Literature DB >> 22694807

Combined influence of media use on subjective health in elementary school children in Japan: a population-based study.

Harunobu Nakamura1, Kumiko Ohara, Katsuyasu Kouda, Yuki Fujita, Tomoki Mase, Chiemi Miyawaki, Yoshimitsu Okita, Tetsuya Ishikawa.   

Abstract

BACKGROUND: In recent years in Japan, electronic games, home computers, and the internet have assumed an important place in people's lives, even for elementary school children. Subjective health complaints have also become a problem among children. In the present study, we investigated the relationship between media use and health status in elementary school children in Japan.
METHODS: A cross-sectional school-based population survey was conducted in 2009 with a sample of fourth-, fifth-, and sixth-grade children (age range: 10-12 years old) in elementary schools in Japan (n = 3,464). Self-reported health, lifestyle habits, and time spent using media were assessed.
RESULTS: The use of games, television, and personal computers was significantly associated with lifestyle (p < 0.05) and subjective health (p < 0.05). In addition, the use of games, the use of television, and the use of personal computers were mutually associated. The greater the number of media used for more than 1 hour was, the higher the odds ratio of the association of media use with unhealthy lifestyle and subjective health complaints was. The plural use of these media had stronger associations with unhealthy lifestyle and subjective health complaints.
CONCLUSIONS: Game, television, and personal-computer use were mutually associated, and the plural use of these media had stronger associations with unhealthy lifestyle and subjective health complaints. Excessive use of media might be a risk for unhealthy lifestyle and subjective health complaints.

Entities:  

Mesh:

Year:  2012        PMID: 22694807      PMCID: PMC3408354          DOI: 10.1186/1471-2458-12-432

Source DB:  PubMed          Journal:  BMC Public Health        ISSN: 1471-2458            Impact factor:   3.295


Background

In recent years, innovation in electronic media technologies has progressed dramatically, and electronic games, home computers, and the internet have assumed an important place in the lives of both adults and children, even elementary school children. Rideout et al. reported that the time spent using television (TV), personal computers (PC), and video games has increased from 1999 through 2009 in the United States of America [1]. Olds et al. reported that Australian children aged 10–13 years engage in nearly 4 hours of media use per day [2]. In Japan, the use of electronic media is similar to that in other industrial countries. For example, the mean prevalence rates of televisions and PCs per household were 99.6 % and 76.0 %, respectively, in Japan in 2011 [3]. These media provide us with useful information and fulfilment, but the excessive use of them has been identified as a health issue, even for elementary school children. Extensive television viewing tends to be associated with obesity [4-6], sleep problems [7,8], and attention disorders [9]. Prolonged video viewing is related with poor attention span, poor creative imagination, and poor visual memory [10]. Subjective health encompasses the physical, emotional, mental, social and behavioral components of well-being and functioning as perceived by the individual [11-13], and subjective health complaints have become a problem among children. For example, Gobina et al. reported that health complaints, such as headache, stomach-ache, difficulties in getting to sleep, and nervousness were common among adolescents (11-, 13-, and 15-year-old boys and girls) in 19 countries in Europe and in the USA [14]. Ravens-Sieberer et al. reported that 44 % of school children have multiple recurrent health complaints, such as headache, stomach-ache, nervousness, sleeping difficulties, and dizziness, in 41 European and North-American countries. They also reported that older adolescents and girls had more health problems, and the gender difference increased with age [15]. The relation between media use and some aspects of subjective health, such as sleep problems, has been reported [7,8]. However, the relation has not been fully elucidated. Since both subjective health complaints and media use are common in adolescents, it is important to determine the relation between media use and the subjective health from a public health perspective. In addition, questions also arise regarding how much media use affects subjective health and what is the effect of the combination of media. However, little evidence has been collected on the influence of media use on children’s subjective health. Therefore, we conducted a population-based cross-sectional study to investigate the current status of media use and the association of media use with health status and related factors in elementary school children in Japan.

Methods

Participants

We conducted a population-based cross-sectional study in three neighbouring cities (Awaji, Sumoto, and Minami-awaji) located in the urban area of Hyogo prefecture in the central part of Japan. A self-administered questionnaire was conducted in May 2009. The subjects were fourth-, fifth-, and sixth-graders (age range: 10–12 years old; mean ± standard deviation of age: 10.05 ± 0.81 years old) in public elementary schools in these three cities (n = 3,690). The responders included 3,464 children, and the response rate was 93.9 %. The participants included 1,056 fourth-graders (509 boys and 547 girls), 1,195 fifth-graders (597 boys and 598 girls), and 1,213 sixth-graders (615 boys and 598 girls). The study was approved by Human Ethics Committee of Graduate School of Human Development and Environment, Kobe University.

Questionnaire

The questionnaire was anonymous and had three parts and a total of 21 fixed-choice questions. The first part included questions pertaining to the time spent using media (game, TV, and PC). Response options included:" none", " up to 1 hr", "up to 2 hrs", "2 hrs or more". The second part included 9 items pertaining to lifestyle, including the following: "bedtime", "waking time", "good feeling on waking", "breakfast eating", "eating breakfast alone", "dinner time", "eating dinner alone", "learning time at home", and "reading at home". The responses for "bedtime" included "-21:00", "21:00–22:00", "22:00–23:00", "23:00–24:00", "24:00-", and "irregular". The response for "waking time" included "-6:00", "6:00–7:00", "7:00–8:00", "8:00-", and "irregular". The responses for "good feeling on walking", "eating breakfast alone", "eating dinner alone", or "reading at home" included "usually", "often", "occasionally", and "seldom". The responses for "breakfast eating" included "everyday", "often", "occasionally", and "seldom". The responses for "dinner time" included "-18:00", "18:00–19:00", "19:00–20:00", "20:00–21:00", and "21:00-". The responses for "learning time at home" included "none", "up to 30 min", "30-60 min", "1-2 hrs", and "2 hrs-". The third part included 9 items pertaining to subjective health complaints, as follows: "depression", "sleeplessness", "ill at ease", "dizziness", "poor appetite", "headache", "abdominal pain", "short-tempered", and "negative thinking". Each item had 4 responses: "usually", "often", "occasionally", and "seldom". The questionnaire was distributed during class by a teacher at each elementary school, and then collected after it was completed.

Statistical analysis

To assess the differences among factors, Student’s t test and a chi-square test (or Fisher’s exact test when appropriate) were performed. Logistic regression analysis was used to evaluate the association between the combined influence of media use and lifestyle habits or subjective health complaints, adjusting for gender and grade. Odds ratios (ORs) and 95 % confidence intervals (95 % CIs) were calculated. Differences with p-values <0.05 were considered significant. Statistical analysis was performed by SPSS® 18.0 J for Windows (SPSS Inc., Chicago, IL).

Results

The amounts of time spent using games, TV, and PCs are shown in Table 1. The time spent using games was significantly less in girls than boys (p < 0.001). In addition, children in older grades spent more time using TV and PCs than children in younger grades (TV, p < 0.001; PCs, p < 0.001).
Table 1

Descriptive status of media use in elementary school children

 Boys
Girls
p value gender / grades
4th grade5th grade6th grade4th grade5th grade6th grade
Game
None
86
91
98
167
195
186
* / ns
Up to 1 hr
289
311
315
328
346
337
Up to 2 hrs
85
136
134
42
38
53
2 hrs or more
44
51
65
8
14
18
Total
504
589
612
545
593
594
TV
None
33
33
25
36
26
20
ns / *
Up to 1 hr
156
170
164
201
178
148
Up to 2 hrs
147
178
187
151
178
146
2 hrs or more
160
200
226
140
198
275
Total
496
581
602
528
580
589
PCNone
324
331
338
368
332
301
ns / *
Up to 1 hr
150
208
216
150
212
228
Up to 2 hrs
14
26
35
15
26
43
2 hrs or more
12
14
15
2
9
14
Total500579604535579586

Values are head-counts. TV: television, PC: personal computer.

*p < 0.05 for chi-square analysis.

Descriptive status of media use in elementary school children Values are head-counts. TV: television, PC: personal computer. *p < 0.05 for chi-square analysis. Lifestyle according to time spent using games, TV, or PCs is shown in Table 2. Children who spent more than 1 hr using games had significantly later bedtimes than those who spent less than 1 hr using games (p < 0.001) and had later waking times (p < 0.001), a lower rate of "good feeling on waking" (p < 0.001), a lower frequency of eating breakfast (p < 0.001), a higher frequency of eating breakfast alone (p < 0.001), had less learning time at home (p < 0.001), and spent less time reading at home (p < 0.001). Those who spent more than 1 hr using TV had significantly later bedtimes than those who spent less than 1 hr using TV (p < 0.001) and had later waking times (p = 0.002), a lower rate of "good feeling on waking" (p < 0.001), a lower frequency of eating breakfast (p = 0.002), a higher frequency of eating breakfast alone (p = 0.001), later dinner times (p = 0.005), and spent less time reading at home (p < 0.001). Those who spent more than 1 hr using PCs had significantly later bedtimes than those who spent less than 1 hr using PCs (p < 0.001) and had later waking times (p = 0.025), a lower rate of "good feeling on waking" (p = 0.005), a lower frequency of eating breakfast (p < 0.001), a higher frequency of "eating breakfast alone" (p < 0.001), a higher frequency of "eating dinner alone" (p = 0.005), and had more "learning time at home" (p = 0.001).
Table 2

Comparative analysis of media use and lifestyle

 Game
TV
PC
less than 1 hrmore than 1 hrless than 1 hrmore than 1 hrless than 1 hrmore than 1 hr
Bedtime
−21:00
91
13*
57
43*
99
4*
21:00–22:00
817
118
409
511
892
30
22:00–23:00
964
227
366
808
1090
84
23:00–24:00
210
80
66
217
250
37
24:00-
22
24
10
35
33
11
Irregular
633
226
278
564
782
58
Total
2737
688
1186
2178
3146
224
Waking time
−6:00
191
30*
97
119*
202
15*
6:00–7:00
1327
287
580
1003
1490
98
7:00–8:00
944
265
379
814
1116
74
8:00-
33
15
15
32
38
8
Irregular
234
90
114
202
295
27
Total
2729
687
1185
2170
3141
222
Good feeling on waking
Usually
727
115*
356
468*
784
41*
Often
1450
316
568
1170
1637
108
Occasionally
432
183
207
400
551
52
Seldom
89
56
38
102
127
16
Total
2698
670
1169
2140
3099
217
Breakfast eating
Everyday
2455
554*
1069
1886*
2783
180*
Often
194
64
74
179
229
21
Occasionally
58
42
24
74
87
13
Seldom
21
23
8
34
33
10
Total
2728
683
1175
2173
3132
224
Eating breakfast alone
Usually
353
107*
130
321*
408
41*
Often
440
107
175
361
494
41
Occasionally
471
154
212
408
570
54
Seldom
1457
310
658
1075
1655
85
Total
2721
678
1175
2165
3127
221
Dinner time
−18:00
101
24
60
63*
114
10
18:00–19:00
730
188
342
562
855
46
19:00–20:00
1383
332
564
1119
1577
112
20:00–21:00
440
114
185
358
500
44
21:00-
54
21
26
50
69
7
Total
2708
679
1177
2152
3115
219
Eating dinner alone
Usually
68
23
31
59
78
12*
Often
235
65
93
202
278
21
Occasionally
425
127
180
364
494
49
Seldom
1980
460
867
1528
2261
138
Total
2708
675
1171
2153
3111
220
Learning time at home
none
78
42*
44
72
103
15*
up to 30 min
776
211
358
599
901
63
30–60 min
1264
282
528
1000
1444
83
1–2 hrs
491
120
198
406
554
50
2 hrs-
110
29
50
88
124
11
Total
2719
684
1178
2165
3126
222
Reading at home
Usually
341
55*
172
218*
364
30
Often
1140
212
494
831
1245
80
Occasionally
755
221
328
634
907
55
Seldom
492
195
186
487
618
58
Total2728683118021703134223

Values are head-counts. TV: television, PC: personal computer.

*p<0.05for chi-square test.

Comparative analysis of media use and lifestyle Values are head-counts. TV: television, PC: personal computer. *p<0.05for chi-square test. Subjective health complaints according to time spent using games, TV, and PCs are shown in Table 3. Children who spent more than 1 hr using games had a significantly higher frequency of depression than those who spent less than 1 hr using games (p < 0.001) and had a higher frequency of sleeplessness (p < 0.001), feeling ill at ease (p < 0.001), dizziness (p < 0.001), poor appetite (p < 0.001), headache (p = 0.002), abdominal pain (p = 0.003), being short-tempered (p < 0.001), and negative thinking (p < 0.001). Those who spent more than 1 hr using TV had a significantly higher frequency of sleeplessness than those who spent less than 1 hr using TV (p = 0.032) and had a higher frequency of feeling ill at ease (p = 0.001), poor appetite (p = 0.037), and being short-tempered (p < 0.001). Those who spent more than 1 hr using PCs had a significantly higher frequency of depression than those who spent less than 1 hr using PCs (p = 0.001) and had a higher frequency of sleeplessness (p = 0.022), feeling ill at ease (p = 0.008), dizziness (p < 0.001), poor appetite (p = 0.003), headache (p = 0.001), abdominal pain (p = 0.010), being short-tempered (p < 0.001), and negative thinking (p < 0.001).
Table 3

Comparative analysis of media use and subjective health complaints

 Game playing
TV viewing
PC operating
less than 1 hrmore than 1 hrless than 1 hrmore than 1 hrless than 1 hrmore than 1 hr
Depression
Usually
173
82*
77
173
217
33*
Often
617
189
293
496
739
55
Occasionally
898
195
361
712
1006
61
Seldom
1052
220
458
798
1186
76
Total
2740
686
1189
2179
3148
225
Sleeplessness
Usually
282
118*
131
263*
360
37*
Often
710
209
320
585
847
57
Occasionally
745
181
291
615
835
68
Seldom
986
173
435
705
1087
60
Total
2723
681
1177
2168
3129
222
Ill at ease
Usually
371
153*
173
343*
469
48*
Often
593
179
238
514
702
53
Occasionally
788
187
327
631
900
61
Seldom
965
156
439
664
1051
54
Total
2717
675
1177
2152
3122
216
Dizziness
Usually
125
58*
67
109
160
20*
Often
385
117
161
333
441
51
Occasionally
543
130
211
454
625
43
Seldom
1649
372
728
1259
1880
108
Total
2702
677
1167
2155
3106
222
Poor appetite
Usually
141
50*
59
127*
173
l16*
Often
561
168
231
490
657
62
Occasionally
840
244
364
704
990
78
Seldom
1153
216
506
835
1281
64
Total
2695
678
1160
2156
3101
220
Headache
Usually
253
87*
129
204
297
36*
Often
738
206
315
608
856
71
Occasionally
833
206
342
688
965
61
Seldom
884
179
388
651
993
53
Total
2708
678
1174
2151
3111
221
Abdominal pain
Usually
162
58*
73
145
196
24*
Often
449
139
201
376
532
45
Occasionally
721
176
302
577
823
60
Seldom
1354
298
582
1041
1538
89
Total
2686
671
1158
2139
3089
218
Short-tempered
Usually
406
151*
172
378*
493
61*
Often
641
192
246
569
764
53
Occasionally
848
199
360
670
967
65
Seldom
795
132
377
535
867
42
Total
2690
674
1155
2152
3091
221
Negative thinking
Usually
257
87*
118
222
297
42*
Often
712
208
304
592
840
60
Occasionally
1005
243
418
806
1149
76
Seldom
748
145
339
544
842
46
Total2722683117921643128224

Values are head-counts. TV: television, PC: personal computer.

*p<0.05for chi-square test.

Comparative analysis of media use and subjective health complaints Values are head-counts. TV: television, PC: personal computer. *p<0.05for chi-square test. The relationships among games, TV, and PCs are shown in Table 4. Games were positively related with TV (Spearman’s ρ = 0.191, p < 0.001) or PCs (Spearman’s ρ = 0.242, p < 0.001). TV was positively related with PCs (Spearman’s ρ = 0.110, p < 0.001).
Table 4

Correlation coefficients among game, TV, and PC use

 GameTVPC
Game
-
0.191*
0.242*
TV
 
-
0.110*
PC  -

The number is Spearman’s ρ. TV: television, PC: personal computer.

*p < 0.05 for Spearman’s correlation coefficients.

Correlation coefficients among game, TV, and PC use The number is Spearman’s ρ. TV: television, PC: personal computer. *p < 0.05 for Spearman’s correlation coefficients. The results of the logistic regression model exploring the association between the plural use of media and lifestyle are shown in Table 5. Children who spent more than 1 hr on each of one, two, or all media devices were almost twice as likely (odds of one device: 1.224, p = 0.034; odds of two devices: 1.908, p < 0.001; odds of all devices: 2.258, p < 0.001) to go to bed at later hours, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of all media devices were almost two and one-half times more likely (odds: 2.502, p = 0.001) to wake at later hours, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were twice as likely (odds of two devices: 2.071, p < 0.001) or two and one-half times as likely (odds of all devices: 2.621, p < 0.001) to have a bad feeling on waking, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were about 4 times (odds of two devices: 3.843, p < 0.001) or 8 times (odds of all devices: 7.816, p < 0.001) more likely to eat breakfast with low frequency, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of one, two, or all media devices were about one and one-half times more likely (odds of one device: 1.301, p = 0.004; odds of two devices: 1.436, p = 0.003; odds of all devices: 1.572, p = 0.046) to eat breakfast alone, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were about one and one-half times more likely (odds of two devices: 1.436, p = 0.003; odds of all devices: 1.572, p = 0.046) to eat breakfast alone, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two media devices were almost one and one-half times more likely (odds: 1.306, p = 0.049) to eat dinner at later hours, after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of one, two, or all media devices were about one and one-half times (odds of one device: 1.360, p < 0.001; odds of all devices: 1.633, p = 0.025) or two times (odds of two devices: 1.835, p < 0.001) more likely to read books with low frequency, after the model was adjusted for sex and grade.
Table 5

Associations between plural use of media and lifestyles

 not adjusted
adjusted*
Odds95 % CIp valueOdds95 % CIp value
Bedtime
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.158
(0.963-1.393)
0.119
1.224
(1.015-1.476)
0.034
two- more than 1 hr
1.871
(1.484-2.360)
<0.001
1.908
(1.502-2.424)
<0.001
all more than 1 hr
2.014
(1.302-3.117)
0.002
2.258
(1.446-3.525)
<0.001
Waking time
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.038
(0.800-1.346)
0.779
1.088
(0.837-1.415)
0.527
two– more than 1 hr
1.325
(0.954-1.842)
0.093
1.286
(0.918-1.801)
0.144
all more than 1 hr
2.328
(1.366-3.967)
0.002
2.502
(1.452-4.312)
0.001
Good awakened feeling
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.123
(0.920-1.370)
0.256
1.107
(0.906-1.352)
0.319
two– more than 1 hr
2.155
(1.690-2.747)
<0.001
2.071
(1.617-2.652)
<0.000
all more than 1 hr
2.754
(1.762-4.304)
<0.001
2.621
(1.671-4.111)
<0.000
Breakfast eating
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.401
(0.853-2.301)
0.182
1.406
(0.855-2.311)
0.179
two– more than 1 hr
4.168
(2.501-6.945)
<0.001
3.843
(2.286-6.462)
<0.001
all more than 1 hr
8.305
(4.222-16.339)
<0.001
7.816
(3.935-15.525)
<0.000
Eating breakfast alone
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.315
(1.101-1.570)
0.002
1.301
(1.089-1.555)
0.004
two– more than 1 hr
1.489
(1.181-1.877)
0.001
1.436
(1.135-1.818)
0.003
all more than 1 hr
1.647
(1.059-2.563)
0.027
1.572
(1.007-2.452)
0.046
Dinner eating
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
0.982
(0.800-1.206)
0.865
0.979
(0.797-1.202)
0.839
two– more than 1 hr
1.329
(1.024-1.725)
0.033
1.306
(1.001-1.703)
0.049
all more than 1 hr
1.069
(0.624-1.830)
0.808
1.048
(0.610-1.801)
0.865
Eating dinner alone
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.227
(0.952-1.582)
0.115
1.220
(0.946-1.575)
0.126
two– more than 1 hr
1.222
(0.873-1.711)
0.242
1.154
(0.820-1.624)
0.412
all more than 1 hr
1.657
(0.920-2.985)
0.092
1.563
(0.864-2.828)
0.140
Learning time at home
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
0.923
(0.763-1.116)
0.408
0.949
(0.784-1.149)
0.591
two– more than 1 hr
0.957
(0.740-1.236)
0.735
0.908
(0.755-1.273)
0.883
all more than 1 hr
0.629
(0.397-0.997)
0.049
0.672
(0.423-1.069)
0.094
Reading at home
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.356
(1.157-1.588)
<0.001
1.360
(1.159-1.596)
<0.001
two– more than 1 hr
2.081
(1.679-2.580)
<0.001
1.835
(1.474-2.285)
<0.001
all more than 1 hr1.807(1.184-2.756)0.0061.633(1.065-2.504)0.025

ref: reference.

*adjusted by gender and grade.

Associations between plural use of media and lifestyles ref: reference. *adjusted by gender and grade. The results of the logistic regression model exploring the association between the plural use of media and subjective complaints are shown in Table 6. Children who spent more than 1 hr on each of two or all media devices were almost one and one-half times more likely (odds of two devices: 1.456, p = 0.001; odds of all devices: 1.644, p = 0.024) to feel "depression", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were almost one and one-half times (odds of two devices: 1.477, p = 0.001) or two times (odds of all devices: 1.783, p = 0.007) more likely to feel "sleeplessness", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of one, two, or all media devices were between 1.2 and 2.5 times more likely (odds of one device: 1.286, p = 0.003; odds of two devices: 1.704, p < 0.001; odds of all devices: 2.476, p < 0.001) to feel "ill at ease", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were almost two times more likely (odds of two devices: 1.728, p < 0.001; odds of all devices: 1.791, p = 0.016) to feel "dizziness", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of one or two media devices were almost one and one-half times more likely (odds of one device:1.248, p = 0.018; odds of two devices: 1.555, p < 0.001) to have a "poor appetite", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were almost one and one-half times (odds of two devices: 1.327, p = 0.012) or two times (odds of all devices: 1.854, p = 0.004) more likely to suffer from "headache", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two media devices were almost one and one-half times more likely (odds: 1.420, p = 0.005) to feel "abdominal pain", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of one, two, or all media devices were almost one and one-half times (odds of one device:1.446, p < 0.001) or two times (odds of two devices: 2.271, p < 0.001; odds of all devices: 1.864, p = 0.004) more likely to feel "short-tempered", after the model was adjusted for sex and grade. Those who spent more than 1 hr on each of two or all media devices were almost one and one-half times (odds of two devices: 1.463, p = 0.001) or two times (odds of all devices: 2.128, p < 0.001) more likely to experience "negative thinking", after the model was adjusted for sex and grade.
Table 6

Associations between plural use of media and subjective health complaints

 not adjusted
adjusted*
Odds95 % CIp valueOdds95 % CIp value
Depression
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.132
(0.952-1.345)
0.160
1.139
(0.958-1.355)
0.139
two- more than 1 hr
1.472
(1.176-1.842)
0.001
1.456
(1.158-1.830)
0.001
all more than 1 hr
1.639
(1.068-2.518)
0.024
1.644
(1.067-2.532)
0.024
Sleeplessness
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.037
(0.881-1.220)
0.664
1.074
(0.911-1.265)
0.395
two - more than 1 hr
1.422
(1.147-1.762)
0.001
1.477
(1.185-1.840)
0.001
all more than 1 hr
1.631
(1.073-2.478)
0.022
1.783
(1.168-2.721)
0.007
Ill at ease
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.233
(1.045-1.454)
0.013
1.286
(1.087-1.521)
0.003
two - more than 1 hr
1.848
(1.488-2.297)
<0.001
1.704
(1.362-2.131)
<0.001
all more than 1 hr
2.452
(1.600-3.757)
<0.001
2.476
(1.601-3.829)
<0.001
Dizziness
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
0.929
(0.758-1.138)
0.475
0.912
(0.744-1.119)
0.378
two - more than 1 hr
1.622
(1.264-2.081)
<0.001
1.728
(1.338-2.232)
<0.001
all more than 1 hr
1.740
(1.091-2.775)
0.020
1.791
(1.117-2.872)
0.016
Poor appetite
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.235
(1.030-1.482)
0.023
1.248
(1.040-1.498)
0.018
two - more than 1 hr
1.576
(1.246-1.994)
<0.001
1.555
(1.224-1.975)
<0.001
all more than 1 hr
1.497
(0.954-2.349)
0.079
1.505
(0.956-2.369)
0.077
Headache
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
0.950
(0.807-1.119)
0.539
0.973
(0.826-1.146)
0.742
two - more than 1 hr
1.258
(1.013-1.561)
0.038
1.327
(1.064-1.654)
0.012
all more than 1 hr
1.713
(1.125-2.607)
0.012
1.854
(1.214-2.833)
0.004
Abdominal pain
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.016
(0.842-1.226)
0.871
1.033
(0.855-1.248)
0.735
two - more than 1 hr
1.394
(1.095-1.775)
0.007
1.420
(1.110-1.817)
0.005
all more than 1 hr
1.443
(0.905-2.301)
0.123
1.506
(0.941-2.411)
0.088
Short-tempered
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.409
(1.195-1.661)
<0.001
1.446
(1.225-1.706)
<0.001
two - more than 1 hr
2.186
(1.759-2.716)
<0.001
2.271
(1.819-2.836)
<0.001
all more than 1 hr
1.738
(1.140-2.651)
0.010
1.864
(1.218-2.853)
0.004
Negative thinking
all less than 1 hr (ref)
1
 
 
1
 
 
one - more than 1 hr
1.049
(0.890-1.236)
0.566
1.069
(0.906-1.261)
0.432
two - more than 1 hr
1.339
(1.078-1.662)
0.008
1.463
(1.172-1.826)
0.001
all more than 1 hr1.922(1.264-2.921)0.0022.128(1.394-3.250)<0.001

ref: reference.

*adjusted by gender and grade.

Associations between plural use of media and subjective health complaints ref: reference. *adjusted by gender and grade.

Discussion

We investigated the relationship between media use and lifestyle or subjective health complaints in elementary school children in Japan. The main finding of the present study was that those who spent more time using media had less healthy lifestyles and more subjective health complaints. In addition, game use, TV use, and PC use were mutually associated, and the plural use of these media had a stronger association with unhealthy lifestyles and subjective health complaints. In the present study, those who spent more than 1 hr using a media device went to bed at a later time, woke at a later time, had a low frequency of feeling good on waking, ate breakfast with low frequency, and ate breakfast alone with high frequency. These indicators related to sleep or breakfast are associated with lifestyle regularity. According to the previous study, there was some evidence indicating that media use consumed time or displaced other activities after school. Van den Bulck reported that secondary school students who watched more television, played computer games, or used the internet went to bed later [16], and skipped meals [17,18]. These results suggest that media use may be responsible for lifestyle irregularity through the displacement of daily activities or through surplus time spent. Regarding subjective health complaints, those who spent more than 1 hr using a media device were more likely to have subjective health complaints, regardless of the kind of media. Bener et al. and Mathers et al. showed similar results in 6- to 18-year-old children and adolescents (mean age, 16 years old) [19,20]. Namely, they found that spending prolonged hours using a computer or TV was associated with poor life habits, such as sleeplessness [19,20]. Nagane et al. reported that lifestyle irregularity is associated with health complaints in university students [21]. In the present study, excessive media use was related with unhealthy lifestyles, which may be causally related to the frequency of subjective health complaints. In addition, the present results showed that game and PC use had stronger associations with multiple subjective health complaints than TV viewing, although the prevalence of the excessive use of TV was greater than that for games or PCs. The reason for this discrepancy among these media is not clear. There have been few previous reports in which differences among media are discussed. The present study also cannot address the reason for this discrepancy. It has been reported in children and adolescents that TV viewing is related with sedentary behavior and obesity because it involves long periods of sitting [19,22,23]. On the other hand, most of the studies regarding addiction referred to the influence of game or computer use [24-27]. It is not clear why specific health issues are connected to specific media. The results of the present and previous studies may reflect the mechanism underlying the related health issues. Indeed, games, TV, and PCs involve very different communication methods. For example, TV watching is a one-way communication experience, while game-playing and PC operation involve two-way communication. In future studies, we should focus on the differences among these media. Game use, TV use, and PC use for more than 1 hr per day were positively mutually correlated. We then verified the cumulative effects when these media were used for more than 1 hr combined. It was found that the greater the number of media used for more than 1 hr was, the higher the odds ratio of the association between media use and subjective health complaints was. Up to now, there has been little evidence with which to assess the combined effect of media on subjective health complaints in elementary school children. In adolescents, Punamaki et al. found that intensive usage of information and communication technology was associated with poor subjective health in adolescents [8]. In the present study, the plural use of media was also strongly associated with unhealthy lifestyles. This unhealthy lifestyle that accompanies the plural use of media may have an influence on subjective health complaints. As a consequence, the present results suggest that the plural use of media has a cumulative influence on subjective health. The limitations of this study should be noted. First, the present study has a cross-sectional design which cannot draw conclusion about any cause-effect relationship. Second, the samples were collected from a limited area in Japan. Future studies will need to collect samples from a wider area and to employ a longitudinal design for the estimation of any cause-effect relationship. Third, the questionnaire in the present study has not been sufficiently validated, and the link between subjective health and objectively assessed health indices has not been established. In addition, we did not separate sedentary gaming from active gaming. Active gaming could be health enhancing, such as through energy expenditure [28]. Therefore, interpretation of our results may be limited.

Conclusions

We investigated the relationship between media use and lifestyle or subjective health complaints in elementary school children in Japan. Media use was positively associated with unhealthy lifestyles and subjective health complaints. In addition, game, TV, and PC use were mutually associated, and the plural use of these media had stronger associations with unhealthy lifestyles and subjective health complaints.

Competing interests

The authors declare that they have no competing interests.

Authors' contributions

All authors were involved with the study design. HN, KO, and TI collected the data. HN, KK, and YF analyzed the data. HN drafted the manuscript with contributions from YO, TM, and CM. All authors read and approved the manuscript.

Pre-publication history

The pre-publication history for this paper can be accessed here: http://www.biomedcentral.com/1471-2458/12/432/prepub
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