| Literature DB >> 24816635 |
Zhonggen Yu1, Wei Hua Yu2, Xiaohui Fan1, Xiao Wang1.
Abstract
So far, many studies on educational games have been carried out in America and Europe. Very few related empirical studies, however, have been conducted in China. This study, combining both quantitative with qualitative research methods, possibly compensated for this regret. The study compared data collected from two randomly selected classes (out of 13 classes) under computer game-based instruction (CGBI) and non-computer game-based instruction (NCGBI), respectively, in a senior high school located in Nanjing, Capital of Jiangsu Province, in China. The participants were 103 students, composed of 52 boys and 51 girls (aged 17-18 years old). The following conclusion was reached: (1) participants under CGBI obtained significantly greater learning achievement than those under NCGBI; (2) participants were significantly more motivated by CGBI compared with NCGBI; (3) there were no significant differences in learning achievement between boys and girls; although (4) boys were significantly more motivated by CGBI than girls. Both disadvantages and advantages were discussed, together with directions for future research.Entities:
Mesh:
Year: 2014 PMID: 24816635 PMCID: PMC4016116 DOI: 10.1371/journal.pone.0096865
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Questions in both pretest and posttest questionnaires.
| Questions | 1 | 2 | 3 | 4 | 5 |
| How often do you play computer games on campus/outside school? | never | several times per year | Several times per month | several times per week | Several times per day |
| Do you like playing computer games?/Do you have any experience in playing computer games? | Not at all | A little | Quite a lot | A lot | Very much |
Comparison of Biographic Data between Class A and B.
| Items | Mean | Paired differences | t | Sig.(2-tailed) | ||
| Class A | Class B | Mean | S.D. | |||
| FGC | 1.75 | 1.78 | −.03 | .90 | −.33 | .74 |
| FGOS | 2.78 | 2.72 | .06 | 1.09 | .55 | .59 |
| LG | 3.96 | 3.91 | .05 | .92 | .54 | .59 |
| EG | 3.50 | 3.51 | −.01 | .92 | −.11 | .91 |
Notes: FGC: frequency of gaming on campus; FGOS: frequency of gaming out of school;LG: liking of gaming; EG: experience in computer gaming.
Comparison of learning achievement between Class A and B.
| Items | Mean | Paired differences | t | Sig.(2-tailed) | |
| Mean | S.D. | ||||
| PreCGBI | 13.53 | .32 | 5.77 | .51 | .61 |
| PreNCGBI | 13.21 | ||||
| PostCGBI | 18.22 | 1.29 | 6.20 | 2.01 | .05 |
| PostNCGBI | 16.92 | ||||
Notes: PreCGBI/NCGBI = pretest of CGBI/NCGBI; PostCGBI/NCGBI = posttest of CGBI/NCGBI.
Comparison between three motivational dimensions of both CGBI and NCGBI.
| Items | Mean | Paired differences | t | Sig.(2-tailed) | ||
| Mean | S.D. | |||||
| appealCGBI- appealNCGBI | 7.42 | 7.18 | .24 | 2.29 | 1.03 | .31 |
| availCGBI- availNCGBI | 7.71 | 6.83 | .87 | 2.31 | 3.69 | .00 |
| eduvalCGBI-eduvalNCGBI | 7.29 | 7.31 | −.02 | 2.83 | −.07 | .94 |
| motCGBI- motNCGBI | 22.34 | 21.37 | .97 | 4.58 | 2.05 | .04 |
Notes: appealCGBI/NCGBI = appellation of CGBI/NCGBI; availCGBI/NCGBI = availability of learning materials of CGBI/NCGBI; eduvalCGBI/NCGBI = educational value of CGBI/NCGBI; motCGBI/NCGBI = motivation of CGBI/NCGBI.
Comparison of learning achievement between boys and girls in both classes.
| Items | Mean | Paired differences | t | Sig.(2-tailed) | ||
| Female | Male | Mean | S.D. | |||
| postCGBI | 17.53 | 18.98 | 3.22 | −1.45 | −1.48 | .14 |
| postNCGBI | 17.45 | 16.68 | 3.65 | .77 | 1.01 | .31 |
Note: postCGBI/NCGBI = posttest of CGBI/NCGBI.
Comparison of motivation between boys and girls in both classes.
| Items | Mean | Paired differences | t | Sig.(2-tailed) | ||
| Male | Female | Mean | S.D. | |||
| motCGBI | 24.15 | 20.79 | 3.35 | .63 | 5.32 | .04 |
| motNCGBI | 22.85 | 19.98 | 2.87 | .82 | 3.48 | .002 |
Note: motCGBI/NCGBI = motivation of CGBI/NCGBI.