Literature DB >> 33678160

Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study.

Jung-Hee Kim1, Seonmin Park2, Hyeongji Lim2.   

Abstract

BACKGROUND: The purpose of this study was (1) to develop a virtual reality (VR) intervention program based on the psychological needs of patients residing in nursing facilities in South Korea to alleviate their behavioral and psychological symptoms and (2) to confirm the possibility of utilizing VR in patients with dementia.
METHODS: In the first phase, patients with dementia residing in nursing homes and experiencing behavioral and psychological symptoms were recruited. Surveys and questionnaires were used to identify activities that alleviated the behavioral and psychological symptoms of dementia (BPSD) among the patients. These activities were classified into five types of psychological needs. In the second phase, a fully immersive, interactive, easy-to-use VR platform was developed that reflected these psychological needs. Patients with dementia experienced the VR content. The researchers assessed the level of the participants' immersion, preference, and interaction with the VR using a 5-point Likert scale.
RESULTS: In the feasibility test, 10 nursing home residents were recruited. The mean immersion score was 4.93 ± 0.16 points, the mean preference score was 4.35 ± 0.41 points, and the mean interaction score was 3.84 ± 0.43 points using a 5-point Likert scale. Higher mean scores indicated a more positive outcome. Six of the 10 participants required assistance while using the VR. The mean VR experience duration was 10.00 ± 3.46 min.
CONCLUSIONS: The VR-based intervention program that was developed to reduce BPSD was feasible for the participants and provided them with a high degree of satisfaction and immersion. Furthermore, this study also confirmed the convenience and safety of the program. These findings support the potential use of VR-based BPSD intervention programs to treat patients with dementia.

Entities:  

Keywords:  Cognitive dysfunction; Dementia; Virtual reality; Virtual reality intervention

Year:  2021        PMID: 33678160      PMCID: PMC7938563          DOI: 10.1186/s12877-021-02125-w

Source DB:  PubMed          Journal:  BMC Geriatr        ISSN: 1471-2318            Impact factor:   3.921


  40 in total

1.  Activity calendars for older adults with dementia: what you see is not what you get.

Authors:  Linda L Buettner; Suzanne Fitzsimmons
Journal:  Am J Alzheimers Dis Other Demen       Date:  2003 Jul-Aug       Impact factor: 2.035

2.  Virtual Reality Balance Games Provide Little Muscular Challenge to Prevent Muscle Weakness in Healthy Older Adults.

Authors:  Aijse W de Vries; Jente Willaert; Ilse Jonkers; Jaap H van Dieën; Sabine M P Verschueren
Journal:  Games Health J       Date:  2020-06

Review 3.  Evidence-Based Nonpharmacological Practices to Address Behavioral and Psychological Symptoms of Dementia.

Authors:  Kezia Scales; Sheryl Zimmerman; Stephanie J Miller
Journal:  Gerontologist       Date:  2018-01-18

4.  Relaxation with Immersive Natural Scenes Presented Using Virtual Reality.

Authors:  Allison P Anderson; Michael D Mayer; Abigail M Fellows; Devin R Cowan; Mark T Hegel; Jay C Buckey
Journal:  Aerosp Med Hum Perform       Date:  2017-06-01       Impact factor: 1.053

5.  Animal-assisted therapy and agitation and depression in nursing home residents with dementia: a matched case-control trial.

Authors:  Tomislav Majić; Hans Gutzmann; Andreas Heinz; Undine E Lang; Michael A Rapp
Journal:  Am J Geriatr Psychiatry       Date:  2013-07-03       Impact factor: 4.105

6.  Effect of person-centered showering and the towel bath on bathing-associated aggression, agitation, and discomfort in nursing home residents with dementia: a randomized, controlled trial.

Authors:  Philip D Sloane; Beverly Hoeffer; C Madeline Mitchell; Darlene A McKenzie; Ann Louise Barrick; Joanne Rader; Barbara J Stewart; Karen Amann Talerico; Joyce H Rasin; Richard C Zink; Gary G Koch
Journal:  J Am Geriatr Soc       Date:  2004-11       Impact factor: 5.562

7.  A Preliminary Study on the Feasibility of Using a Virtual Reality Cognitive Training Application for Remote Detection of Mild Cognitive Impairment.

Authors:  Stelios Zygouris; Konstantinos Ntovas; Dimitrios Giakoumis; Konstantinos Votis; Stefanos Doumpoulakis; Sofia Segkouli; Charalampos Karagiannidis; Dimitrios Tzovaras; Magda Tsolaki
Journal:  J Alzheimers Dis       Date:  2017       Impact factor: 4.472

Review 8.  Management of Behavioral and Psychological Symptoms of Dementia.

Authors:  Laurel J Bessey; Art Walaszek
Journal:  Curr Psychiatry Rep       Date:  2019-07-01       Impact factor: 5.285

Review 9.  Perspectives of People with Dementia About Meaningful Activities: A Synthesis.

Authors:  Areum Han; Jeff Radel; Joan M McDowd; Dory Sabata
Journal:  Am J Alzheimers Dis Other Demen       Date:  2016-03       Impact factor: 2.035

10.  'Kitchen and cooking,' a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study.

Authors:  Valeria Manera; Pierre-David Petit; Alexandre Derreumaux; Ivan Orvieto; Matteo Romagnoli; Graham Lyttle; Renaud David; Philippe H Robert
Journal:  Front Aging Neurosci       Date:  2015-03-17       Impact factor: 5.750

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  3 in total

1.  [Effect of Virtual Reality Program for Alleviating Behavioral and Psychological Symptoms of Dementia Patients].

Authors:  Seon-Min Park; Seung-Yi Choi; Jung-Hee Kim
Journal:  J Korean Acad Nurs       Date:  2022-04       Impact factor: 0.984

2.  Systematic Bibliometric Analysis of Research Hotspots and Trends on the Application of Virtual Reality in Nursing.

Authors:  Junqiang Zhao; Yi Lu; Fujun Zhou; Ruping Mao; Fangqin Fei
Journal:  Front Public Health       Date:  2022-05-19

3.  Appraising Virtual Technologies' Impact on Older Citizens' Mental Health-A Comparative between 360° Video and Virtual Reality.

Authors:  Lucas Kupczik; William Farrelly; Shane Wilson
Journal:  Int J Environ Res Public Health       Date:  2022-09-07       Impact factor: 4.614

  3 in total

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