| Literature DB >> 22912609 |
Jesse van Muijden1, Guido P H Band, Bernhard Hommel.
Abstract
The prevalence of age-related cognitive decline will increase due to graying of the global population. The goal of the present study was to test whether playing online cognitive training games can improve cognitive control (CC) in healthy older adults. Fifty-four older adults (age 60-77) played five different cognitive training games online for 30 min a day over a period of seven weeks (game group). Another group of 20 older adults (age 61-73) instead answered quiz questions about documentaries online (documentary group). Transfer was assessed by means of a cognitive test battery administered before and after the intervention. The test battery included measures of working memory updating, set shifting, response inhibition, attention, and inductive reasoning. Compared with the documentary group, the game group showed larger improvement of inhibition (Stop-Signal task) and inductive reasoning (Raven-SPM), whereas the documentary group showed more improvement in selective attention (UFoV-3). These effects qualify as transfer effects, because response inhibition, inductive reasoning and selective attention were not targeted by the interventions. However, because seven other indicators of CC did not show benefits of game training and some of those that did suffered from potential baseline differences, the study as a whole provides only modest support for the potential of videogame training to improve CC in healthy older adults.Entities:
Keywords: aging; cognitive control; cognitive enhancement; far transfer; videogames
Year: 2012 PMID: 22912609 PMCID: PMC3421963 DOI: 10.3389/fnhum.2012.00221
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Distribution of males and females across conditions and mean (SD) age, years of education, MMSE score, and Raven SPM IQ in each condition.
| Gender | χ2(1) = 5.7 | |||
| Age | 67.8 (3.8) | 67.2 (3.4) | ||
| Years of education | 13.2 (4.4) | 11.8 (3.4) | ||
| MMSE | 28.8 (1.2) | 28.9 (0.9) | ||
| Raven SPM IQ | 115.7 (12.3) | 120.1 (9.8) | ||
| Played videogames | 25% | 24% | χ2(1) < 1 |
Figure 1Impression of the games constituting the game intervention. (A) Anagrams, (B) Falling Bricks, (C) Telling Time, (D) Giving Change, (E) Firemen. All text was presented in Dutch.
Results obtained from univariate ANOVA of the interaction effect of Intervention and Time on every dependent variable.
| Raven SPM | 0.068 | ||
| Stroop | 0.001 | ||
| Stop-signal | 0.087 | ||
| Mental counters | 0.011 | ||
| Counting span | <0.001 | ||
| Smiling faces | 0.024 | ||
| Global local | <0.001 | ||
| TAP | <0.001 | ||
| UFoV-2 | <0.001 | ||
| UFoV-3 | 0.059 |
, p < 0.05.
Mean (SE) scores for the cognitive indices used, divided by group and test time.
| IQ Raven SPM | 116.4 (1.5) | 119.4 (1.5) | 120.1 (2.5) | 116.8 (2.5) |
| Stroop | 156.6 (18.7) | 155.7 (15.5) | 113.8 (31.5) | 105.8 (26.0) |
| Stop-signal | 326.2 (18.8) | 249.8 (12.3) | 245.6 (28.5) | 239.9 (18.6) |
| Mental counters | 1.67 (0.10) | 2.05 (0.10) | 1.82 (0.16) | 2.05 (0.16) |
| Counting span | 12.6 (0.3) | 13.3 (0.3) | 12.7 (0.5) | 13.1 (0.5) |
| Smiling faces | 365.6 (32.6) | 343.7 (34.5) | 286.1 (55.9) | 368.2 (59.3) |
| Global local | 83.5 (25.2) | 61.8 (29.8) | 87.9 (42.0) | 118.9 (49.6) |
| TAP | 0.91 (0.01) | 0.93 (0.01) | 0.93 (0.02) | 0.94 (0.02) |
| UFoV-2 | 165.0 (18.6) | 116.9 (14.8) | 131.5 (30.8) | 86.2 (24.4) |
| UFoV-3 | 276.1 (15.2) | 261.5 (14.5) | 273.3 (24.9) | 208.3 (23.8) |
See the main text for explanation of the indices.
Figure 2Aggregate stop-signal RT, Raven IQ, and UFoV3 data at pre- and post-test in the game (black lines) and documentary (gray lines) condition. Significant changes in performance from pre- to post-test within each condition are indicated by asterisks. *p = 0.05, **p < 0.05, ***p < 0.01.
Significance of simple effects of time in each intervention condition.
| Raven SPM | Game | 0.071 | ||
| Documentary | 0.128 | |||
| Stop-signal | Game | 0.316 | ||
| Documentary | 0.004 | |||
| UFoV-3 | Game | 0.025 | ||
| Documentary | 0.367 |