| Literature DB >> 24137137 |
Darrell A Worthy1, Bo Pang, Kaileigh A Byrne.
Abstract
Models of human behavior in the Iowa Gambling Task (IGT) have played a pivotal role in accounting for behavioral differences during decision-making. One critical difference between models that have been used to account for behavior in the IGT is the inclusion or exclusion of the assumption that participants tend to persevere, or stay with the same option over consecutive trials. Models that allow for this assumption include win-stay-lose-shift (WSLS) models and reinforcement learning (RL) models that include a decay learning rule where expected values for each option decay as they are chosen less often. One shortcoming of RL models that have included decay rules is that the tendency to persevere by sticking with the same option has been conflated with the tendency to select the option with the highest expected value because a single term is used to represent both of these tendencies. In the current work we isolate the tendencies to perseverate and to select the option with the highest expected value by including them as separate terms in a Value-Plus-Perseveration (VPP) RL model. Overall the VPP model provides a better fit to data from a large group of participants than models that include a single term to account for both perseveration and the representation of expected value. Simulations of each model show that the VPP model's simulated choices most closely resemble the decision-making behavior of human subjects. In addition, we also find that parameter estimates of loss aversion are more strongly correlated with performance when perseverative tendencies and expected value representations are decomposed as separate terms within the model. The results suggest that the tendency to persevere and the tendency to select the option that leads to the best net payoff are central components of decision-making behavior in the IGT. Future work should use this model to better examine decision-making behavior.Entities:
Keywords: computational modeling of decision; decision-making; expected value; iowa gambling task; perseveration
Year: 2013 PMID: 24137137 PMCID: PMC3786232 DOI: 10.3389/fpsyg.2013.00640
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Average AIC values and average Akaike weights for each model.
| EV delta | 1, 3, 5–6 | 264.99 (26.97) | 272.81 (26.97) |
| PVL delta | 2–3, 5–6 | 246.62 (48.92) | 260.71 (48.92) |
| EV decay | 1, 4–6 | 232.94 (47.78) | 240.76 (47.78) |
| PVL decay | 2, 4–6 | 233.86 (54.76) | 244.28 (54.76) |
| VPP model | 2–3, 6, 8–10 | 211.75 (48.15) | 232.60 (48.15) |
| WSLS model | 11–12 | 231.76 (47.95) | 236.97 (47.95) |
| Baseline model | NA | 261.42 (31.08) | 269.24 (31.08) |
Standard deviations are listed in parentheses.
Reward schedule for the IGT.
| 1 | 100 | 100 | 50 | 50 |
| 2 | 100 | 100 | 50 | 50 |
| 3 | 100, | 100 | 50, | 50 |
| 4 | 100 | 100 | 50 | 50 |
| 5 | 100, | 100 | 50, | 50 |
| 6 | 100 | 100 | 50 | 50 |
| 7 | 100, | 100 | 50, | 50 |
| 8 | 100 | 100 | 50 | 50 |
| 9 | 100, | 100, | 50, | 50 |
| 10 | 100, | 100 | 50, | 50, |
| Cumulative payoff | −250 | −250 | 250 | 250 |
See Bechara et al. (.
Figure 1(A) Proportion of advantageous minus disadvantageous deck selections in 20-trial blocks. (B) Proportion of trials that each deck was selected in 20-trial blocks.
Figure 2(A) Observed and simulated choices of each deck. Simulations randomly sampled with replacement sets of the best-fitting parameters for participants for each model. (B) Number of “switch” trials where participants selected a different deck than the one selected on the previous trial in 20-trial blocks.
Average parameter estimates from maximum likelihood fits and association with performance for each parameter.
| 0.58 (0.39) | −0.32 | |
| 0.62 (0.41) | −0.14 | |
| 0.64 (0.38) | −0.13 | |
| α | 0.48 (0.40) | −0.27 |
| λ | 1.12 (1.91) | 0.31 |
| 0.61 (0.37) | −0.34 | |
| 1.13 (1.27) | 0.31 | |
| 0.44 (0.43) | −0.04 | |
| 0.43 (0.30) | 0.09 | |
| 0.82 (0.25) | 0.24 | |
| α | 0.43 (0.42) | −0.29 |
| λ | 2.56 (2.37) | 0.05 |
| 0.54 (0.31) | 0.05 | |
| 0.47 (0.06) | 0.09 | |
| α | 0.58 (0.39) | −0.14 |
| λ | 1.15 (1.97) | 0.60 |
| 0.39 (0.37) | −0.23 | |
| εpos | 0.01 (0.66) | −0.12 |
| εneg | −0.31 (0.68) | 0.25 |
| 0.47 (0.32) | 0.19 | |
| 0.49 (0.34) | −0.02 | |
| 3.08 (2.54) | −0.34 | |
| 0.40 (0.30) | 0.09 | |
| 0.80 (24) | −0.37 | |
Standard deviations are listed in parentheses.
Significant at p < 0.05 level,
Significant at p < 0.001 level.
Figure 3Scatterplot of the association between performance and parameter estimates that weigh the attention given to gains vs. losses. (A) association between performance and the attention to gains parameter from the EV Decay Rule model. (B) association between performance and the loss aversion parameter from the PVL Delta Rule model. (C) association between performance and the attention to gains parameter from the EV Decay Rule model. (D) association between performance and the loss aversion parameter from the PVL Decay Rule model.
Figure 4Association between performance and loss aversion parameter estimates from the VPP model when parameters are estimated via (A) maximum likelihood and (B) Bayesian hierarchical estimation.
Figure 5Association between Deck A selections (A) and Deck B selections (B) and individual posterior modes of loss aversion parameter distributions from the VPP model.