| Literature DB >> 24664853 |
Bernhard Schlagbauer1, Thomas Geyer, Hermann J Müller, Michael Zehetleitner.
Abstract
The influence of reward on cognitive processes including visual perception, spatial attention, and perceptual learning has become an increasingly important field of study in recent years. For example, Tseng and Lleras (Attention, Perception, & Psychophysics, 75(2), 287-298, 2013) investigated whether reward has an effect on implicit learning of target-distractor arrangements in visual search-that is, contextual cueing (Chun & Jiang Cognitive Psychology, 36(1), 28-71, 1998). They found that reward expedited the development of the cueing effect-that is, the reaction time difference between repeated and nonrepeated displays. However, their analysis did not account for potential effects of reward on the learning of individual target locations-that is, probability cueing (Jiang, Swallow, & Rosenbaum Journal of Experimental Psychology. Human Perception and Performance, 39, 285-297, 2013). The present study was a replication of Tseng and Lleras (Attention, Perception, & Psychophysics, 75(2), 287-298, 2013) that took into account reward effects on configural and locational learning, as well. We found that reward led to performance gains even in baseline ("new") displays, which contained only repeated target, but not distractor, locations. Furthermore, contextual cueing was smaller, and not larger, in high- than in low-reward trials. We concluded that reward modulates probability, and not contextual, cueing, and that this mechanism can account for the findings of Tseng and Lleras.Entities:
Mesh:
Year: 2014 PMID: 24664853 PMCID: PMC3982235 DOI: 10.3758/s13414-014-0668-5
Source DB: PubMed Journal: Atten Percept Psychophys ISSN: 1943-3921 Impact factor: 2.199
Fig. 1Reaction time (RT) performance. (Left) Mean RTs as a function of reward (high, low) and context (old, new). The data are collapsed across all epochs. (Right) Mean RTs as a function of reward (high, low) and context (old, new), separately for Epochs 1–4. Gray circles represent the RTs to new displays averaged across the (high, low) reward conditions (“mean new”), following Tseng and Lleras (2013)
Fig. 2Interaction of context and reward. (Left) Context effects, calculated by subtracting individual mean reaction times (RTs) to old displays from RTs to new displays, shown separately for high- and low-reward trials. (Right) Reward effects, calculated by subtracting individual mean RTs to high-reward displays from those to low-reward displays, shown separately for old and new target–distractor contexts