| Literature DB >> 24402063 |
Maite Frutos-Pascual1, Begoña García Zapirain2, Amaia Méndez Zorrilla3.
Abstract
Attention Deficit with Hyperactivity Disorder (ADHD) is one of the most prevalent disorders within the child population today. Inattention problems can lead to greater difficulties in completing assignments, as well as problems with time management and prioritisation of tasks. This article presents an intelligent tele-therapy tool based on Serious Games for Health, aimed at the improvement of time management skills and the prioritisation of tasks. This tele-system is based on the use of decision trees within Django, a high-level Python Web framework. The technologies and techniques used were selected so as to boost user involvement and to enable the system to be easily customised. This article shows the preliminary results of the pilot-phase in an experiment performed to evaluate the use of adaptive tele-therapies within a group of typically developing children and adolescents aged between 12 and 19 years old without ADHD. To do so, we relied on the collection of parameters and the conduct of surveys for assessing time management skills, as well as measuring system usability and availability. The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively. The final calculations based on the usability questionnaire resulted in an average score of 78.75 out of 100. The creation of a customisable tool capable of working with different skills, in conjunction with the replication of the current study, may help to understand these users' needs, as well as boosting time management skills among teenagers with and without ADHD.Entities:
Mesh:
Year: 2014 PMID: 24402063 PMCID: PMC3924472 DOI: 10.3390/ijerph110100749
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Review of Serious Games and ADHD.
| Authors | Game Name | Year | Country | Type | Goal | Technologies |
|---|---|---|---|---|---|---|
| Pope and Bogart [ | - | 1994 | US | Development | Fostering attention | EEG, PC |
| Peter Freer [ |
| 2000 | US | Development/In Use | Fostering attention | EEG, PC |
| Kerns [ |
| 2000 | CA | Development | Evaluating executive functioning and prospective memory | PC |
| Pope and Palsson [ | 2001 | US | Commercial videogame adaptation | Fostering attention | Play Station, EEG | |
| Bell, Smith |
| 2003 | US | Commercial | Relaxation, Mindfulness | Biofeedback, PC |
| Rizzo, Bewerly |
| 2004 | US | Development | ADHD diagnosis | 3D virtual classroom, PC |
| Coyle, Sharry |
| 2005 | IE | Development | Focused Solution Therapies | Virtual world, PC |
| Andrade |
| 2006 | BR | Development | ADHD diagnosis | PC |
| Conconi, Jiménez |
| 2007 | EU | Development | Creating a common framework for Serious Games-based therapies | Virtual world, PC |
| Van Dijk, Hunneman |
| 2008 | NL | Development | Fostering social skills | PC |
| Bartle [ |
| 2012 | CA | Development | Executive memory | PC |
| Bartle [ |
| 2012 | CA | Development | Executive memory | PC |
| Rubia |
| 2012 | GB | Development | Self-control | MRI, Virtual helicopter |
| Díaz-Orueta, García-López |
| 2013 | ES | Development/In Use | Testing attention: Conners’ CPT | 3D virtual classroomPC |
Review of Time Management and ADHD.
| Authors | Year | Country | Participants | Method | Assessment | Result |
|---|---|---|---|---|---|---|
| Abikoff, Gallagher
| 2013 | US | 158 Children: | 20 individual clinic-based sessions | 1 month post-treatment | Promises clinical utility in children with ADHD and organisational deficits |
| Langberg, Becker
| 2013 | US | 23 Children | Homework, Organisation and Planning Skills Intervention (HOPS) | Parent-rated materials organisation and planning skills | Importance of teaching students with ADHD to use structured organisation systems |
| Pfiffner, Villodas
| 2013 | US | 57 Children (mean age 8.1 years) | Collaborative Life Skills Programme (CLS Programme) | - | Support the focus of CLS on both ADHD symptom reduction and organisational skills improvement |
| Parker, Hoffman
| 2013 | US | 19 students | 10 different US campuses | Learning and Strategies Inventory | ADHD helped participants to enhance their self-control |
| Field, Parker
| 2013 | US | 160 college students: | Weekly phone-based coaching interviews | Learning and Study Strategies Inventory (LASSI) College Well-Being Scale | Statistically significant higher total scores in both scales |
| Hart, Radua
| 2012 | UK | 150 patients | Peak coordinates extracted from: | Meta regression analyses | Suggests potential normalisation effects on the function of the pre-frontal region with long-term psycho-stimulant treatment |
| Bioulac, Lallemand
| 2012 | US | 36 boys | Virtual classroom task | Continuous Performance Test (CPT) | Children with ADHD are vulnerable to time-on-task effect on performance |
| Langberg, Epstein
| 2012 | US | 37 middle school students with ADHD | HOPS Intervention | Parent and teacher ratings of organisational skills and homework problems were collected. | Intervention participants did not make significant improvements relative to the comparison group according to teacher ratings |
| Gureasko-Moore, DuPaul
| 2008 | US | 3 male students enrolled in a public secondary school | Training in self-management procedures. | - | Results were consistent across the 3 participants. |
TMBQ—Sections [66].
| Section | Interpretation |
|---|---|
Figure 1Test procedure.
Figure 2Tool for queries flow.
Figure 3Implemented Decision Tree.
Figure 4Tool for training diagram.
Figure 5(a) Gender segmentation; (b) Device segmentation.
Figure 6(a) TMBQ—responses; (b) SUS questionnaire—responses.
Figure 7Online tool using a tablet device.