| Literature DB >> 34632105 |
Tamara Afifi1, Nancy L Collins2, Kyle Rand3, Ken Fujiwara4, Allison Mazur1, Chris Otmar1, Norah E Dunbar1, Kathryn Harrison5, Rebecca Logsdon6.
Abstract
BACKGROUND AND OBJECTIVES: This study tests the feasibility of using virtual reality (VR) with older adults with mild cognitive impairment (MCI) or mild-to-moderate dementia with a family member who lives at a distance. RESEARCH DESIGN AND METHODS: 21 residents in a senior living community and a family member (who participated in the VR with the older adult from a distance) engaged in a baseline telephone call, followed by 3 weekly VR sessions.Entities:
Keywords: Dementia; Family relationships; Livestreaming; Networking; Virtual reality
Year: 2021 PMID: 34632105 PMCID: PMC8494141 DOI: 10.1093/geroni/igab014
Source DB: PubMed Journal: Innov Aging ISSN: 2399-5300
Study Design and Timeline
| Session details | Baseline (T1) | Week 1 (T2) | Week 2 (T3) | Week 3 (T4) |
|---|---|---|---|---|
| Title | Baseline phone call | Virtual adventures | Virtual travel life story | Virtual family photos and videos |
| Description | Resident and family member had a 15-min telephone conversation as they normally would. | Resident and family member chose five travel adventures among 25 possible preprogrammed adventures. | Resident and family member were taken back to favorite addresses or destinations from the past. | Resident and family member viewed their photos and video in a
virtual family room, seated beside each other on a virtual
couch. |
| Data collection method | Survey | Survey/coding/interview | Survey/coding/ | Survey/coding/ |
| Mean minutes of session | 17.67 | 23.93 | 33.65 | 33.49 |
Note: Participants in both mild cognitive impairment and Alzheimer’s disease/Alzheimer’s disease-related dementia groups engaged in an identical set of sessions.
Mean User Experience Ratings for Residents
| VR session | ||||
|---|---|---|---|---|
| Scale items | Virtual adventures | Virtual life story | Virtual photos and videos | Overall |
| I am satisfied with the virtual experience | 9.24 | 9.24 | 9.14 | 9.21 |
| I am interested in the virtual experience | 9.15 | 8.95 | 9.10 | 9.06 |
| The virtual experience was easy to use | 8.90 | 8.62 | 9.48 | 9.00 |
| I felt secure when participating in the virtual experience | 9.38 | 8.38 | 9.57 | 9.11 |
| How much fun was the virtual reality system? | 9.33 | 8.86 | 8.90 | 9.03 |
| If it is available, how likely are you to consider using the virtual reality in the future? | 8.52 | 8.05 | 8.71 | 8.43 |
| How likely are you to recommend to a friend or family member that they try this virtual reality in the future? | 8.58 | 8.67 | 8.71 | 8.62 |
| The virtual experience was uncomfortable | 2.14 | 1.38 | 1.14 | 1.56 |
| The virtual experience irritated my eyes | 1.43 | 1.48 | 1.29 | 1.40 |
| The virtual experience gave me anxiety | 1.14 | 1.19 | 1.19 | 1.17 |
| The virtual experience made me feel tired | 1.05 | 1.14 | 1.33 | 1.17 |
| To what degree did you feel nauseous during the virtual experience? | 1.29 | 1.24 | 1.10 | 1.21 |
Notes: VR = virtual reality. Values in parentheses are standard deviations. Response scales ranged from 1 to 10 with higher scores representing greater agreement or endorsement of the item. User experiences did not differ across the three VR sessions.
Mean User Experience Ratings for Family Members
| VR session | ||||
|---|---|---|---|---|
| Scale items | Virtual adventures | Virtual life story | Virtual photos and videos | Overall |
| I am satisfied with the virtual experience | 8.29 | 8.81 | 8.57 | 8.56 |
| I am interested in the virtual experience | 9.33a | 8.57b | 8.81b | 8.90 |
| The virtual experience was easy to use | 8.57 | 8.75 | 7.50 | 8.28 |
| I felt secure when participating in the virtual experience | 9.70 | 9.35 | 8.86 | 9.30 |
| How much fun was the virtual reality system?* | 8.81a | 8.14b | 8.38 | 8.44 |
| If it is available, how likely are you to consider using the virtual reality in the future?* | 8.43 | 8.62 | 8.19 | 8.41 |
| How likely are you to recommend to a friend or family member that they try this virtual reality in the future?* | 8.71 | 8.81 | 8.52 | 8.68 |
| The virtual experience was uncomfortable | 2.19 | 1.62 | 2.33 | 2.05 |
| The virtual experience irritated my eyes | 1.62 | 2.08 | 1.71 | 1.81 |
| The virtual experience gave me anxiety | 1.38 | 1.43 | 1.33 | 1.38 |
| The virtual experience made me feel fatigued | 2.00 | 1.76 | 1.43 | 1.73 |
| To what degree did you feel nauseous during the virtual experience? | 1.95 | 1.67 | 1.48 | 1.70 |
Notes: VR = virtual reality. Values in parentheses are standard deviations. Unless otherwise noted, response scales ranged from 1 to 10 with higher scores representing greater agreement or endorsement of the item. Within rows, means with different letters differ significantly from each other (p < .05). The * mean that these were new items added by the authors.
Mean Immersion Ratings for Residents and Family Members
| VR session | ||||
|---|---|---|---|---|
| Type of VR presence | Virtual adventures | Virtual life story | Virtual photos and videos | Overall |
| Residents | ||||
| Telepresence | 4.31 | 4.23 | 4.42 | 4.32 |
| Social presence | 3.79 | 3.88 | 4.17 | 3.95 |
| Copresence | 4.64 | 4.62 | 4.79 | 4.68 |
| Family members | ||||
| Telepresence | 3.74 | 3.59 | 3.60 | 3.64 |
| Social presence | 3.14 | 3.45 | 3.45 | 3.35 |
| Copresence | 4.21 | 4.21 | 4.33 | 4.25 |
Notes: VR = virtual reality. Values in parentheses are standard deviations. Response scales ranged from 1 to 5 with higher scores representing greater endorsement of the item. User experiences did not differ significantly across VR sessions.
Mean Conversational and Behavioral Engagement for Residents
| Type of coding | Baseline phone conversation | Virtual adventures | Virtual life story | Virtual photos and videos |
|---|---|---|---|---|
| Human coding of conversational engagement | 4.74a | 4.66a | 4.84b | 4.86b |
| Human coding of behavioral engagement—vocalics | 4.61a | 4.82b | 4.80b | 4.83b |
| Human coding of behavioral engagement—facial expressions | 4.21a | 4.52b | 4.45 | 4.48b |
| Human coding of behavioral engagement—kinesics | 3.42a | 4.24b | 4.25b,c | 3.94d |
| Automated coding of behavioral engagement—kinesics | 0.028a | 0.039a | 0.045b | 0.045b |
Notes: Values in parentheses are standard deviations. N = 21 for conversational engagement, N = 20 for all other variables. Within rows, means with different letters differ significantly from each other (p < .05).
Mean Differences in All Outcome Variables for Residents With MCI and Dementia
| Residents’ outcome variable | Level of cognitive impairment | |
|---|---|---|
| MCI | Dementia | |
| I am satisfied with the virtual experience | 8.74 | 9.56 |
| I am interested in the virtual experience | 8.74 | 9.33 |
| The virtual experience was easy to use | 8.81 | 9.14 |
| I felt secure when participating | 9.52 | 8.81 |
| How much fun was the virtual reality? | 8.48 | 9.44 |
| Likely to consider using in the future? | 7.44 | 9.17 |
| Likely to recommend? | 7.96 | 9.11 |
| Virtual experience was uncomfortable | 2.04 | 1.19 |
| Virtual experience irritated my eyes | 1.63 | 1.22 |
| Virtual experience gave me anxiety | 1.30 | 1.08 |
| Virtual experience made me feel tired | 1.33 | 1.06 |
| To what degree did you feel nauseous? | 1.41 | 1.06 |
| Telepresence | 4.00a | 4.56b |
| Social presence | 3.22a | 4.49b |
| Copresence | 4.39a | 4.90b |
| Human coding of conversational engagement | 4.76 | 4.81 |
| Human coding of behavioral engagement—vocalics | 4.53 | 4.45 |
| Human coding of behavioral engagement—facial expressions | 4.81 | 4.81 |
| Human coding of behavioral engagement—kinesics | 4.21 | 4.09 |
| Automated coding of behavioral engagement—kinesics | 0.049a | 0.039b |
Notes: MCI = mild cognitive impairment. Values in parentheses are standard deviations. Means represent the average across the three virtual reality sessions (i.e., baseline excluded). Within rows, means with different letters differ significantly from each other (p < .05).