| Literature DB >> 25295001 |
Bert Timmermans1, Leonhard Schilbach2.
Abstract
Entities:
Keywords: anthropomorphic avatars; autism; eye tracking; schizophrenia; social interaction
Year: 2014 PMID: 25295001 PMCID: PMC4172016 DOI: 10.3389/fnhum.2014.00758
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Interactive and dual eye-tracking with virtual anthropo- morphic avatars. (A) Interactive eye-tracking setup operationalized for fMRI: a virtual character is shown on screen and can be made “responsive” to the participant’s looking behavior by means of an algorithm-based, real-time analysis of the eye-tracking obtained from the study participant. (B) Schematic setup: two eye-tracking devices are linked via a local area network (LAN), which allows to simultaneously measure two study participants engaged in a mediated gaze-based interaction (each participant is represented by a virtual character for the respective other). (C) Two participants engaged in a two-person perceptual decision-making task, in which both are asked to discriminate stimuli while the gaze behavior of the respective other participant is visualized on the stimulus screen as well. Importantly, people do not just see where the other is looking via cursor or similar, but actually experience the other’s gaze, to which they can dynamically adapt.