| Literature DB >> 32272906 |
Jennifer Zink1, Britni R Belcher2, Kellie Imm1, Adam M Leventhal1,3.
Abstract
BACKGROUND: To elucidate the populations and conditions where screen-based sedentary behaviors (SB) and internalizing symptoms are coupled, this review synthesized the evidence for factors that may moderate the associations between screen-based SB, depressive symptoms, and anxiety symptoms among youth.Entities:
Keywords: Adolescents; Children; Digital media; Emotional health; Inactivity; Screen time
Mesh:
Year: 2020 PMID: 32272906 PMCID: PMC7147040 DOI: 10.1186/s12889-020-08572-1
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Fig. 1PRISMA 2009 Flow Diagram of Study Selection
Characteristics of the studies included in this review (N = 70)
| Name, Year, Reference | N (mean age, years) | Study Design | Measure of Sedentary Behavior | Measure of Depression and/or Anxiety Symptoms | Results | Methodolo-gical Quality Score |
|---|---|---|---|---|---|---|
| Allen, 2015 [ | 7818 (ages 6–10 at baseline) | C/L (screen-based SB predicting internalizing symptoms) | Parent-reported average mins/day of TV viewing and videogame playing on weekdays and weekend days | Depression and Anxiety: SDQ, emotional subscale | Screen-based SB *sex interaction, NS, not reported Screen-based SB*parental education interaction, NS, not reported Screen-based SB* general health rating interaction, NS, not reported Screen-based SB* pubertal status interaction, NS, not reported Screen-based SB* household income interaction, NS, not reported Screen-based SB* neighborhood socioeconomic status interaction, NS, not reported | Moderate |
| Baer, 2012 [ | 109 (13.8) | C | Self-reported hours/day of TV viewing, recreational computer use, and videogame playing | Depression and Anxiety: SDQ, emotional subscale | (Standardized regression coefficients presented) TV viewing:0.08 ± 0.09 ( Computer use:0.05 ± 0.11 ( Videogames: −0.13 ± 0.10 ( | Weak |
| Barcaccia, 2018 [ | 301 (17.1) | C | Self-reported average daily time spent watching TV | Depression: Beck Depression Inventory (BDI) Anxiety: State-Trait Anxiety Inventory (STAI) Form Y | In boys: β = 0.127 ( In girls: β = 0.384 ( In boys: β = 0.072 ( In girls: β = −0.046 ( | Weak |
| Bélair, 2018 [ | 9702 (ages 14–15) | C | Self-reported average daily time spent TV viewing, videogame playing, or watching videos | Depression and Anxiety: Ontario Child Health Study (7 items) | Screen-based SB in entire sample: OR 1.36 (95%CI 1.11–1.67) Stratified analyses by sex NS different than estimate in entire sample, not reported Screen-based SB*physical activity interaction NS, not reported | Weak |
| Bélanger, 2011 [ | 7211 (ages 16–20) | C | Self-reported hours/day and days/week of internet use | Depression: Depressive Tendencies Scale | Heavy vs. regular Internet users in boys: RRR = 1.36 (95%CI 1.01–1.81) Heavy vs. regular Internet users in girls: RRR = 1.86 (95%CI 1.30–2.66) | Weak |
| Bickham, 2015 [ | 126 (14.0) | C/L (screen-based SB predicting depressive symptoms) | Self-reported average amount of TV viewing, computer use, videogame playing, and mobile phone use on weekends and weekdays | Depression: BDI | TV: β = −0.07 (p = .45) Computer: β = 0.03 ( Videogames: β = − 0.08 ( Mobile phone: β = − 0.04 ( TV: β = 0.21 ( Computer: β = 0.08 ( Videogames: β = 0.004 ( Mobile phone: β = 0.22 ( | Moderate |
| Brodersen, 2005 [ | 4320 (11.8) | C | Self-reported average TV viewing, computer use, and videogame playing on weekends and weekdays | Depression and Anxiety: SDQ, emotional subscale | In boys: β = 0.08 ( In girls: β = 0.34 ( | Weak |
| Cao, 2011 [ | 5003 (13.2) | C | Self-reported average hours of TV viewing and computer use outside of school hours | Depression: Depression Self-Rating Scale for Children (DSRSC) Anxiety: Screen for Child Anxiety Related Emotional Disorders (SCARED) | High screen-based SB and low VPA: REF. Low screen-based SB and low VPA: OR 0.66 (95%CI 0.56–0.79) High screen-based SB and high VPA: OR 0.78 (95%CI 0.60–1.01) Low screen-based SB and low VPA: OR 0.50 (0.41–0.62) High screen-based SB and low VPA: REF. Low screen-based SB and low VPA: OR 0.72 (95%CI 0.60–0.85) High screen-based SB and high VPA: OR 0.87 (95%CI 0.67–1.12) Low screen-based SB and low VPA: OR 0.67 (0.41–0.62) | Strong |
| Casiano, 2012 [ | 9137 (ages 12–19) | C | Self-reported average hours per week of TV viewing, computer use, and videogame playing | Depression: Composite International Diagnostic Interview (CIDI) | TV: OR 0.94 (95%CI 0.87–1.02) Computer: OR 1.03 (95%CI 0.96–1.10) Videogames: OR 0.87 (95%CI 0.79–0.97) | Weak |
| Castillo, 2014 [ | 1508 (13.9) | C | Self-reported time spent in screen-based SB on the most recent non-school day (TV viewing, computer use, videogames, listening to music, and telephone/texting) | Depression: Kandel’s 6-item depressive symptoms scale | Depression*sex interaction ( | Weak |
| Chen, 2009 [ | 10,347 (grade 11) | L (screen-based SB predicting depressive symptoms) | Self-reported average time watching TV and playing Internet games after school | Depression: Center for Epidemiological Studies Depression Scale (CES-D) and BDI | TV: β = 0.00, Internet games: β = −0.31, | Strong |
| Cho, 2017 [ | 10,261 (ages 11–17 at baseline) | L (depressive symptoms predicting screen-based SB) | Self-reported weekly hours of TV viewing, video viewing, computer games, and videogames. | Depression: Modified CES-D | Depressive symptom*poverty interaction NS, not reported Depressive symptom*education interaction NS, not reported Depressive symptom*Race/ethnicity composition interaction NS, not reported | Weak |
| Dennison-Farris, 2017 [ | 121 (10.5) | C | Self-reported average daily hours of TV viewing, computer use, videogame playing, and tablet use on weekdays and weekend days | Depression: Children’s Depression Inventory (CDI) | TV: β = 0.01 ( Computer: β = 0.03 ( Videogames: β = 0.01 ( Tablet: β = 0.03 ( TV: β = 0.04 ( Computer: β = 0.04 ( Videogames: β = 0.03 ( Tablet: β = 0.03 ( | Weak |
| Desai, 2010 [ | 4028 (ages 14–18) | C | Self-reported average time playing video or computer games in the previous week | Depression: self-reports of being sad or hopeless for 2 weeks or more during the previous year | Depressive symptom*sex interaction ( In boys: OR 1.15 ( In girls: OR 0.72 ( | Weak |
| Do, 2013 [ | 136,589 (ages 13–18) | C | Self-reported average daily minutes of Internet use (non-study purposes) over the last 30 days | Depression: self-reports of sadness/despair or suicidal ideation | Internet*sleep duration interaction NS, not reported | Weak |
| Durkin, 2002 [ | 1304 (16.0) | C | Self-reported of average computer game use | Depression: 4-item scale (measure not reported) | Screen-based SB*sex interaction NS, not reported | Weak |
| Fulkerson, 2004 [ | 4734 (14.8) | C | Self-reported average TV viewing on weekends and weekdays | Depression: Kandel and Davies 6-item depressive mood scale | Mean hours of screen-based SB in boys: Low dep = 4.7 h vs. moderate dep. = 4.8 h vs high dep. = 4.8 h ( Mean hours of screen-based SB in girls: Low dep. = 4.3 h vs. moderate dep. = 4.7 h vs. high dep. = 4.5 h ( Mean hours of screen-based SB in boys: Low dep = 4.7 h vs. moderate dep. = 4.7 h vs. high dep. = 4.7 h ( Mean hours of screen-based SB in girls: Low dep. = 4.3 h vs. moderate dep. = 4.6 h vs. high dep. = 4.3 h ( | Weak |
| Godinho, 2014 [ | 1680 (aged 13) | C | Self-reported average TV viewing and computer use on weekends and weekdays | Depression: BDI-II | TV (in boys): OR 1.17 (95%CI 0.64–2.14) TV (in girls): NS, not reported Computer (in boys): OR 1.02 (95%CI 0.55–1.89) Computer (in girls): OR 1.71 (95%CI 1.11–2.61) | Moderate |
| Goldfield, 2016 [ | 358 (15.6) | C | Self-reported average daily hours TV viewing, computer use, and playing inactive videogames | Depression: CDI | Total screen-based SB*sex interaction ( TV*sex interaction ( Computer*sex interaction ( Videogame*sex interaction ( TV: β = 0.11 ( Computer: β = 0.18 ( Videogames: β = 0.13 (p = .05) | Weak |
| Gopinath, 2012 [ | 1094 (17.3) (C) 775 (17.3) (L) | C/L (screen-based SB predicting internalizing symptoms) | Self-reported average daily hours TV viewing, computer use, videogame playing | Depression and Anxiety: Pediatric Quality of Life Inventory (PedsQL), emotional subscale | TV Viewing: β = −2.4, Computer: β = − 2.3, Videogames: β = −3.2, Low TV viewing mean score = 76.17 Moderate TV Viewing mean score = 73.78 High TV viewing mean score = 71.31 (p-trend = .10) Low total screen time mean score = 75.31 Moderate total screen time mean score = 76.92 High total screen time mean score = 66.98 (p-trend = .01) | Moderate |
| Griffiths, 2010 [ | 13,470 (5.2) | C | Mother-report of child’s average hours of TV/videos/DVD, computer use, and electronic game use | Depression and Anxiety: SDQ, emotional subscale | In boys: β = − 0.03, In girls: β = 0.09, | Moderate |
| Grontved, 2015 [ | 435 (aged 15 at baseline) | L (screen-based SB predicting depressive symptoms) | Self-reported leisure time TV viewing and computer use | Depression: Major Depression Inventory (MDI) | TV*sex interaction ( Computer*sex interaction ( TV: β = 1.24 ( Computer: β = −.06 ( | Weak |
| Hamer, 2016 [ | 2038 (16.0) | L (screen-based SB predicting internalizing symptoms) | Self-reported time spent TV viewing, watching videos, and computer use “after school yesterday” | Depression and Anxiety: 9-item Malaise Inventory | Screen-based SB*sex interaction NS, not reported | Moderate |
| Hayward, 2016 [ | 3295 (15.1) | C | Self-reported screen-based SB from single item on Core Indicators and Measures of Youth Health Survey | Depression: Short Mood and Feelings Questionnaire (MFQ) | In boys: OR 0.98 (95%CI 0.93–1.03) In girls: OR 0.95 (95%CI 0.91–0.98) | Moderate |
| Hinkley, 2014 [ | 3604 (4.3) | L (screen-based SB predicting internalizing symptoms) | Parent-reported average daily hours of TV viewing and e-game/computer use on weekdays and weekend days | Depression and Anxiety: SDQ, emotional subscale | TV viewing in boys: OR 1.2 (95% CI 0.9–1.5) TV viewing in girls: OR 1.3 (95%CI 1.0–1.7) Computer use in boys: OR 1.3 (95%CI 0.8–2.1) Computer use in girls: OR 2.0 (95%CI 1.0–4.0) TV viewing in boys: OR 1.0 (95% CI 0.8–1.3) TV viewing in girls: OR 1.3 (95% CI 1.0–1.6) Computer use in boys: OR 1.0 (95%CI 0.7–1.4) Computer use in girls: OR 1.1 (95%CI 0.7–1.8) | Moderate |
| Hoare, 2014 [ | 800 (13.1) | C | Self-reported average daily hours of TV viewing, computer use, and videogame playing | Depression: SMFQ | In boys: OR 1.22 ( In girls: OR 1.12 ( | Weak |
| Holtz, 2011 [ | 205 (12.7) | C | Self-reported average daily hours of Internet use (for communication, informational purposes, and online gaming) | Depression and Anxiety: German version of the Youth Self Report (YSR), internalizing subscale | Parent communication*Internet use interaction NS (Wald χ2 < 0.6) | Weak |
| Houghton, 2018 [ | 1749 (ages 10–17) | L (bi-directional) | Self-reported screen-based SB (TV viewing, web, gaming, and social media) via Screen Based Media Use Scale | Depression: CDI 2 | TV viewing in boys: β = 0.108 ( β = 0.057 ( Web use in boys: β = 0.058 ( β = 0.115 ( Gaming in boys: β = 0.045 ( β = 0.040 ( Social media in boys: β = 0.163 ( β = 0.150 ( TV viewing in girls: β = 0.033 ( β = 0.072 ( Web use in girls: β = − 0.022 ( β = 0.070 ( Gaming in girls: β = 0.038 ( β = 0.050 ( Social media in girls: β = − 0.061 ( β = − 0.083 ( In boys (early): β = 0.032 ( β = 0.361 ( In girls (early): β = − 0.054 ( β = 0.002 ( In boys (mid): β = 0.068 ( β = 0.272 ( In girls (mid): β = 0.217 ( β = 0.253 ( In boys (late): β = − 0.009 ( β = 0.107 ( In girls (late): β = 0.026 ( β = 0.187 ( | Moderate |
| Hrafnkelsdottir, 2018 [ | 244 (15.8) | C | Self-reported average daily hours of TV viewing, computer use, and videogame playing on weekends and weekdays | Depression and Anxiety: Symptom Checklist 90 (SCL-90) depression and anxiety subscales | Low VPA and high screen-based SB: REF. High VPA and low screen-based SB: RR = 0.06 (95%CI 0.01–0.41) Low VPA and high screen-based SB: REF. High VPA and low screen-based SB: RR = 0.16 (95%CI 0.06–0.45) | Weak |
| Hume, 2011 [ | 155 (14.4) | C/L (bi-directional) | Self-reported average TV viewing | Depression: CES-D | In boys: NS, not reported In girls: NS, not reported In boys: NS, not reported In girls: NS, not reported In boys: β = −4.29 ( In girls: β = 3.53 ( | Moderate |
| Iannotti, 2013 [ | 9058 (13.9) | C | Self-reported average daily hours of TV viewing, computer use, and videogame playing on weekends and weekdays | Depression: Scale not reported, 6 screening questions (sadness, irritability, hopelessness, change in appetite, change in sleeping, and problems concentrating) | Healthful boys (low screen-based SB): mean depression score = 2.11 Unhealthful boys (high screen-based SB): mean depression score = 2.35 Typical boys (moderate screen-based SB): mean depression score = 2.17 (each group sig. Different from one another at Healthful girls (low screen-based SB): mean depression score = 2.40 Unhealthful girls (high screen-based SB): mean depression score = 2.76 Typical girls (moderate screen-based SB): mean depression score = 2.64 (each group sig. Different from one another at | Strong |
| Katon, 2010 [ | 2274 (13–17) | C | Self-reported average time TV viewing and computer use | Depression: Patient Health Questionnaire (PHQ-2) | Mean hours of TV viewing: Low dep. = 1.7 vs. high dep. = 1.7 ( Mean hours of computer use: Low dep. = 1.6 vs. high dep. = 1.9 ( | Weak |
| Khan, 2017 [ | 505 (14.3) | C | Self-reported average daily TV viewing, DVD viewing, computer use, and social media on weekdays and weekend days | Depression: CES-D 10 | In sedentary participants meeting the MVPA guidelines: REF. In sedentary participants not meeting the MVPA guidelines: OR 2.37 (95%CI 1.23–4.59) | Weak |
| Kim, 2012 [ | 75,066 (grades 7–12) | C | Self-reported internet use for non-educational purposes | Depression: depression rate via the Korea Youth Risk Behavior Web-based Survey | No internet users in boys: OR 1.21 (95%CI 1.13–1.30) Occasional internet users in boys: REF. Moderate internet users in boys: OR 1.11 (95%CI 1.02–1.21) Heavy internet users in boys: OR 1.33 (95%CI 1.12–1.59) No internet users in girls: OR 1.15 (95%CI 1.06–1.25) Occasional internet users in girls: REF. Moderate internet users in girls: OR 1.33 (95%CI 1.20–1.47) Heavy internet users in girls: OR 1.87 (95%CI 1.43–2.46) | Weak |
| Kim, 2016 [ | 2198 (middle schoolers) | L (screen-based SB predicting depressive symptoms) | Self-reported daily average hours of videogame playing | Depression: CESD-R | Screen-based SB*divorce interaction β = −0.171 ( Screen-based SB*population size interaction β = 0.003 ( Screen-based SB*education interaction β = − 0.006 ( | Strong |
| Kleppang, 2019 [ | 3223 (ages 15–16) | C | Self-reported average daily hours of TV viewing, computer use, and videogame playing | Depression and Anxiety: Hopkins Symptom Checklist-10 (HSCL-10) | Sex*screen-based SB interaction NS, not reported Year*screen-based SB interaction NS, not reported | Moderate |
| Krejci, 2011 [ | 599 (3.8) (Japanese) 497 (4.6) (Czech) | C | Parent-reported average use of videogames | Depression: Morningness-eveningness questionnaire (MEQ) and original sleep habit questionnaire | In Japanese children: χ2-value = 14.17 (p = .028) In Czech children: χ2-value = 5.83 ( | Weak |
| Kremer, 2013 [ | 8029 (11.5) | C | Self-reported screen-based SB via the Communities That Care Youth Survey (TV viewing, computer use, and videogame playing) | Depression: Short MFQ | Screen-based SB*sex interaction Screen-based SB*age interaction p = .04 In older participants: Conditional OR 0.64 In younger participants: Conditional OR 0.88 Screen-based SB*PA interaction | Moderate |
| Lemola, 2015 [ | 362 (14.8) | C | Self-reported average use of TV viewing, videogame playing, phone use/texting, and Internet use before going to sleep | Depression: six items from the CES-D (German version) | SB*age interaction TV: NS, not reported Videogames: β = 0.15, Phone/texting: NS, not reported Internet use: β = 0.19, | Weak |
| Liu, 2016 [ | 13,369 (15.2) | C | Self-reported TV viewing and computer/videogame use via the Youth Risk Behavior Survey (YRBS) | Depression: CES-D Anxiety: Multidimensional Anxiety Scale for Children (MASC) | TV in boys: OR 1.33 (95%CI 1.02–1.73) TV in girls: OR 1.62 (95% CI 1.19–2.21) Computer/videogames in boys: OR 1.61 (95%CI 1.28–2.03) Computer/videogames in girls: OR 1.96 (95%CI 1.42–2.71) TV in boys: OR 1.43 (95%CI 1.05–1.95) TV in girls: OR 1.51 (95%CI 0.96–2.38) Computer/videogames in boys: OR 1.40 (95%CI 1.06–1.86) Computer/videogames in girls: OR 1.78 (95%CI 1.09–2.89) | Weak |
| Maras, 2015 [ | 2482 (14.1) | C | The Leisure-Time Sedentary Activities Questionnaire (TV viewing, computer use, and videogame playing) | Depression: CDI Anxiety: MASC-10 | TV: β = 0.03, Computer: β = 0.17, Videogames: β = 0.13, TV: β = 0.03, Computer: β = −0.03, Videogames: β = 0.11, | Weak |
| Mathers, 2009 [ | 925 (16.1) | C | Multimedia Activity Recall for Children and Adolescents (MARCA) (TV viewing, computer use, videogame playing, and telephone/texting) | Depression and Anxiety: Kessler-10 | TV: OR 1.03 (95%CI 0.62–1.70) Computer: OR 0.61 (95%CI 0.38–0.96) Videogames: OR 1.79 (95%CI 1.17–2.73) Telephone/texting: OR 1.13 (95%CI 0.74–1.74) | Weak |
| McHale, 2009 [ | 469 youth (12.8 & 15.7) | C | Self-reported TV viewing | Depression: CES-D | TV in those with parents with high education values: NS, not stated TV in those with parents with low education values: λ = −.002 ( TV viewing*cultural orientations interaction NS, not reported | Weak |
| McVeigh, 2016 [ | 2411 (aged 1 at baseline) | L (screen-based SB predicting internalizing symptoms) | Parent-reported and self-reported TV viewing | Depression and Anxiety: Depression Anxiety Stress Scales (DASS-21) | In boys: RR 1.00 (95%CI 0.72–1.38) (dep. and anx.) In girls: RR 1.09 (95%CI 0.87–1.36) (dep. and anx.) | Moderate |
| Mistry, 2007 [ | 2707 (ages 30–33 months at baseline) | L (screen-based SB predicting internalizing symptoms) | Parent-reported TV viewing | Depression and Anxiety: Child Behavior Checklist (CBCL) internalizing subscale | Screen-based SB*household income interaction NS, not reported Screen-based SB*parental involvement interaction NS, not reported | Moderate |
| Mundy, 2017 [ | 876 (9.0) | C | Parent-reported average weekly time spent in TV viewing, computer use, and videogame playing | Depression and Anxiety: SDQ, emotional subscale | TV in boys: OR 1.00 (95%CI 0.96–1.03) TV in girls: OR 1.02 (95%CI 0.99–1.05) Computer in boys: OR 0.98 (95%CI 0.94–1.02) Computer in girls: OR 1.04 (95%CI 0.99–1.08) Videogames in boys: 1.07 (95%CI 1.04–1.11) Videogames in girls: 1.03 (95%CI 0.98–1.08) | Weak |
| Nakamura, 2012 [ | 3464 (10.1) | C | Self-reported average daily TV viewing, computer use, and videogame playing | Depression: single-item on subjective health complaint scale | TV: NS, not reported Computer: effect estimate not reported-positive association ( Videogames: effect estimate not reported-positive association, ( | Weak |
| Ohannessian, 2009 [ | 328 (15.0) | C/L (screen-based SB predicting internalizing symptoms) | Self-reported average daily TV viewing, emailing/IM-ing/surfing the web, videogame playing, and text messaging | Depression: CES-DC Anxiety: SCARED | Screen-based SB*sex interaction ( TV: NS, not reported Surfing the web: NS, not reported (cross-sec. and long.) Videogames: NS, not reported (cross-sec. and long.) Texting: NS, not reported (cross-sec. and long.) Parental alcoholism* screen-based SB interaction NS, not reported Screen-based SB*sex interaction ( TV: NS, not reported (cross-sec. and long.) Surfing the web: F (7,154) = 6.02 ( Videogames: NS, not reported (cross-sec. and long.) Texting: NS, not reported (cross-sec. and long.) Parental alcoholism*surfing the web interaction ( Parental alcoholism*sex*videogame interaction ( | Weak |
| Ohannessian, 2018 [ | 441 (17.1) | L (screen-based SB predicting anxiety symptoms) | Self-reported average daily videogame playing | Anxiety: SCARED | Videogame*sex interaction Videogame*sex*social context interaction | Weak |
| Parkes, 2013 [ | 11,014 (age 5 at baseline) | L (screen-based SB predicting internalizing symptoms) | Parent-reported average daily hours of TV viewing and computer/videogame playing | Depression and Anxiety: SDQ, emotional subscale | Screen-based SB*sex interaction TV 0 h daily: β = −0.05 ( TV < 1 h daily: REF. TV 1–3 h daily: β = 0.02 ( TV > 3 h daily: β = 0.01 ( Computer/videogames 0 h daily: β = 0.07 ( Computer/videogames < 1 h daily: REF. Computer/ videogames 1–3 h daily: β = 0.03 ( Computer/videogames > 3 h daily: β = 0.26 ( | Moderate |
| Poulain, 2018 [ | 527 (3.8) | L (bi-directional) | Parent-reported average hours of TV viewing, videogames, computer use, and mobile phone use | Depression and Anxiety: SDQ, emotional subscale | Screen-based SB*sex interaction Screen-based SB*age interaction Screen-based SB*socioeconomic status interaction TV: OR 0.63 (95%CI 0.35–1.12) Computer: OR 0.98 (95%CI 0.35–2.77) Videogames: OR 0.47 (95%CI 0.09–2.34) Mobile phone: OR 0.68 (95%CI 0.17–2.68) TV: OR 0.96 (95%CI 0.80–1.16) Computer: OR 0.96 (95%CI 0.78–1.18) Videogames: OR 1.10 (95%CI 0.87–1.39) Mobile phone: OR 0.87 (95%CI 0.66–1.15) | Moderate |
| Primack, 2009 [ | 4142 (21.8 at follow-up) | L (screen-based SB predicting depressive symptoms) | Self-reported average hours of TV viewing, video viewing, and videogames | Depression: CES-D | Screen-based SB*sex interaction OR 0.93 (95%CI 0.88–0.99) TV: OR 1.08 (95%CI 1.01–1.06) Videos: OR 1.03 (95%CI 0.86–1.25) Videogames: OR 1.04 (95%CI 0.89–1.22) | Strong |
| Primack, 2011 [ | 106 (12.7) | C | Self-reported media use (TV viewing, videogames, and computer use) | Depression: DSM-III or DSM-IV diagnostic criteria for major depressive disorder | Screen-based SB*sex interaction term NS, not reported Screen-based SB*age interaction term NS, not reported TV: OR 1.2 (95%CI 0.8–1.7) Computer: OR 1.1 (95%CI 0.7–1.6) Videogames: OR 1.3 (95% CI 0.8–2.1) | Weak |
| Robinson, 2011 [ | 1860 (14.0) | C | Self-reported average daily hours of TV viewing and computer use | Depression and Anxiety: CBCL (internalizing subscale) | Screen-based SB*sex interaction NS, not reported | Weak |
| Romer, 2013 [ | 719 (ages 12–24) | L (screen-based SB predicting depressive symptoms) | Self-reported average time TV viewing, computer use, and videogames | Depression: Youth Risk Behavior Survey (2 items, reports of sadness or hopelessness) | Screen-based SB*age interaction NS, not reported TV: NS, not reported Computer: β = 0.12 ( Videogames: β = 0.14 ( | Weak |
| Rottenberg, 2014 [ | 363 (15.8–17.0) | L (depression predicting screen-based SB) | Self-reported TV viewing and computer use via YRBS | Depression: Interview Schedule for Children and Adolescents Diagnostic Version (ISCA-D) | TV: OR 1.53 (95%CI 1.19–1.95) Computer: OR 1.31 (95%CI 1.05–1.62) | Moderate |
| Schmitz, 2002 [ | 3798 (12.8) | L (depressive symptoms predicting screen-based SB) | Self-reported average time of TV viewing and playing videogames | Depression: CES-D | In boys: mean sed. Score amongst those with most depressive symptoms = 12.66 (95%CI 12.24–13.08) ( In girls: mean sed. Score amongst those with most depressive symptoms = 10.28 (95%CI 9.99–10.58) ( | Moderate |
| Schreck, 2016 [ | 178 (11.3) | C | Parent-reported average time spent TV viewing, using the computer, and playing videogames | Depression: CBCL, withdrawn/depressed subscale | In boys: β = 0.05 ( In girls: β = 0.05 ( | Weak |
| Selfhout, 2009 [ | 307 (15.5) | L (screen-based SB predicting internalizing symptoms) | Self-reported average time spent instant messaging or surfing the web | Depression: CDI Anxiety: SCARED | screen-based SB*sex interaction Screen-based SB*friendship quality interaction β = − 0.23 ( Screen-based SB*friendship quality interaction β = 0.20 ( Screen-based SB*friendship quality interaction β = .03 ( Screen-based SB*friendship quality interaction β = .13 ( High instant messaging and low friendship quality: β = − 0.27 ( High surfing the web and low friendship quality: β = 0.33 ( High surfing the web and low friendship quality: β = 0.22 ( Screen-based SB*sex*friendship quality interaction | Moderate |
| Singer, 1998 [ | 2245 (11.0) | C | Self-reported daily average time watching TV | Depression and Anxiety: Trauma Symptom Checklist for Children (TSCC), depression and anxiety subscales | Depression rate in boys: low TV = 7.0%, high TV = 10.6% ( Depression rate in girls: low TV = 5.8%, high TV = 17.8% ( Anxiety rate in boys: low TV = 5.5%, high TV = 12.4% ( Anxiety rate in girls: low TV = 7.0%, high TV = 15.3% ( | Weak |
| Straker, 2013 [ | 643 (14.0) | C | MARCA | Depression: BDI Depression and Anxiety: CBCL, internalizing subscale | Computer (instrumental) in boys: median (IQR) = 3.0 (4.0) vs. computer (for games): median (IQR) = 4.0 (7.0) vs. videogames: median (IQR) = 4.0 (7.0) ( Computer (instrumental) in girls: median (IQR) = 5.0 (8.0) vs. computer (for games): median (IQR) = 5.0 (9.0) vs. videogames: Not reported ( Computer (instrumental) in boys: median (IQR) = 7.4 (5.0) vs. computer (for games): median (IQR) = 10.0 (6.8) vs. videogames: median (IQR) = 9.1 (6.1) ( Computer (instrumental) in girls: median (IQR) = 10.2 (6.5) vs. computer (for games): median (IQR) = 10.2 (6.6) vs. videogames: Not reported ( | Weak |
| Suchert, 2015 [ | 1296 (13.7) | C | Self-reported time spent TV viewing, computer use, videogames, and mobile phone on the most recent school day and the most recent Sunday | Depression: CES-D (depressed affect subscale) | In boys: β = −0.024 ( In girls: β = 0.094 ( | Moderate |
| Trinh, 2015 [ | 2660 (15.8) | C | Self-reported daily average time spent TV viewing, computer use, and videogame playing | Depression: CES-D (4 items: sad, lonely, depressed, crying) | In boys: OR 2.82 (95%CI 1.09–7.30) In girls: OR 1.65 (95%CI 0.87–3.16) Screen-based SB*PA interaction NS, not reported | Weak |
| Twenge, 2018 [ | 388,275 (grades 8–10) | C | Self-reported average daily time spent TV viewing, social media use, and internet use for news | Depression: 6 items from the Bentler Medical and Psychological Functioning Inventory, depression subscale | TV in boys: r = 0.02 ( Internet for news in boys: r = −0.02 ( Social media in boys: r = 0.01 ( TV in girls: r = 0.03 ( Internet for news in girls: r = 0.01 ( Social media in girls: r = 0.06 ( Social media*social interaction Social media among those with low in-person social interaction: Social media among those with high in-person social interaction: | Weak |
| Whiteley, 2011 [ | 1518 (15.3) | C | Self-reported average weekly computer use and mobile phone use | Depression: CES-D8 | Computer: β = 0.01 ( Mobile phone: β = 0.001 ( | Weak |
| Wu, 2017 [ | 4875 (ages 10–11) | L (screen-based SB predicting depression and anxiety) | Self-reported average daily time spent TV viewing, computer use, and videogame playing | Depression and Anxiety: Clinical diagnoses defined by the International Classification of Diseases, Ninth Revision, Clinical Modification or Tenth Revision | TV < 1 h/day, REF. TV 1–2 h/day, IRR 0.98 (95CI 0.74–1.29) TV 3–4 h/day, IRR 0.93 (95%CI 0.71–1.23) TV 5h hours/day, IRR 0.77 (95%CI 0.56–1.06) Computer/videogames < 1 h/day, REF. Computer/videogames 1–2 h/day, IRR 1.56 (95%CI 1.26–1.93) Computer/videogames 3–4 h/day, IRR 1.42 (95%CI 1.06–1.91) Computer/videogames 5h hours/day, IRR 1.67 (95%CI 1.10–2.54) | Moderate |
| Wu, 2018 [ | 4861 (ages 10–11) | L (screen-based SB predicting depression and anxiety) | Self-reported average daily time spent TV viewing, computer use, and videogame playing | Depression and Anxiety: Clinical diagnoses defined by the International Classification of Diseases, Ninth Revision, Clinical Modification or Tenth Revision | TV in boys: < 1 h/day, REF. 1, 2 hours/day, HR 1.09 (95%CI 0.78–1.53) 3–4 h/day, HR 1.12 (95% CI 0.79–1.60) 5h hours/day, HR 1.06 (95%CI 0.72–1.57) TV in girls: < 1 h/day, REF. 1, 2 hours/day, HR 0.80 (95%CI 0.63–1.00) ( 3–4 h/day, HR 0.81 (95%CI 0.63–1.04) 5h hours/day, HR 0.85 (95%CI 0.63–1.16) Computer/videogames in boys: < 1 h/day, REF. 1, 2 hours/day, HR 1.43 (95%CI 1.13–1.81) 3–4 h/day, HR 1.23 (95%CI 0.89–1.69) 5h hours/day, HR 1.35 (95%CI 0.93–1.96) Computer/videogames in girls: < 1 h/day, REF. 1, 2 hours/day, HR 1.18 (95%CI 1.00–1.42) ( 3–4 h/day, HR 1.31 (95%CI 1.00–1.74) ( 5h hours/day, HR 1.04 (95%CI 0.61–1.79) TV (entire sample): < 1 h/day, REF. 1, 2 hours/day, HR 0.89 (95%CI 0.74–1.08) 3–4 h/day, HR 0.91 (95%CI 0.74–1.11) 5h hours/day, HR 0.91 (95%CI 0.72–1.16) Computer/videogames (entire sample): < 1 h/day, REF. 1, 2 hours/day, HR 1.27 (95%CI 1.11–1.47) 3–4 h/day, HR 1.25 (95%CI 1.02–1.55) 5h hours/day, HR 1.23 (95%CI 0.92–1.64) | Moderate |
| Yan, 2017 [ | 2625 (15.1) | C | Self-reported average daily time spent TV viewing, videogame playing, studying on electronic devices, using social networking sites, or watching videos on school days and non-school days | Anxiety: The Middle School Student Mental Health Scale | TV: Never, REF. < 1 h/day, β = − 0.023 ( 2–4 h/day, β = − 0.094 ( 4h hours/day, β = − 0.082 ( Videogames: Never, REF. < 1 h/day, β = − 0.027 ( 2–4 h/day, β = − 0.018 ( 4h hours/day, β = − 0.167 ( Studying on electronic devices: Never, REF. < 1 h/day, β = 0.012 ( 2–4 h/day, β = 0.062 ( 4h hours/day, β = 0.190 ( Social networking sites: Never, REF. < 1 h/day, β = 0.037 ( 2–4 h/day, β = 0.085 ( 4h hours/day, β = 0.106 ( Videos: Never, REF. < 1 h/day, β = 0.009 ( 2–4 h/day, β = 0.001 ( 4h hours/day, β = 0.013 ( TV: Never, REF. < 1 h/day, β = − 0.033 ( 2–4 h/day, β = − 0.031 ( 4h hours/day, β = 0.034 ( Videogames: Never, REF. < 1 h/day, β = − 0.033 ( 2–4 h/day, β = − 0.028 ( 4h hours/day, β = − 0.010 ( Studying on electronic devices: Never, REF. < 1 h/day, β = 0.052 ( 2–4 h/day, β = 0.041 ( 4h hours/day, β = 0.060 ( Social networking sites: Never, REF. < 1 h/day, β = 0.072 ( 2–4 h/day, β = 0.087 (p = .002) 4h hours/day, β = 0.087 ( Videos: Never, REF. < 1 h/day, β = 0.001 ( 2–4 h/day, β = 0.001 ( 4h hours/day, β = 0.049 ( | Weak |
| Yang, 2013 [ | 10,829 (ages 10–12) | C | Self-reported average daily TV viewing and computer use (Internet games, non-Internet games, Internet for chatting, and “other” computer use) | Depression: select items from the SCL-90 | TV in boys: OR 2.13 (95%CI 1.61–2.82) TV in girls: OR 3.54 (95%CI 2.59–4.85) Internet games in boys: OR 2.20 (95%CI 1.65–2.93) Internet games in girls: OR 2.85 (95%CI 1.70–4.78) Non-internet games in boys: OR 1.87 (95%CI 1.36–2.58) Non-internet games in girls: OR 2.25 (95%CI 1.28–3.97) Internet for chatting in boys: OR 2.0 (95%CI 1.42–2.84) Internet chatting in girls: OR 2.88 (95%CI 1.99–4.16) “Other” computer use in boys: OR 1.85 (95%CI 1.22–2.81) “Other” computer use in girls: OR 2.63 (95%CI 1.44–4.82) TV in boys: OR 2.37 (95%CI 1.66–3.40) TV in girls: OR 2.29 (95%CI 1.68–3.13) Internet games in boys: OR 1.79 (95%CI 1.20–2.65) Internet games in girls: OR 3.16 (95%CI 1.94–5.15) Non-internet games in boys: OR 1.82 (95%CI 1.19–2.79) Non-internet games in girls: OR 2.19 (95%CI 1.27–3.75) Internet for chatting in boys: OR 2.05 (95%CI 1.32–3.17) Internet chatting in girls: OR 2.60 (95%CI 1.83–3.69) “Other” computer use in boys: OR 2.67 (95%CI 1.64–4.36) “Other” computer use in girls: OR 2.91 (95%CI 1.63–5.17) TV in boys: OR 2.61 (95% 1.85–3.68) TV in girls: OR 2.52 (95%CI 1.79–3.55) Internet games in boys: OR 2.23 (95%CI 1.55–3.22) Internet games in girls: OR 2.76 (95%CI 1.62–4.68) Non-internet games in boys: OR 1.97 (95%CI 1.30–2.98) Non-internet games in girls: OR 2.70 (95%CI 1.52–4.78) Internet for chatting in boys: OR 2.26 (95%CI 1.48–3.46) Internet chatting in girls: OR 3.31 (95%CI 2.29–4.80) “Other” computer use in boys: OR 2.64 (95%CI 1.63–4.27) “Other” computer use in girls: OR 3.88 (95%CI 2.16–6.97) TV in boys: OR 2.91 (95% 2.09–4.06) TV in girls: OR 3.06 (95%CI 2.09–4.47) Internet games in boys: OR 2.70 (95%CI 1.90–3.83) Internet games in girls: OR 4.48 (95%CI 2.57–7.79) Non-internet games in boys: OR 3.13 (95%CI 2.18–4.47) Non-internet games in girls: OR 3.57 (95%CI 1.94–6.56) Internet for chatting in boys: OR 3.01 (95%CI 2.05–4.41) Internet chatting in girls: OR 5.41 (95%CI 3.68–7.96) “Other” computer use in boys: OR 2.92 (95%CI 1.84–4.63) “Other” computer use in girls: OR 4.89 (95%CI 2.62–9.12) | Weak |
| Ybarra, 2005 [ | 1501 (14.1) | C | Self-reported amount of general internet use | Depression: DSM-IV symptomology (major depression vs. minor depression vs, mild/no depression) | In boys: Conditional OR 2.04 (0.90–4.65) ( In girls: Conditional OR 3.57 (95%CI 1.70–7.50) ( | Strong |
Note: C Cross-sectional, L Longitudinal, NS nonsignificant, SB sedentary behavior, OR odds ratio, HR hazard ratio, IRR incidence rate ratio