| Literature DB >> 26042366 |
Natalia Wrońska1, Begonya Garcia-Zapirain2, Amaia Mendez-Zorrilla3.
Abstract
Attention Deficit Hyperactivity Disorder (ADHD), with a worldwide prevalence of 5.29%-7.1%, is one of the most common neurodevelopmental disorders among children and adolescents. Apart from typical symptoms like inattention, hyperactivity and impulsiveness, patients also evidence attention deficit problems with reading comprehension. This in turn causes poor school performance and widens the gap with peers without ADHD. This paper presents a novel and interactive tool based on Serious Games for Health, whose aim is not only to improve comprehension, but also hold the user's attention. This tool is geared towards assessing reading quality and is intended for iPad devices. Preliminary results obtained from the experiment performed to evaluate the game are included in this report. A group of six typically developing children from Colegio Vizcaya aged between 8 and 12 took part in the evaluation of motivation, satisfaction and usability of the same therapy in the new media. Results obtained by participants playing the game were analysed together with questionnaires concerning the usability of the system. Game evaluation resulted in relatively good statistics-average score was 3 points out of 4 and average time for completing the exercise was 59 seconds. A SUS questionnaire with an average score of 92.75 out of 100 indicates that the game presented is user-friendly and an effective tool. Moreover, based on the feedback obtained from participants, the game had been improved and additional functionality introduced. Older participants completed the first game faster than the younger ones, but age was not influential in subsequent games.Entities:
Keywords: attention deficit disorder; comprehension; iPad; serious games
Mesh:
Year: 2015 PMID: 26042366 PMCID: PMC4483700 DOI: 10.3390/ijerph120606261
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Examples of applications geared towards children with special needs.
| Author | Game Name | Year | Type | Country | Objective | Technologies |
|---|---|---|---|---|---|---|
| Rozita Ismail, | − | 2011 | Specific | Malaysia | Teaching dyslexic children Malay language. | PC |
| Zelai Saenz de Urtuti, | − | 2011 | Specific | Spain | Teaching First Aid to children with ASD. | Mobile devices: Android |
| Juan Pablo Hourcade, | − | 2012 | Specific | USA | Enhancing social skills of children with ASD. | Mobile devices: Android |
| Moutaz S. Saleh, | − | 2012 | General | Qatar, Canada | Improving the knowledge of children with special needs. | PC, TUI |
| Ghada A. El Khayat, | IWASGS (Intelligent Web-based Adaptive Serious Games System) | 2012 | General | Egypt, USA | Improving the knowledge of children with learning disabilities. | PC |
| Rachelle Campigotto, | MyVoice | 2013 | General | Canada | Supporting people with memory and communication deficit. | Mobile devices |
| Supawade Cindy Lee [ | − | 2013 | General | USA | Improving children’s handwriting and visual perceptual skills. | Mobile devices: Android: iOS |
Specific applications for children with ADHD.
| Author | Game name | Year | Type | Country | Objective | Technologies | Online? |
|---|---|---|---|---|---|---|---|
| B. H. Cho,
| Attention Enhancement System | 2002 | Specific | Korea | Fostering attention of children with ADHD. | PC, Biofeedback (EEG), Virtual Reality | NO |
| Krestina L. Amon,
| The Journey to Wild Devine | 2008 | General | Australia | Teaching breathing and relaxation techniques of children with ADHD. | PC, Biofeedback (heart rate and skin conductivity sensors) | NO |
| N. Aresti Bartolome, | − | 2010 | Specific | Spain | Improving the social skills of children with ADHD. | Wii console | NO |
| Tsung-Yen Chuang, | Wii play, Wii sport | 2010 | Specific | Taiwan | Fostering attention of children with ADHD. | Wii console | NO |
| Lim CG, | CogoLand | 2012 | Specific | Singapore | Fostering attention of children with ADHD. | PC, Biofeedback (EEG) | NO |
| Maite Frutos- Pascual, | − | 2013 | Specific | Spain | Improving time management skills and task prioritisation of children with ADHD. | Web-based multimedia application | YES |
| Ruiz-Manrique | ADHD Trainer | 2014 | Specific | Spain | Cognitive skills improvement of children with ADHD | Mobile application | YES |
Usability questionnaires examples.
| Author | Acronym | Year | Institution |
|---|---|---|---|
| Kirakowski J. [ | SUMI | 1987 | |
| Davis, F.D. [ | TAM | 1989 | |
| Brooke, J [ | SUS | 1996 | |
| Lin, Han X. | PUTQ | 1997 | Purdue |
| Lund A. M. [ | USE | 2001 | Sapient |
| Geneva Emotion Research Group [ | GAQ | 2002 | University of Geneva |
| Donker, A. [ | Fun | 2005 | Vrije Universiteit |
Figure 1Example exercise used thus far in therapy [19].
Figure 2Screenshots of the application.
Figure 3General outline of interaction in the system.
Figure 4High-level design diagram.
Figure 5General flowchart of the game.
Figure 6Process diagram of the game.
Figure 7Children evaluating the game.
Results obtained by participants in evaluation of the game.
| User ID | Game 1 | Game 2 | Game 3 | |
|---|---|---|---|---|
| ai123b | Time | 99 | 41 | 40 |
| Score | 3 | 4 | 4 | |
| in143b | Time | 99 | 78 | 31 |
| Score | 3 | 0 | 3 | |
| co156b | Time | 72 | 31 | 31 |
| Score | 4 | 4 | 4 | |
| lo163b | Time | 112 | 67 | 70 |
| Score | 4 | 4 | 0 | |
| jp176b | Time | 70 | 43 | 33 |
| Score | 0 | 3 | 4 | |
| iu216b | Time | 65 | 42 | 35 |
| Score | 3 | 3 | 4 | |
| Mean time | 86.17 | 50.33 | 40.00 | |
| Standard Deviation | 19.53 | 18.04 | 15.07 | |
| Mean score | 2.83 | 3.00 | 3.17 | |
| Standard Deviation | 1.47 | 1.55 | 1.60 | |
Figure 8Graph representing the mean score obtained in each game.
Figure 9Graph representing the mean time obtained in each game.
Figure 10Graph representing the time with respect to age of participants.
SUS questionnaire results.
| Question_ Number | jp176b | in143b | iu216b | co156b | lo163b | ai123b |
|---|---|---|---|---|---|---|
| Question 1 | 5 | 5 | 5 | 4 | 5 | 5 |
| Question 2 | 1 | 1 | 1 | 1 | 1 | 1 |
| Question 3 | 5 | 4 | 5 | 5 | 5 | 5 |
| Question 4 | 1 | 1 | 1 | 1 | 1 | 1 |
| Question 5 | 5 | 4 | 5 | 3 | 3 | 4 |
| Question 6 | 1 | 2 | 1 | 3 | 3 | 2 |
| Question 7 | 5 | 5 | 5 | 5 | 4 | 5 |
| Question 8 | 1 | 1 | 1 | 1 | 1 | 1 |
| Question 9 | 5 | 4 | – | 5 | 5 | 5 |
| Question 10 | 1 | 2 | – | 1 | 1 | 1 |