| Literature DB >> 24550879 |
Carsten Pohl1, Wilfried Kunde2, Thomas Ganz3, Annette Conzelmann4, Paul Pauli4, Andrea Kiesel2.
Abstract
Recent research revealed that action video game players outperform non-players in a wide range of attentional, perceptual and cognitive tasks. Here we tested if expertise in action video games is related to differences regarding the potential of shortly presented stimuli to bias behavior. In a response priming paradigm, participants classified four animal pictures functioning as targets as being smaller or larger than a reference frame. Before each target, one of the same four animal pictures was presented as a masked prime to influence participants' responses in a congruent or incongruent way. Masked primes induced congruence effects, that is, faster responses for congruent compared to incongruent conditions, indicating processing of hardly visible primes. Results also suggested that action video game players showed a larger congruence effect than non-players for 20 ms primes, whereas there was no group difference for 60 ms primes. In addition, there was a tendency for action video game players to detect masked primes for some prime durations better than non-players. Thus, action video game expertise may be accompanied by faster and more efficient processing of shortly presented visual stimuli.Entities:
Keywords: action video gaming; expertise; masked priming; prime visibility; unconscious processing
Year: 2014 PMID: 24550879 PMCID: PMC3913992 DOI: 10.3389/fpsyg.2014.00070
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Sequence of the events in the Experiment. The Figure shows an incongruent trial because the prime picture (the mouse) would afford the left response indicating “small” while the target picture (the lion) affords the right response indicating “large.”
Mean values for demographic characteristics (standard deviations are given in brackets), performance for congruent and incongruent primes that were presented 20 and 60 ms, separately for VGPs and NVGPs (standard errors are given in brackets).
| SPM raw score | 55.6 (3.2) | 54.0 (3.5) | ||
| Age | 23.0 (3.0) | 24.0 (2.8) | ||
| RT (ms) | 397 (7.6) | 381 (9.2) | 423 (7.6) | 417 (9.2) |
| PE (%) | 4.4 (0.8) | 3.2 (0.7) | 3.5 (0.8) | 2.3 (0.7) |
| RT (ms) | 432 (8.7) | 376 (8.8) | 462 (8.7) | 405 (8.8) |
| PE (%) | 11.3 (1.8) | 2.4 (0.5) | 9.2 (1.8) | 2.6 (0.5) |
Figure 2Congruence effect (in ms) for the nine percentiles (10–90%) depending on the mean RT of each percentile separately for VGPs and NVGPs.
Figure 3Mean .