Literature DB >> 24058723

Visual Discomfort with Stereo 3D Displays when the Head is Not Upright.

David Kane1, Robert T Held, Martin S Banks.   

Abstract

Properly constructed stereoscopic images are aligned vertically on the display screen, so on-screen binocular disparities are strictly horizontal. If the viewer's inter-ocular axis is also horizontal, he/she makes horizontal vergence eye movements to fuse the stereoscopic image. However, if the viewer's head is rolled to the side, the on-screen disparities now have horizontal and vertical components at the eyes. Thus, the viewer must make horizontal and vertical vergence movements to binocularly fuse the two images. Vertical vergence movements occur naturally, but they are usually quite small. Much larger movements are required when viewing stereoscopic images with the head rotated to the side. We asked whether the vertical vergence eye movements required to fuse stereoscopic images when the head is rolled cause visual discomfort. We also asked whether the ability to see stereoscopic depth is compromised with head roll. To answer these questions, we conducted behavioral experiments in which we simulated head roll by rotating the stereo display clockwise or counter-clockwise while the viewer's head remained upright relative to gravity. While viewing the stimulus, subjects performed a psychophysical task. Visual discomfort increased significantly with the amount of stimulus roll and with the magnitude of on-screen horizontal disparity. The ability to perceive stereoscopic depth also declined with increasing roll and on-screen disparity. The magnitude of both effects was proportional to the magnitude of the induced vertical disparity. We conclude that head roll is a significant cause of viewer discomfort and that it also adversely affects the perception of depth from stereoscopic displays.

Entities:  

Keywords:  Stereo 3D (S3D); binocular vision; discomfort; fatigue; head roll; horizontal vergence; vertical vergence

Year:  2012        PMID: 24058723      PMCID: PMC3777229          DOI: 10.1117/12.912204

Source DB:  PubMed          Journal:  Proc SPIE Int Soc Opt Eng        ISSN: 0277-786X


  11 in total

1.  Consistent stereoscopic information increases the perceived speed of vection in depth.

Authors:  Stephen Palmisano
Journal:  Perception       Date:  2002       Impact factor: 1.490

2.  Misperceptions in Stereoscopic Displays: A Vision Science Perspective.

Authors:  Robert T Held; Martin S Banks
Journal:  ACM Trans Graph       Date:  2008-01-01       Impact factor: 5.414

3.  Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

Authors:  David M Hoffman; Ahna R Girshick; Kurt Akeley; Martin S Banks
Journal:  J Vis       Date:  2008-03-28       Impact factor: 2.240

4.  The Psychophysics Toolbox.

Authors:  D H Brainard
Journal:  Spat Vis       Date:  1997

5.  The VideoToolbox software for visual psychophysics: transforming numbers into movies.

Authors:  D G Pelli
Journal:  Spat Vis       Date:  1997

6.  The dynamics of vertical vergence.

Authors:  I P Howard; R S Allison; J E Zacher
Journal:  Exp Brain Res       Date:  1997-08       Impact factor: 1.972

7.  Frequency analysis of accommodation, accommodative vergence and disparity vergence.

Authors:  V V Krishnan; S Phillips; L Stark
Journal:  Vision Res       Date:  1973-08       Impact factor: 1.886

8.  Vertical vergence movements.

Authors:  W A Houtman; J H Roze; W Scheper
Journal:  Doc Ophthalmol       Date:  1981-07-15       Impact factor: 2.379

9.  The zone of comfort: Predicting visual discomfort with stereo displays.

Authors:  Takashi Shibata; Joohwan Kim; David M Hoffman; Martin S Banks
Journal:  J Vis       Date:  2011-07-21       Impact factor: 2.240

10.  Human ocular counterroll: assessment of static and dynamic properties from electromagnetic scleral coil recordings.

Authors:  H Collewijn; J Van der Steen; L Ferman; T C Jansen
Journal:  Exp Brain Res       Date:  1985       Impact factor: 1.972

View more
  3 in total

1.  Viewing 3D TV over two months produces no discernible effects on balance, coordination or eyesight.

Authors:  Jenny C A Read; Alan Godfrey; Iwo Bohr; Jennifer Simonotto; Brook Galna; Tom V Smulders
Journal:  Ergonomics       Date:  2016-01-13       Impact factor: 2.778

2.  Digitalization versus immersion: performance and subjective evaluation of 3D perception with emulated accommodation and parallax in digital microsurgery.

Authors:  Siegfried Wahl; Denitsa Dragneva; Katharina Rifai
Journal:  J Biomed Opt       Date:  2019-10       Impact factor: 3.170

3.  Stereoscopic 3D geometric distortions analyzed from the viewer's point of view.

Authors:  Zhongpai Gao; Guangtao Zhai; Xiaokang Yang
Journal:  PLoS One       Date:  2020-10-15       Impact factor: 3.240

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.