Literature DB >> 33466787

Single-Trial Recognition of Video Gamer's Expertise from Brain Haemodynamic and Facial Emotion Responses.

Ana R Andreu-Perez1, Mehrin Kiani2, Javier Andreu-Perez2,3, Pratusha Reddy4, Jaime Andreu-Abela5, Maria Pinto1, Kurtulus Izzetoglu4.   

Abstract

With an increase in consumer demand of video gaming entertainment, the game industry is exploring novel ways of game interaction such as providing direct interfaces between the game and the gamers' cognitive or affective responses. In this work, gamer's brain activity has been imaged using functional near infrared spectroscopy (fNIRS) whilst they watch video of a video game (League of Legends) they play. A video of the face of the participants is also recorded for each of a total of 15 trials where a trial is defined as watching a gameplay video. From the data collected, i.e., gamer's fNIRS data in combination with emotional state estimation from gamer's facial expressions, the expertise level of the gamers has been decoded per trial in a multi-modal framework comprising of unsupervised deep feature learning and classification by state-of-the-art models. The best tri-class classification accuracy is obtained using a cascade of random convolutional kernel transform (ROCKET) feature extraction method and deep classifier at 91.44%. This is the first work that aims at decoding expertise level of gamers using non-restrictive and portable technologies for brain imaging, and emotional state recognition derived from gamers' facial expressions. This work has profound implications for novel designs of future human interactions with video games and brain-controlled games.

Entities:  

Keywords:  brain signals; fNIRS; facial expressions; mind-controlled games

Year:  2021        PMID: 33466787      PMCID: PMC7830500          DOI: 10.3390/brainsci11010106

Source DB:  PubMed          Journal:  Brain Sci        ISSN: 2076-3425


  16 in total

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Journal:  Annu Rev Neurosci       Date:  2001       Impact factor: 12.449

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Journal:  Brain Res       Date:  2013-02-16       Impact factor: 3.252

4.  Disparity in Frontal Lobe Connectivity on a Complex Bimanual Motor Task Aids in Classification of Operator Skill Level.

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Journal:  Brain Connect       Date:  2016-04-12

Review 5.  Neural Basis of Video Gaming: A Systematic Review.

Authors:  Marc Palaus; Elena M Marron; Raquel Viejo-Sobera; Diego Redolar-Ripoll
Journal:  Front Hum Neurosci       Date:  2017-05-22       Impact factor: 3.169

6.  Exploring the relationship between video game expertise and fluid intelligence.

Authors:  Athanasios V Kokkinakis; Peter I Cowling; Anders Drachen; Alex R Wade
Journal:  PLoS One       Date:  2017-11-15       Impact factor: 3.240

7.  Increased cortical thickness in professional on-line gamers.

Authors:  Gi Jung Hyun; Yong Wook Shin; Bung-Nyun Kim; Jae Hoon Cheong; Seong Nam Jin; Doug Hyun Han
Journal:  Psychiatry Investig       Date:  2013-12-16       Impact factor: 2.505

8.  Toward a new cognitive neuroscience: modeling natural brain dynamics.

Authors:  Klaus Gramann; Tzyy-Ping Jung; Daniel P Ferris; Chin-Teng Lin; Scott Makeig
Journal:  Front Hum Neurosci       Date:  2014-06-19       Impact factor: 3.169

9.  Editorial: Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games, and Combined Interventions.

Authors:  Soledad Ballesteros; Claudia Voelcker-Rehage; Louis Bherer
Journal:  Front Hum Neurosci       Date:  2018-05-07       Impact factor: 3.169

10.  A Reduction in Video Gaming Time Produced a Decrease in Brain Activity.

Authors:  Diankun Gong; Yutong Yao; Xianyang Gan; Yurui Peng; Weiyi Ma; Dezhong Yao
Journal:  Front Hum Neurosci       Date:  2019-04-17       Impact factor: 3.169

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  1 in total

Review 1.  Deep learning in fNIRS: a review.

Authors:  Condell Eastmond; Aseem Subedi; Suvranu De; Xavier Intes
Journal:  Neurophotonics       Date:  2022-07-20       Impact factor: 4.212

  1 in total

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