Literature DB >> 22402686

Geometric calibration of head-mounted displays and its effects on distance estimation.

Falko Kellner1, Benjamin Bolte, Gerd Bruder, Ulrich Rautenberg, Frank Steinicke, Markus Lappe, Reinhard Koch.   

Abstract

Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that egocentric distances are perceived as compressed in VEs relative to the real world. Recent experiments suggest that the virtual view frustum set for rendering the VE has an essential impact on the user's estimation of distances. In this article we analyze if distance estimation can be improved by calibrating the view frustum for a given HMD and user. Unfortunately, in an immersive virtual reality (VR) environment, a full per user calibration is not trivial and manual per user adjustment often leads to mini- or magnification of the scene. Therefore, we propose a novel per user calibration approach with optical see-through displays commonly used in augmented reality (AR). This calibration takes advantage of a geometric scheme based on 2D point - 3D line correspondences, which can be used intuitively by inexperienced users and requires less than a minute to complete. The required user interaction is based on taking aim at a distant target marker with a close marker, which ensures non-planar measurements covering a large area of the interaction space while also reducing the number of required measurements to five. We found the tendency that a calibrated view frustum reduced the average distance underestimation of users in an immersive VR environment, but even the correctly calibrated view frustum could not entirely compensate for the distance underestimation effects.

Mesh:

Year:  2012        PMID: 22402686     DOI: 10.1109/TVCG.2012.45

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  4 in total

1.  Projection-based visual guidance for robot-aided RF needle insertion.

Authors:  Rong Wen; Chee-Kong Chui; Sim-Heng Ong; Kah-Bin Lim; Stephen Kin-Yong Chang
Journal:  Int J Comput Assist Radiol Surg       Date:  2013-05-07       Impact factor: 2.924

2.  Perceptual calibration for immersive display environments.

Authors:  Kevin Ponto; Michael Gleicher; Robert G Radwin; Hyun Joon Shin
Journal:  IEEE Trans Vis Comput Graph       Date:  2013-04       Impact factor: 4.579

3.  A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.

Authors:  Arindam Dey; Mark Billinghurst; Robert W Lindeman; J Edward Swan
Journal:  Front Robot AI       Date:  2018-04-17

4.  The effect of perspective on presence and space perception.

Authors:  Yun Ling; Harold T Nefs; Willem-Paul Brinkman; Chao Qu; Ingrid Heynderickx
Journal:  PLoS One       Date:  2013-11-06       Impact factor: 3.240

  4 in total

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