| Literature DB >> 23226005 |
Chun-Ming Chang1, Yen-Ching Chang, Hsiao-Yun Chang, Li-Wei Chou.
Abstract
BACKGROUND: Increases in the aging population and in the number of accidents have resulted in more people suffering from physical impairments or disabilities. Rehabilitation therapy thus attracts greater attention as a means of helping patients recover and return to a normal life. With the extremely long and tedious nature of traditional rehabilitation, patients are reluctant to continue the entire process, thus the expected effects of the therapy cannot be obtained. Games are well known to help patients improve their concentration and shift their attention away from the discomfort of their injuries during rehabilitation. Thus, incorporating game technology into a rehabilitation program may be a promising approach.Entities:
Keywords: game design; shoulder wheel; virtual reality; virtual rehabilitation
Year: 2012 PMID: 23226005 PMCID: PMC3514068 DOI: 10.2147/PPA.S37190
Source DB: PubMed Journal: Patient Prefer Adherence ISSN: 1177-889X Impact factor: 2.711
Figure 1Proposed system architecture.
Figure 2Shoulder wheels. (A) A homemade sample. (B) Interior of the control module.
Game titles for each group
| G1 | Under 14 | Submarine Hunter | Cockroach Buster |
| G2 | Ages 14–45 | Trebuchet | Cupid’s Arrow |
| G3 | Above 45 | Treasure Chest | Match Two |
Figure 3Screenshot of “Cupid’s Arrow” game.
The participants of each group for the paper-and-pencil survey
| G1 | 7 | 8 | 22% |
| G2 | 18 | 7 | 37% |
| G3 | 13 | 15 | 41% |
Note: G1, under 14 years; G2, 14–45 years; G3, over 45 years.
The participants of each group for the online survey
| G1 | 63 | 64 | 24% |
| G2 | 134 | 113 | 47% |
| G3 | 90 | 67 | 29% |
Note: G1, under 14 years; G2, 14–45 years; G3, over 45 years.
Brief description of each game title in our system
| Submarine Hunter | Submarines show up randomly under the water. A player can control a warship’s position horizontally to throw bombs to destroy them. |
| Trebuchet | Carts appear randomly in the desert. A player can adjust the projection power of the trebuchet to propel a stone to attack them at distinct distances. |
| Treasure Chest | The secret code of a single-dial lock to open a treasure chest is shown at the top of the screen. A player can turn the dial clockwise/counterclockwise to the appropriate spots to open the box. |
| Cockroach Buster | Cockroaches show up on the left of the screen. A player can guide a little girl vertically to throw her slipper to smash them. |
| Cupid’s Arrow | Bend Cupid’s bow and point at hearts in the sky. A player can adjust the bow to an appropriate angle of attack and release the string to shoot the hearts. |
| Match Two | Twelve cards with six pairs of fruit are shown and covered rapidly. A player has to memorize the locations of them. The player then has to rotate the shoulder wheel to move to the appropriate locations and flip two cards consecutively to see if there is a match. |
The questionnaire statements
| S1 | You are interested in the contents of the game. |
| S2 | You feel physically present in the game environment. |
| S3 | The progress of the game is appropriate. |
| S4 | The gaming system is easy to operate. |
| S5 | The gaming system has the same therapeutic effect as the traditional one. |
| S6 | Playing the system makes you feel more relaxed than operating a conventional shoulder wheel. |
| S7 | Playing the game can divert your attention and help you forget the uncomfortableness. |
| S8 | You can focus on playing the game, and therefore the effectiveness of treatment can be improved. |
| S9 | The rehabilitation progress is under control using this gaming system. |
| S10 | Overall, you are satisfied with this gaming system. |