| Literature DB >> 25419093 |
Helena Matute1, Sara Steegen2, Miguel A Vadillo3.
Abstract
A stimulus is a reliable signal of an outcome when the probability that the outcome occurs in its presence is different from in its absence. Reliable signals of important outcomes are responsible for triggering critical anticipatory or preparatory behavior, which is any form of behavior that prepares the organism to receive a biologically significant event. Previous research has shown that humans and other animals prepare more for outcomes that occur in the presence of highly reliable (i.e., highly contingent) signals, that is, those for which that difference is larger. However, it seems reasonable to expect that, all other things being equal, the probability with which the outcome follows the signal should also affect preparatory behavior. In the present experiment with humans, we used two signals. They were differentially followed by the outcome, but they were equally (and relatively weakly) reliable. The dependent variable was preparatory behavior in a Martians video game. Participants prepared more for the outcome (a Martians' invasion) when the outcome was most probable. These results indicate that the probability of the outcome can bias preparatory behavior to occur with different intensities despite identical outcome signaling.Entities:
Keywords: Anticipatory behavior; adaptive behavior; cognitive bias; contingency; learning; outcome density; outcome probability; outcome signaling; prediction; predictive cue; preparatory behavior; reliability
Year: 2014 PMID: 25419093 PMCID: PMC4230536 DOI: 10.1177/1059712314527005
Source DB: PubMed Journal: Adapt Behav ISSN: 1059-7123 Impact factor: 1.942
Number of trials of each type presented for each condition.
| Context 1 | Context 2 | ||||
|---|---|---|---|---|---|
| O | noO | O | noO | ||
| A | 10 | 10 | B | 18 | 2 |
| noA | 2 | 18 | noB | 10 | 10 |
Signals A and B were two different abstract visual symbols, counterbalanced. Signal A (low outcome condition) was always presented in Context 1. Signal B (high outcome condition) was always presented in Context 2. Context 1 and Context 2 were a low and a high tone, counterbalanced, which were used to mark the different conditions. O and noO represent the presence or absence of light flashes, which played the role of outcomes.
Figure 1.Mean suppression ratios for Signals A and B, as well as for Contexts 1 and 2 when presented alone during the 10 blocks of eight trials in which the different trial types were presented. When a given signal (A or B) or context alone was presented more than once in the same block of trials the figure shows the average suppression ratio for that cue or context in that block.