| Literature DB >> 29276499 |
Tim Vanbellingen1,2, Suzanne J Filius3,4, Thomas Nyffeler1,2, Erwin E H van Wegen5.
Abstract
BACKGROUND: Approximately 70-80% of stroke survivors have limited activities of daily living, mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality seems to be beneficial to train upper limb function.Entities:
Keywords: Leap Motion Controller; dexterity; stroke; usability; videogame-based training; virtual reality
Year: 2017 PMID: 29276499 PMCID: PMC5727075 DOI: 10.3389/fneur.2017.00654
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003
Schedule of aimed procedure.
| Week 1 | Day 1 | 60 min | T0 + T1 | NHPT → Jamar → DextQ-24 → FM-UE → Training → SUS (T1) |
| Day 2 | 30 min | T2 | Training | |
| Day 3 | 45 min | T3 | NHPT → Jamar → DextQ-24 → Training → SUS (T3) | |
| Week 2 | Day 1 | 30 min | T4 | Training |
| Day 2 | 30 min | T5 | Training | |
| Day 3 | 45 min | T6 | NHPT → Jamar → DextQ-24 → Training → SUS (T6) | |
| Week 3 | Day 1 | 30 min | T7 | Training |
| Day 2 | 30 min | T8 | Training | |
| Day 3 | 60 min | T9 | NHPT → Jamar → DextQ-24 → FM-UE → Training → SUS (T9) → Interview | |
Interview with open-end questions. The arrows represent the order of actions during the sessions.
T, training session; SUS, Systems Usability Scale; NHPT, Nine Hole Peg Test; DextQ-24, Dexterity Questionnaire 24; FM-UE, Upper Extremity motor section of the Fugl-Meyer Assessment, measures motor impairment of the upper limb.
Figure 1Research setup. Courtesy of S. Filius.
Figure 2Games. Retrieved from Leap Motion App Store© (https://apps.leapmotion.com/?sign_up=true).
Clinical and demographic characteristics.
| Descriptive data | |
|---|---|
| Gender, male/female, | 9/4 |
| Age, years (range) | 68.2 ± 17.5 (24–91) |
| Time post-stroke at inclusion, days (range) | 28.2 ± 23.2 (8–88) |
| Type of stroke, | |
| Ischemic CVA, A. cerebri media | 5 |
| Ischemic CVA, A. cerebri posterior | 7 |
| Hemorrhage, CVA | 1 |
| Handedness, | |
| Right/left | 11/2 |
| Paretic side, | |
| Right | 8 |
| Left | 4 |
| Both | 1 |
| Dominant side affected, | 7 |
| NHPT, s | 50.0 ± 26.9 (17–60) |
| DextQ-24 | 41.4 ± 15.8 (27–70) |
| Fugl Meyer Arm score | 57.5 ± 9.3 (42–65) |
| MoCA | 21.7 ± 5.7 (14–30) |
All data are presented by the mean ± SD or otherwise stated.
N or n, number of participants; NHPT, Nine Hole Peg Test; DextQ-24, Dexterity Questionnaire-24; MoCA, Montreal Cognitive Assessment; CVA, cerebrovascular accident.
Figure 3Group means with SEM for the results of the System Usability Scale (SUS) scores measured at different time points.
Figure 4Group means with SEM for the results of the Pittsburgh Rehabilitation Participation Scale (PRPS) scores measured at different time points.
Figure 5Group means with SEM for the results of (A) the Nine Hole Peg Test (NHPT) scores in seconds (s), (B) the Dexterity Questionnaire 24 (DextQ-24) scores, and (C) the Jamar grip strength in kilograms (kg).