Literature DB >> 23001371

Optimizing the control of high ID movements: rethinking the obvious.

Jason Boyle1, Deanna Kennedy, Charles H Shea.   

Abstract

An experiment was designed to determine the degree to which instruction and visual display influence participants' performance and control characteristics when executing difficult reciprocal aiming movements. Participants were randomly assigned to one of the three acquisition conditions (Fitts, Impulse and Sine). Participants in the Fitts condition were asked to flex/extend their limb/lever in the horizontal plane at the elbow joint (wrist stabilized) in an attempt to move back and forth between two targets as quickly and accurately as possible. In the Impulse condition, participants moved between two target lines paced by a metronome, and in the Sine condition, participants were asked to track a sine wave pattern. The timing for the Impulse and Sine conditions was set to result in total times (movement time + dwell time) similar to that observed in our previous experiments using the same Fitts conditions. The respective display and current position of the limb were projected on the screen in front of the participant. Following nine acquisition trials (15 s each) under their assigned condition, Test 1 was conducted under the same conditions as the participant experienced during the acquisition, and then, Test 2 was conducted for all participants under the Fitts' conditions. The results for Test 1 indicated that total time and movement time for the three groups did not differ. However, dwell time was significantly lower, a larger proportion of movement time was spent in the acceleration portion of the movement, and peak velocity was significantly lower for the participants in the Sine condition than for participants in the Fitts condition. On Test 2, where Fitts conditions were imposed, the Sine group outperformed the Fitts condition on all variables except hits and endpoint variability where the Fitts and Sine groups performed similarly.

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Year:  2012        PMID: 23001371     DOI: 10.1007/s00221-012-3266-6

Source DB:  PubMed          Journal:  Exp Brain Res        ISSN: 0014-4819            Impact factor:   1.972


  40 in total

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6.  Moving farther but faster: an exception to Fitts's law.

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7.  Continuous concurrent feedback degrades skill learning: implications for training and simulation.

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8.  Sensory integration in the learning of an aiming task.

Authors:  L Proteau
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9.  Models for the speed and accuracy of aimed movements.

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Journal:  Psychol Rev       Date:  1982-09       Impact factor: 8.934

10.  Increasingly complex bimanual multi-frequency coordination patterns are equally easy to perform with on-line relative velocity feedback.

Authors:  Jason Boyles; Stefan Panzer; Charles H Shea
Journal:  Exp Brain Res       Date:  2011-11-26       Impact factor: 1.972

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  3 in total

1.  A novel approach to enhancing limb control in older adults.

Authors:  Jason B Boyle; Deanna M Kennedy; Charles H Shea
Journal:  Exp Brain Res       Date:  2015-04-10       Impact factor: 1.972

2.  Optimizing the control of high-ID movements: rethinking the power of the visual display.

Authors:  Jason B Boyle; Stefan Panzer; Chaoyi Wang; Deanna Kennedy; Charles H Shea
Journal:  Exp Brain Res       Date:  2013-10-04       Impact factor: 1.972

3.  Reacting while moving: influence of right limb movement on left limb reaction.

Authors:  Deanna M Kennedy; Chaoyi Wang; Charles H Shea
Journal:  Exp Brain Res       Date:  2013-07-18       Impact factor: 1.972

  3 in total

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