| Literature DB >> 23318253 |
Johan Creutzfeldt1, Leif Hedman, LeRoy Heinrichs, Patricia Youngblood, Li Felländer-Tsai.
Abstract
BACKGROUND: Approximately 300,000 people suffer sudden cardiac arrest (SCA) annually in the United States. Less than 30% of out-of-hospital victims receive cardiopulmonary resuscitation (CPR) despite the American Heart Association training over 12 million laypersons annually to conduct CPR. New engaging learning methods are needed for CPR education, especially in schools. Massively multiplayer virtual worlds (MMVW) offer platforms for serious games that are promising learning methods that take advantage of the computer capabilities of today's youth (ie, the digital native generation).Entities:
Mesh:
Year: 2013 PMID: 23318253 PMCID: PMC3636066 DOI: 10.2196/jmir.1715
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Demographics of participating high school students from Sweden and the United States (N=36).
| Characteristics | Country, n (%) | ||
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| Sweden | United States | |
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| Female | 5 (42) | 15 (62) |
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| Male | 7 (58) | 9 (38) |
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| 10 | 12 (100) | 23 (96) |
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| 11 | 0 | 1 (4) |
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| Less than once a month | 5 (42) | 5 (21) |
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| Every second week | 2 (17) | 11 (46) |
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| Once a week | 1 (8) | 5 (21) |
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| Several times every week | 2 (17) | 2 (8) |
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| Every day | 2 (17) | 1 (4) |
Figure 1Screenshot of avatar performing chest compressions on a victim in the virtual world (parking lot scenario).
Figure 2Screenshot of avatar performing chest compressions on a victim in the virtual world (classroom scenario) while talking to relieving paramedic.
Figure 3Design of the study.
Figure 4Self-efficacy in the study group. The two left-most boxes present self-efficacy before and after training (N = 36).The two right-most boxes (striped) refer to the second session during the Swedish part of the study (n = 12). The box-blot illustrates 25th and 75th percentiles with median value as a solid line inside the plot and whiskers showing 10th and 90th percentiles (outliers marked outside this). Significance (P <.05) between the measurements is denoted with an asterisk (*).
Exit questionnaire about the participants’ perceptions of the training and attitudes toward it based on 5-point Likert-type scales.
| Exit question | Swedish group, | US group, | |
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| Session 1 | Session 2 |
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| Did you feel that you were actually there?b | 4.0 (3.5-4.5) | 4.0 (3.0-4.0) | 4.0 (4.0-4.0) |
| Did you experience any technical difficulties?b | 2.0 (1.5-2.5) | 2.0 (1.0-2.5) | 2.0 (2.0-3.0) |
| How easy to learn to control your avatar?c | 4.0 (3.5-4.5) | 4.0 (3.5-5.0) | 4.0 (4.0-5.0) |
| How useful for learning to react to a medical emergency?d | — | 4.5 (4.0-5.0) | 4.0 (4.0-5.0) |
| Do you think this type of simulated training has a part in the education of tomorrow?e | 5.0 (4.0-5.0) | 5.0 (5.0-5.0) | — |
| How confident to react to a medical emergency before today’s session?f | — | 4.0 (3.0-4.0) | 2.5 (2.0-3.0) |
| How confident to react to a medical emergency after today’s session?f | — | 4.2 (4.0-5.0) | 4.0 (4.0-4.5) |
a IQR: interquartile range; —: question was not asked.
b 1 = not at all; 5 = all of the time.
c 1 = never learned how; 5 = very easy.
d 1 = not useful; 5 = very useful.
e 1 = not at all; 5 = yes, absolutely.
f 1 = not confident; 5 = extremely confident.
The Swedish participants’ (n=12) answers about strengths and weaknesses of the simulated scenarios.
| Category | n (%) | |
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| Suitable and realistic environment | 9 (28) |
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| Good way to repeatedly practice and learn | 8 (25) |
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| Necessary to adapt to changing circumstances | 2 (6) |
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| Training teamwork aspects | 7 (22) |
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| Good in general | 6 (19) |
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| Too easy tasks, more options wanted | 10 (30) |
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| Lack of realism and a richer environment | 8 (24) |
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| Technical problems | 9 (27) |
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| Requires familiarization | 6 (18) |
Statements about how the training changed the participants’ (n=36) feelings or perceptions about responding to a medical emergency (participants could give several answers).
| Category | n (%) |
| Work better in a CPR team | 11 (26) |
| Increased confidence for such an emergency situation | 20 (47) |
| Better CPR knowledge | 12 (28) |