washing, bringing in entirely new (synthetic) compounds | more effective cleaning aid—obsolete soap powders | broad: cross-disciplinary research and novel chemical space |
| disruptive | fabric odour elimination | creating a new product category—fabric odour elimination and freshness | providing a different benefit versus air-freshening products, i.e. odour elimination and freshness by actually capturing odours versus masking them with perfumes | broad: from a technology to marketing |
| disruptive | Velcro antibacterial fasteners | adding a new functionality | brand fasteners with antibacterial silver treatment to help reduce the risk of cross-contamination | broad: fasteners and anti-microbial |
| disruptive | smart packaging | adding a new functionality | smart packaging that can verify effective oxygen removal from food packages | broad: responsive materials, printed electronics, equipment design and systems integration |
| disruptive | laser keyboard | conversion of any surface into a keyboard | removing the need to have a physical keyboard (bridging between virtual reality and practical application) | broad: laser technology, design and systems integration |
| disruptive | Google Glass | wearable computer | Google Glass displays information in a smartphone-like hands-free format and communicates with the Internet via natural language voice commands | broad: material science, electronics, design and systems integration |
| disruptive | biopulping (paper making) | alternative process—using natural processes instead of chemicals | biopulping is based on enzymes that selectively degrade and dissolve the wood gluing compounds and provides a more environmentally friendly process | broad: biology, chemistry and engineering |
| incremental | new flavour of a sport drink | changing of flavour | expanding choice | local: sensorial/taste |
| incremental | new shape bottle | changing of shape | expanding choice | local: packaging materials |
| incremental | new textile print pattern | changing of colour and pattern | expanding choice | local: textiles design |
| incremental | aerodynamic wind- resistant umbrella | improving performance | improving the aerodynamic properties to withstand wind | local: design |
| incremental | balcony bridge planters | expanding usage occasions | pot design that enables it to be put on a balcony rail | local: design |
| incremental | self-stirring mug | no need for a spoon | the self-stirring mug has in-build stirring device. | local: design |