Literature DB >> 23428454

Perceptual calibration for immersive display environments.

Kevin Ponto1, Michael Gleicher, Robert G Radwin, Hyun Joon Shin.   

Abstract

The perception of objects, depth, and distance has been repeatedly shown to be divergent between virtual and physical environments. We hypothesize that many of these discrepancies stem from incorrect geometric viewing parameters, specifically that physical measurements of eye position are insufficiently precise to provide proper viewing parameters. In this paper, we introduce a perceptual calibration procedure derived from geometric models. While most research has used geometric models to predict perceptual errors, we instead use these models inversely to determine perceptually correct viewing parameters. We study the advantages of these new psychophysically determined viewing parameters compared to the commonly used measured viewing parameters in an experiment with 20 subjects. The perceptually calibrated viewing parameters for the subjects generally produced new virtual eye positions that were wider and deeper than standard practices would estimate. Our study shows that perceptually calibrated viewing parameters can significantly improve depth acuity, distance estimation, and the perception of shape.

Entities:  

Mesh:

Year:  2013        PMID: 23428454      PMCID: PMC3671588          DOI: 10.1109/TVCG.2013.36

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  12 in total

1.  Some recent studies on the extraretinal contribution to distance perception.

Authors:  M Mon-Williams; J R Tresilian
Journal:  Perception       Date:  1999       Impact factor: 1.490

2.  Distance determined by the angular declination below the horizon.

Authors:  T L Ooi; B Wu; Z J He
Journal:  Nature       Date:  2001-11-08       Impact factor: 49.962

3.  Seeing mountains in mole hills: geographical-slant perception.

Authors:  D R Proffitt; S H Creem; W D Zosh
Journal:  Psychol Sci       Date:  2001-09

4.  The right view from the wrong location: depth perception in stereoscopic multi-user virtual environments.

Authors:  Brice Pollock; Melissa Burton; Jonathan W Kelly; Stephen Gilbert; Eliot Winer
Journal:  IEEE Trans Vis Comput Graph       Date:  2012-04       Impact factor: 4.579

5.  Geometric calibration of head-mounted displays and its effects on distance estimation.

Authors:  Falko Kellner; Benjamin Bolte; Gerd Bruder; Ulrich Rautenberg; Frank Steinicke; Markus Lappe; Reinhard Koch
Journal:  IEEE Trans Vis Comput Graph       Date:  2012-04       Impact factor: 4.579

6.  Misperceptions in Stereoscopic Displays: A Vision Science Perspective.

Authors:  Robert T Held; Martin S Banks
Journal:  ACM Trans Graph       Date:  2008-01-01       Impact factor: 5.414

7.  Perceiving geographical slant.

Authors:  D R Proffitt; M Bhalla; R Gossweiler; J Midgett
Journal:  Psychon Bull Rev       Date:  1995-12

8.  Perception of 3-D Layout in Stereo Displays.

Authors:  Martin S Banks; Robert T Held; Ahna R Girshick
Journal:  Inf Disp (1975)       Date:  2009-01

9.  Do humans optimally integrate stereo and texture information for judgments of surface slant?

Authors:  David C Knill; Jeffrey A Saunders
Journal:  Vision Res       Date:  2003-11       Impact factor: 1.886

10.  TNO stereopsis test as an aid to the prevention of amblyopia.

Authors:  J Walraven; P Janzen
Journal:  Ophthalmic Physiol Opt       Date:  1993-10       Impact factor: 3.117

View more
  2 in total

1.  Size and shape constancy in consumer virtual reality.

Authors:  Rebecca L Hornsey; Paul B Hibbard; Peter Scarfe
Journal:  Behav Res Methods       Date:  2020-08

2.  The relationship between the body and the environment in the virtual world: The interpupillary distance affects the body size perception.

Authors:  Daisuke Mine; Nami Ogawa; Takuji Narumi; Kazuhiko Yokosawa
Journal:  PLoS One       Date:  2020-04-24       Impact factor: 3.240

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.