Literature DB >> 33562657

Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis.

Guillermo Palacios-Navarro1,2, Neville Hogan2,3.   

Abstract

Immersive virtual reality techniques have been applied to the rehabilitation of patients after stroke, but evidence of its clinical effectiveness is scarce. The present review aims to find studies that evaluate the effects of immersive virtual reality (VR) therapies intended for motor function rehabilitation compared to conventional rehabilitation in people after stroke and make recommendations for future studies. Data from different databases were searched from inception until October 2020. Studies that investigated the effects of immersive VR interventions on post-stroke adult subjects via a head-mounted display (HMD) were included. These studies included a control group that received conventional therapy or another non-immersive VR intervention. The studies reported statistical data for the groups involved in at least the posttest as well as relevant outcomes measuring functional or motor recovery of either lower or upper limbs. Most of the studies found significant improvements in some outcomes after the intervention in favor of the virtual rehabilitation group. Although evidence is limited, immersive VR therapies constitute an interesting tool to improve motor learning when used in conjunction with traditional rehabilitation therapies, providing a non-pharmacological therapeutic pathway for people after stroke.

Entities:  

Keywords:  head-mounted display; immersive virtual reality; motor recovery; rehabilitation; stroke

Mesh:

Year:  2021        PMID: 33562657      PMCID: PMC7915338          DOI: 10.3390/s21041111

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  77 in total

1.  Quantifying heterogeneity in a meta-analysis.

Authors:  Julian P T Higgins; Simon G Thompson
Journal:  Stat Med       Date:  2002-06-15       Impact factor: 2.373

Review 2.  [Application of virtual reality in the motor aspects of neurorehabilitation].

Authors:  Benito Peñasco-Martín; Ana de los Reyes-Guzmán; Ángel Gil-Agudo; Alberto Bernal-Sahún; Beatriz Pérez-Aguilar; Ana Isabel de la Peña-González
Journal:  Rev Neurol       Date:  2010-10-16       Impact factor: 0.870

3.  Postural adaptation in elderly patients with instability and risk of falling after balance training using a virtual-reality system.

Authors:  Hamlet Suárez; Alejo Suárez; Luiz Lavinsky
Journal:  Int Tinnitus J       Date:  2006

4.  Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial.

Authors:  Yea-Ru Yang; Meng-Pin Tsai; Tien-Yow Chuang; Wen-Hsu Sung; Ray-Yau Wang
Journal:  Gait Posture       Date:  2008-03-20       Impact factor: 2.840

5.  Improving poststroke recovery: neuroplasticity and task-oriented training.

Authors:  Richard L Harvey
Journal:  Curr Treat Options Cardiovasc Med       Date:  2009-06

6.  The influence of visual perception of self-motion on locomotor adaptation to unilateral limb loading.

Authors:  Mukul Mukherjee; Ka-Chun Siu; Dimitrios Katsavelis; Pierre Fayad; Nicholas Stergiou
Journal:  J Mot Behav       Date:  2011       Impact factor: 1.328

7.  Visual influence on human locomotion. Modulation to changes in optic flow.

Authors:  T Prokop; M Schubert; W Berger
Journal:  Exp Brain Res       Date:  1997-03       Impact factor: 1.972

Review 8.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2011-09-07

9.  Virtual reality training for stroke rehabilitation.

Authors:  Yat San Lam; David W K Man; Sing Fai Tam; Patrice L Weiss
Journal:  NeuroRehabilitation       Date:  2006       Impact factor: 2.138

10.  Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke.

Authors:  Yu-Hyung Park; Chi-Ho Lee; Byoung-Hee Lee
Journal:  J Exerc Rehabil       Date:  2013-10-31
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  3 in total

1.  Effects of virtual reality-based motor control training on inflammation, oxidative stress, neuroplasticity and upper limb motor function in patients with chronic stroke: a randomized controlled trial.

Authors:  Chien-Yu Huang; Wei-Chi Chiang; Ya-Chin Yeh; Shih-Chen Fan; Wan-Hsien Yang; Ho-Chang Kuo; Ping-Chia Li
Journal:  BMC Neurol       Date:  2022-01-11       Impact factor: 2.474

2.  Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.

Authors:  Brian Horsak; Mark Simonlehner; Lucas Schöffer; Bernhard Dumphart; Arian Jalaeefar; Matthias Husinsky
Journal:  Front Bioeng Biotechnol       Date:  2021-12-03

Review 3.  Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages.

Authors:  Jenna Tosto-Mancuso; Laura Tabacof; Joseph E Herrera; Erica Breyman; Sophie Dewil; Mar Cortes; Loreene Correa-Esnard; Christopher P Kellner; Neha Dangayach; David Putrino
Journal:  Curr Neurol Neurosci Rep       Date:  2022-03-12       Impact factor: 6.030

  3 in total

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