Literature DB >> 20543303

Lean on Wii: physical rehabilitation with virtual reality Wii peripherals.

Fraser Anderson1, Michelle Annett, Walter F Bischof.   

Abstract

In recent years, a growing number of occupational therapists have integrated video game technologies, such as the Nintendo Wii, into rehabilitation programs. 'Wiihabilitation', or the use of the Wii in rehabilitation, has been successful in increasing patients' motivation and encouraging full body movement. The non-rehabilitative focus of Wii applications, however, presents a number of problems: games are too difficult for patients, they mainly target upper-body gross motor functions, and they lack support for task customization, grading, and quantitative measurements. To overcome these problems, we have designed a low-cost, virtual-reality based system. Our system, Virtual Wiihab, records performance and behavioral measurements, allows for activity customization, and uses auditory, visual, and haptic elements to provide extrinsic feedback and motivation to patients.

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Year:  2010        PMID: 20543303

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  16 in total

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Authors:  Alex Pollock; Sybil E Farmer; Marian C Brady; Peter Langhorne; Gillian E Mead; Jan Mehrholz; Frederike van Wijck
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5.  Validity and reliability of Nintendo Wii Fit balance scores.

Authors:  Erik A Wikstrom
Journal:  J Athl Train       Date:  2012 May-Jun       Impact factor: 2.860

6.  Accuracy of force and center of pressure measures of the Wii Balance Board.

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Journal:  Gait Posture       Date:  2013-08-02       Impact factor: 2.840

7.  Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trial.

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Journal:  JMIR Serious Games       Date:  2014-11-12       Impact factor: 4.143

8.  Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction.

Authors:  Po-Yin Chen; Wan-Ling Hsieh; Shun-Hwa Wei; Chung-Lan Kao
Journal:  J Neuroeng Rehabil       Date:  2012-10-09       Impact factor: 4.262

9.  Are exergames promoting mobility an attractive alternative to conventional self-regulated exercises for elderly people in a rehabilitation setting? Study protocol of a randomized controlled trial.

Authors:  Viviane Hasselmann; Peter Oesch; Luis Fernandez-Luque; Stefan Bachmann
Journal:  BMC Geriatr       Date:  2015-09-07       Impact factor: 3.921

10.  Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation.

Authors:  Dae-Sung Park; GyuChang Lee
Journal:  J Neuroeng Rehabil       Date:  2014-06-10       Impact factor: 4.262

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