| Literature DB >> 24236143 |
Johannes Kornhuber1, Eva-Maria Zenses, Bernd Lenz, Christina Stoessel, Polyxeni Bouna-Pyrrou, Florian Rehbein, Sören Kliem, Thomas Mößle.
Abstract
Androgen-dependent signaling regulates the growth of the fingers on the human hand during embryogenesis. A higher androgen load results in lower 2D:4D (second digit to fourth digit) ratio values. Prenatal androgen exposure also impacts brain development. 2D:4D values are usually lower in males and are viewed as a proxy of male brain organization. Here, we quantified video gaming behavior in young males. We found lower mean 2D:4D values in subjects who were classified according to the CSAS-II as having at-risk/addicted behavior (n = 27) compared with individuals with unproblematic video gaming behavior (n = 27). Thus, prenatal androgen exposure and a hyper-male brain organization, as represented by low 2D:4D values, are associated with problematic video gaming behavior. These results may be used to improve the diagnosis, prediction, and prevention of video game addiction.Entities:
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Year: 2013 PMID: 24236143 PMCID: PMC3827365 DOI: 10.1371/journal.pone.0079539
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Mean 2D:4D and Dr–l values in individuals with unproblematic vs. at-risk/addicted video gaming behavior.
| unproblematic (n = 27) | at-risk/addicted (n = 27) | |||
| mean ± | min – max | mean ± | min – max | |
| 2D:4D mean | 0.979±0.024 | 0.939 – 1.029 | 0.966±0.024 | 0.929 – 1.009 |
| 2D:4D right | 0.977±0.025 | 0.928 – 1.030 | 0.967±0.018 | 0.942 – 1.011 |
| 2D:4D left | 0.982±0.025 | 0.926 – 1.034 | 0.966±0.020 | 0.918 – 1.017 |
| Dr–l | –0.0051±0.0157 | –0.0354 – 0.0302 | 0.0012±0.0142 | –0.0165 – 0.0358 |
| CSAS | 26.2±4.3 | 18 – 33 | 40.5±5.3 | 35 – 51 |
| Age (years) | 19.1±1.2 | 18 – 21 | 18.6±0.9 | 18 – 21 |
| Level of Education | ||||
| n | n | |||
| Higher educational level ( | 14 | 10 | ||
| Secondary schooling ( | 12 | 12 | ||
| Lower secondary schooling ( | 1 | 4 | ||
| No graduation | 0 | 1 |
Dr–l = right 2D:4D – left 2D:4D.
Figure 1Conditional Inference tree plots.
The risk of being video game addicted/at risk with respect to measures of 2D:4D. The percentage share of addicted/at risk participants in each subgroup is marked in black.
Figure 2Conditional Inference tree plot.
Box Plot of mean 2D:4D group differences between unproblematic and at risk/addicted gamer.