Literature DB >> 18027346

[Computer game addiction: a psychopathological symptom complex in adolescence].

Klaus Wölfling1, Ralf Thalemann, Sabine M Grüsser-Sinopoli.   

Abstract

OBJECTIVE: Cases of excessive computer gaming are increasingly reported by practitioners in the psychiatric field. Since there is no standardized definition of this symptom complex, the aim of this study is to access excessive computer gaming in German adolescents as an addictive disorder and its potential negative consequences.
METHOD: Psychopathological computer gaming behavior was diagnosed by applying the adapted diagnostic criteria of substance-related-addictions as defined by the ICD-10. At the same time demographic variables, state of clinical anxiety and underlying cognitive mechanisms were analyzed.
RESULTS: 6.3 % of the 221 participating pupils - mostly boys with a low educational background - fulfilled the diagnostic criteria of a behavioral addiction. Clinically diagnosed adolescents exhibited limited cognitive flexibility and were identified to utilize computer gaming as a mood management strategy.
CONCLUSIONS: These results can be interpreted as a first hint for a prevalence estimation of psychopathological computer gaming in German adolescents.

Entities:  

Mesh:

Year:  2007        PMID: 18027346     DOI: 10.1055/s-2007-986238

Source DB:  PubMed          Journal:  Psychiatr Prax        ISSN: 0303-4259


  7 in total

1.  [Computer game playing: clinical characteristics of dependence and abuse among adolescents].

Authors:  Dominik Batthyány; Kai W Müller; Frank Benker; Klaus Wölfling
Journal:  Wien Klin Wochenschr       Date:  2009       Impact factor: 1.704

Review 2.  Emerging association between addictive gaming and attention-deficit/hyperactivity disorder.

Authors:  Aviv Weinstein; Abraham Weizman
Journal:  Curr Psychiatry Rep       Date:  2012-10       Impact factor: 5.285

3.  Effects of a manualized short-term treatment of internet and computer game addiction (STICA): study protocol for a randomized controlled trial.

Authors:  Susanne Jäger; Kai W Müller; Christian Ruckes; Tobias Wittig; Anil Batra; Michael Musalek; Karl Mann; Klaus Wölfling; Manfred E Beutel
Journal:  Trials       Date:  2012-04-27       Impact factor: 2.279

4.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2016-09-07       Impact factor: 6.756

5.  School-Related Risk Factors of Internet Use Disorders.

Authors:  Sophie Kindt; Carolin Szász-Janocha; Florian Rehbein; Katajun Lindenberg
Journal:  Int J Environ Res Public Health       Date:  2019-12-06       Impact factor: 3.390

6.  Quality of Life in Internet Use Disorder Patients With and Without Comorbid Mental Disorders.

Authors:  Jan Dieris-Hirche; Bert Theodor Te Wildt; Magdalena Pape; Laura Bottel; Toni Steinbüchel; Henrik Kessler; Stephan Herpertz
Journal:  Front Psychiatry       Date:  2022-03-24       Impact factor: 4.157

7.  Low 2D:4D values are associated with video game addiction.

Authors:  Johannes Kornhuber; Eva-Maria Zenses; Bernd Lenz; Christina Stoessel; Polyxeni Bouna-Pyrrou; Florian Rehbein; Sören Kliem; Thomas Mößle
Journal:  PLoS One       Date:  2013-11-13       Impact factor: 3.240

  7 in total

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