Literature DB >> 24497779

Active Healthy Kids Canada's Position on Active Video Games for Children and Youth.

Jean-Philippe Chaput1, Allana G Leblanc2, Allison McFarlane2, Rachel C Colley1, David Thivel2, Stuart Jh Biddle3, Ralph Maddison4, Scott T Leatherdale5, Mark S Tremblay1.   

Abstract

The effect of active video games (AVGs) on acute energy expenditure has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. To address this knowledge gap, Active Healthy Kids Canada (AHKC) convened an international group of researchers to conduct a systematic review to understand whether AVGs should be promoted to increase physical activity and improve health indicators in children and youth (zero to 17 years of age). The present article outlines the process and outcomes of the development of the AHKC's position on active video games for children and youth. In light of the available evidence, AHKC does not recommend AVGs as a strategy to help children be more physically active. However, AVGs may exchange some sedentary time for light- to moderate-intensity physical activity, and there may be specific situations in which AVGs provide benefit (eg, motor skill development in special populations and rehabilitation).

Entities:  

Keywords:  Active video games; Children; Exergaming; Physical activity; Position statement

Year:  2013        PMID: 24497779      PMCID: PMC3907348          DOI: 10.1093/pch/18.10.529

Source DB:  PubMed          Journal:  Paediatr Child Health        ISSN: 1205-7088            Impact factor:   2.253


  6 in total

Review 1.  Use of active video games to increase physical activity in children: a (virtual) reality?

Authors:  Louise Foley; Ralph Maddison
Journal:  Pediatr Exerc Sci       Date:  2010-02       Impact factor: 2.333

2.  GRADE guidelines: 1. Introduction-GRADE evidence profiles and summary of findings tables.

Authors:  Gordon Guyatt; Andrew D Oxman; Elie A Akl; Regina Kunz; Gunn Vist; Jan Brozek; Susan Norris; Yngve Falck-Ytter; Paul Glasziou; Hans DeBeer; Roman Jaeschke; David Rind; Joerg Meerpohl; Philipp Dahm; Holger J Schünemann
Journal:  J Clin Epidemiol       Date:  2010-12-31       Impact factor: 6.437

3.  Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Authors:  Wei Peng; Jih-Hsuan Lin; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-06-13

Review 4.  Active video games for youth: a systematic review.

Authors:  Anthony Barnett; Ester Cerin; Tom Baranowski
Journal:  J Phys Act Health       Date:  2011-07

5.  Healthy active living: Physical activity guidelines for children and adolescents.

Authors:  Stan Lipnowski; Claire Ma Leblanc
Journal:  Paediatr Child Health       Date:  2012-04       Impact factor: 2.253

Review 6.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

  6 in total
  4 in total

1.  Are active video games useful to combat obesity?

Authors:  Tom Baranowski
Journal:  Am J Clin Nutr       Date:  2015-03-25       Impact factor: 7.045

2.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

3.  Is exergaming a viable tool in the fight against childhood obesity?

Authors:  Gary S Goldfield; Jameason D Cameron; Jean-Philippe Chaput
Journal:  J Obes       Date:  2014-03-11

Review 4.  Three types of scientific evidence to inform physical activity policy: results from a comparative scoping review.

Authors:  Alfred Rütten; Diana Schow; João Breda; Gauden Galea; Sonja Kahlmeier; Jean-Michel Oppert; Hidde van der Ploeg; Willem van Mechelen
Journal:  Int J Public Health       Date:  2016-04-26       Impact factor: 3.380

  4 in total

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