| Literature DB >> 22412982 |
Nicolas Bisson1, Simon Tobin, Simon Grondin.
Abstract
Children's time estimation literature lacks of studies comparing prospective and retrospective time estimates of long lasting ecological tasks, i.e. tasks reflecting children's daily activities. In the present study, children were asked to estimate prospectively or retrospectively how much time they played a video game or read a magazine. Regardless of the task, the results revealed that prospective time estimates were longer than the retrospective ones. Also, time estimates of the video game task were longer, less accurate and more variable than those of the reading task. The results are discussed in the light of the current literature about time estimation of long lasting ecological tasks.Entities:
Mesh:
Year: 2012 PMID: 22412982 PMCID: PMC3295787 DOI: 10.1371/journal.pone.0033049
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Number of males and females in each condition.
| Gender | |||
| Condition | Male | Female | Total |
| Video game | |||
| Prospective | 27 | 32 | 59 |
| Retrospective | 37 | 42 | 79 |
| Reading | |||
| Prospective | 13 | 15 | 28 |
| Retrospective | 17 | 16 | 33 |
Mean age (standard deviation) of participants in each condition.
| Paradigm | ||
| Condition | Prospective | Retrospective |
| Video game | 9.90 (1.37) | 9.57 (.90) |
| Reading | 8.86 (.80) | 8.70 (.53) |
Figure 1Ratio's mean and standard error for each task and for each paradigm.
Figure 2Absolute standardized error's mean and standard error for each task and for each paradigm.
Figure 3Weber Fraction's mean and standard error for each task and for each paradigm.