| Literature DB >> 34158129 |
Suzanne Phelan1,2, Sapna Peruvemba3,4, David Levinson3,4, Noah Stulberg3,4, Aidan Lacy3,4, Maria Legato3,4, James P Werner3,5.
Abstract
BACKGROUND: Behavioral weight loss interventions promote clinically significant weight loss over 12 months, but weight regain remains problematic and a substantial proportion of participants do not achieve long-term weight loss maintenance. Novel methods are needed that instill habit strength for sustaining weight control behaviors long term. Virtual reality (VR) has the potential to provide opportunities within behavioral treatment for patients to practice desired weight control behaviors in the frequency and magnitude necessary to build durable habits. A pilot randomized trial was done to test the feasibility integrating virtual reality (VR) into standard behavioral weight loss treatment.Entities:
Keywords: Behavioral treatment; Lifestyle intervention; Obesity; Virtual reality; Weight loss
Year: 2021 PMID: 34158129 PMCID: PMC8218475 DOI: 10.1186/s40814-021-00865-5
Source DB: PubMed Journal: Pilot Feasibility Stud ISSN: 2055-5784
The Virtually Healthy intervention program
| Week 1 | Weight loss and dietary goals, meal planning, and self-monitoring (no virtual reality homework) |
| Week 2 | Calorie counting; assertiveness in restaurants (virtual reality homework) |
| Week 3 | Stimulus control; modifying food cues (virtual reality homework) |
| Week 4 | Exercise and modifying exercise cues (virtual reality homework) |
| Week 5 | Program end and discussion of long-term weight loss maintenance (no virtual reality homework) |
Fig. 1Flow chart
Participant characteristics in Virtually Healthy. Participants were randomized to standard behavioral weight loss plus non-weight-related virtual reality (i.e., Control) or standard behavioral weight loss plus weight-related virtual reality (i.e., Intervention) groups.
| Overall | Control | Intervention | |
|---|---|---|---|
| Age, mean (SD) | 43.3 (14.7) | 35.6 (14.8) | 50.1 (11.3) |
| Female, % | 86.7 | 38.5% | 61.5% |
| Body mass index, mean (SD) | 33.2 (5.3) | 36.5 (4.9) | 30.4 (4.0) |
| College degree, % | 46.7 | 57.1% | 37.5% |
| Hispanic, % | 46.7 | 42.9% | 50.0% |
| Family income | 80% | 85.7% | 75.0% |
| Employed for wages | 53.3 | 71.4% | 37.5% |
| Married or living with significant other | 60.0 | 57.1% | 62.5% |
| Wear glasses | 40.0% | 42.9% | 37.5% |
| Prior experience with virtual reality | 53.3% | 71.4% | 25% |
| Days per month currently use virtual reality, mean (SD) | 4.9 (15.2) | 2.3 (4.3) | 0.3 (0.5) |
Acceptability of the VR intervention and control programs
| Control | Intervention | |
|---|---|---|
| Satisfaction ratings (scale where 1 = very dissatisfied and 4 = very satisfied ) | ||
| Weekly meetings with study interventionist | 3.8 (0.4) | 3.7 (0.5) |
| Weight, physical activity and diet goals | 4.0 (0.0) | 3.7 (0.4) |
| Weekly meetings with interventionist | 4.0 (0.0) | 3.8 (0.4) |
| Weekly behavioral assignments | 3.7 (0.5) | 3.6 (0.5) |
| How satisfied are you overall with the program you received from Virtually Healthy? (1 = very dissatisfied; 4 = very satisfied) | 3.2 (1.2) | 3.6 (0.8) |
| Would you recommend the program you received from Virtually Healthy to others? (1 = definitely not; 4 = definitely would) | 3.3 (0.8) | 3.7 (0.5) |
VR, virtual reality; data presented as mean (standard deviation)
Satisfaction with the intervention’s virtual reality scenarios
| To what extent do you think that you would prefer a virtual reality over a more traditional weight loss approach? (1 = not at all prefer virtual reality; 7 = extremely prefer virtual reality) | 4.7 (1.8) |
| Satisfaction (1 = very dissatisfied to 4 =very satisfied ) | |
| VR homework in general | 3.3 (0.5) |
| VR restaurant scene | 3.4 (0.5) |
| VR activity cues | 2.6 (1.3) |
| VR kitchen cues | 2.4 (1.5) |
| How would you rate the distance of objects in the VR videos (1 = way too close; 5 = way too far) | 3.3 (1.0) |
| How clear were the narration and instructions during the VR exercises? (1 = not clear at all; 10 = very clear) | 7.3 (3.5) |
| Rate how difficult it was for you to find the objects in the Home Kitchen and Activity Cue simulations. (1 = too easy; 10 = too hard) | 5.6 (3.2) |
| How would you rate your ability to look in the right place at the right time when people were talking in both scenarios? (1 = very easy; 10 = very hard) | 5.3 (2.7) |
| Rate how realistic you felt the Kitchen scene portrayed in the VR video was to you. This question refers to the atmosphere of the scene, not the visual clarity of the video. (1 =not at all realistic; 10 = very realistic) | 6.7 (2.4) |
| Rate how realistic you felt the Activity Cues scene portrayed in the video was to you. This question refers to the atmosphere of the space, not the visual clarity of the video. (1 =not at all realistic; 10 = very realistic) | 6.7 (1.9) |
| Rate how effective you found the selection menu in the restaurant scenario (1 = not effective; 10 = very effective) | 5.6 (2.2) |
| To what extent were your eyes strained during the VR experiences? (1 = not at all; 7 = extremely) | 2.6 (1.8) |
| To what extent did you experience motion sickness or nausea during the VR experiences? (1 = not at all; 7 = extremely) | 2.1 (1.9) |
VR virtual reality; data presented as mean (standard deviation)