| Literature DB >> 23624437 |
Max M Krasnow1, Andrew W Delton, John Tooby, Leda Cosmides.
Abstract
Humans are often generous, even towards strangers encountered by chance and even in the absence of any explicit information suggesting they will meet again. Because game theoretic analyses typically conclude that a psychology designed for direct reciprocity should defect in such situations, many have concluded that alternative explanations for human generosity--explanations beyond direct reciprocity--are necessary. However, human cooperation evolved within a material and informational ecology: Simply adding consideration of one minimal ecological relationship to the analysis of reciprocity brings theory and observation closer together, indicating that ecology-free analyses of cooperation can be fragile. Using simulations, we show that the autocorrelation of an individual's location over time means that even a chance encounter with an individual predicts an increased probability of a future encounter with that same individual. We discuss how a psychology designed for such an ecology may be expected to often cooperate even in apparently one-shot situations.Entities:
Mesh:
Year: 2013 PMID: 23624437 PMCID: PMC3638167 DOI: 10.1038/srep01747
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
GLM of Re-Encounter Rate
| Source | SS | df | MS | F | p | η2 |
|---|---|---|---|---|---|---|
| Model | 2279.15 | 150 | 15.19 | 201163.67 | <.001 | |
| Walking Distance | 188.61 | 4 | 47.15 | 624284.26 | <.001 | 0.083 |
| Meeting Radius | 316.18 | 4 | 79.04 | 1046505.98 | <.001 | 0.139 |
| Population Size | 1.06 | 2 | 0.53 | 7037.91 | <.001 | 0.000 |
| Edges State | 4.61 | 1 | 4.61 | 61058.46 | <.001 | 0.002 |
| All 2- & 3- way inxns | — | — | — | — | — | <.007 total |
| Error | 278.39 | 7350 | 0.00 | |||
| Total | 23069.90 | 7500 |
Note. “Edges State” refers to whether a given simulation had hard edges that stopped movement or whether edges wrapped around. “Inxns” = interactions.
Figure 1(A) Average re-encounter rate over lifetime graphed by standard deviation of walking distance & averaged over meeting radius.(B) Average re-encounter rate over lifetime graphed by meeting radius & averaged over standard deviation of walking distance. Meeting someone now predicts meeting them again: Average re-encounter rates are high for all cases but the smallest meeting radius and at the very ends of organisms' lives. (C) Average autocorrelation effect (re-encounter rate less the encounter base rate) over lifetime graphed by standard deviation of walking distance & averaged over meeting radius. (D) Average autocorrelation effect (re-encounter rate less the encounter base rate) over lifetime graphed by meeting radius & averaged over standard deviation of walking distance. Meeting someone now predicts meeting them again, over and above the base rate of meeting them in the future: Effects are high at all but the largest walking distances and smallest meeting radii and at the very ends of organisms' lives.
GLM of the Autocorrelation Effect
| Source | SS | df | MS | F | p | η2 |
|---|---|---|---|---|---|---|
| Model | 1705.42 | 150 | 11.37 | 142267.57 | <.001 | |
| Walking Distance | 283.02 | 4 | 70.75 | 885355.44 | <.001 | 0.166 |
| Meeting Radius | 191.59 | 4 | 47.90 | 599342.07 | <.001 | 0.112 |
| Population Size | 1.06 | 2 | 0.53 | 6643.21 | <.001 | 0.001 |
| Edges State | 7.32 | 1 | 7.32 | 91596.45 | <.001 | 0.004 |
| All 2- & 3- way inxns | — | — | — | — | — | <.014 total |
| Error | 0.59 | 7350 | 0 | |||
| Total | 1706.01 | 7500 |
Note. “Edges State” refers to whether a given simulation had hard edges that stopped movement or whether edges wrapped around. “Inxns” = interactions.
Figure 2Lifetime average re-encounter rate and encounter base rate for the parameter space.
The larger the social world is relative to the organism's ability to navigate within it, the more re-encounter rate exceeds the encounter base rate and thus the greater the effect of autocorrelation. In a non-spatial world—or a world an organism can circumnavigate daily—the effect of autocorrelation on re-encounter disappears.