Literature DB >> 20332536

Use of active video games to increase physical activity in children: a (virtual) reality?

Louise Foley1, Ralph Maddison.   

Abstract

There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple electronic bibliographic databases. The last search was conducted in December 2008. Eleven studies focused on the quantification of the energy cost associated with playing active video games, and eight studies focused on the utility of active video games as an intervention to increase physical activity in children. Compared with traditional nonactive video games, active video games elicited greater energy expenditure, which was similar in intensity to mild to moderate intensity physical activity. The intervention studies indicate that active video games may have the potential to increase free-living physical activity and improve body composition in children; however, methodological limitations prevent definitive conclusions. Future research should focus on larger, methodologically sound intervention trials to provide definitive answers as to whether this technology is effective in promoting long-term physical activity in children.

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Mesh:

Year:  2010        PMID: 20332536     DOI: 10.1123/pes.22.1.7

Source DB:  PubMed          Journal:  Pediatr Exerc Sci        ISSN: 0899-8493            Impact factor:   2.333


  34 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

Review 2.  Narrative in Exergames: Thoughts on Procedure, Mechanism, and Others.

Authors:  Amy Shirong Lu
Journal:  Games Health J       Date:  2014-11-25

Review 3.  Story Immersion of Videogames for Youth Health Promotion: A Review of Literature.

Authors:  Amy Shirong Lu; Tom Baranowski; Debbe Thompson; Richard Buday
Journal:  Games Health J       Date:  2012-06

Review 4.  Current mHealth technologies for physical activity assessment and promotion.

Authors:  Gillian A O'Reilly; Donna Spruijt-Metz
Journal:  Am J Prev Med       Date:  2013-10       Impact factor: 5.043

5.  Physiological Responses to Active Video Games Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents.

Authors:  Ramzi Majaj; Trent Scott; Ryan Moran; Dana Kimberly; Tamekia Jones; Webb Smith
Journal:  Int J Exerc Sci       Date:  2021-04-01

Review 6.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

7.  Active video games and energy balance in male adolescents: a randomized crossover trial.

Authors:  Aidan Gribbon; Jessica McNeil; Ollie Jay; Mark S Tremblay; Jean-Philippe Chaput
Journal:  Am J Clin Nutr       Date:  2015-03-11       Impact factor: 7.045

8.  Exercise intensity levels in children with cerebral palsy while playing with an active video game console.

Authors:  Maxime Robert; Laurent Ballaz; Raphael Hart; Martin Lemay
Journal:  Phys Ther       Date:  2013-04-11

9.  Does Virtual Reality-based Kinect Dance Training Paradigm Improve Autonomic Nervous System Modulation in Individuals with Chronic Stroke?

Authors:  Luciana Maria Malosá Sampaio; Savitha Subramaniam; Ross Arena; Tanvi Bhatt
Journal:  J Vasc Interv Neurol       Date:  2016-10

10.  Active Healthy Kids Canada's Position on Active Video Games for Children and Youth.

Authors:  Jean-Philippe Chaput; Allana G Leblanc; Allison McFarlane; Rachel C Colley; David Thivel; Stuart Jh Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  Paediatr Child Health       Date:  2013-12       Impact factor: 2.253

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