Literature DB >> 21144536

The influence of television and video game use on attention and school problems: a multivariate analysis with other risk factors controlled.

Christopher J Ferguson1.   

Abstract

BACKGROUND: Research on youth mental health has increasingly indicated the importance of multivariate analyses of multiple risk factors for negative outcomes. Television and video game use have often been posited as potential contributors to attention problems, but previous studies have not always been well-controlled or used well-validated outcome measures. The current study examines the multivariate nature of risk factors for attention problems symptomatic of attention deficit hyperactivity disorder and poor school performance.
METHOD: A predominantly Hispanic population of 603 children (ages 10-14) and their parents/guardians responded to multiple behavioral measures. Outcome measures included parent and child reported attention problem behaviors on the Child Behavior Checklist (CBCL) as well as poor school performance as measured by grade point average (GPA).
RESULTS: Results found that internal factors such as male gender, antisocial traits, family environment and anxiety best predicted attention problems. School performance was best predicted by family income. Television and video game use, whether total time spent using, or exposure to violent content specifically, did not predict attention problems or GPA.
INTERPRETATION: Television and video game use do not appear to be significant predictors of childhood attention problems. Intervention and prevention efforts may be better spent on other risk factors.
Copyright © 2010 Elsevier Ltd. All rights reserved.

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Year:  2010        PMID: 21144536     DOI: 10.1016/j.jpsychires.2010.11.010

Source DB:  PubMed          Journal:  J Psychiatr Res        ISSN: 0022-3956            Impact factor:   4.791


  15 in total

1.  More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-01-24

2.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

3.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

4.  Is time spent playing video games associated with mental health, cognitive and social skills in young children?

Authors:  Viviane Kovess-Masfety; Katherine Keyes; Ava Hamilton; Gregory Hanson; Adina Bitfoi; Dietmar Golitz; Ceren Koç; Rowella Kuijpers; Sigita Lesinskiene; Zlatka Mihova; Roy Otten; Christophe Fermanian; Ondine Pez
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2016-02-05       Impact factor: 4.328

5.  Patterns of and motivations for concurrent use of video games and substances.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Int J Environ Res Public Health       Date:  2011-10-19       Impact factor: 3.390

6.  Adaptive tele-therapies based on serious games for health for people with time-management and organisational problems: preliminary results.

Authors:  Maite Frutos-Pascual; Begoña García Zapirain; Amaia Méndez Zorrilla
Journal:  Int J Environ Res Public Health       Date:  2014-01-07       Impact factor: 3.390

7.  A television in the bedroom is associated with higher weekday screen time among youth with attention deficit hyperactivity disorder (ADD/ADHD).

Authors:  Charmaine B Lo; Molly E Waring; Sherry L Pagoto; Stephenie C Lemon
Journal:  Prev Med Rep       Date:  2015

8.  The Influence of Health Behaviours in Childhood on Attention Deficit and Hyperactivity Disorder in Adolescence.

Authors:  Xiuyun Wu; Arto Ohinmaa; Paul J Veugelers
Journal:  Nutrients       Date:  2016-12-02       Impact factor: 5.717

9.  Do Your School Mates Influence How Long You Game? Evidence from the U.S.

Authors:  Aliaksandr Amialchuk; Ales Kotalik
Journal:  PLoS One       Date:  2016-08-05       Impact factor: 3.240

10.  Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.

Authors:  Aaron Drummond; James D Sauer
Journal:  PLoS One       Date:  2014-04-03       Impact factor: 3.240

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