Literature DB >> 16901242

Time distortion for expert and novice online game players.

Pei-Luen Patrick Rau1, Shu-Yun Peng, Chin-Chow Yang.   

Abstract

Online game addiction is a new mental disorder. This disorder is difficult to describe because of its comprehensive nature. Many online game players have problems controlling their playing time. They cannot stop playing a game that they enjoy. This research surveyed the past literature on "flow" and time disorder theory. A time distortion experiment was conducted. This research invited 64 children, teenagers, and young adults to investigate player skill and playing time effects on online game break-off. The playing experience and degree of time distortion were measured and analyzed. The results showed that both novice and expert online game players were subject to time distortion. The participants had difficulty breaking off from the game without intrusion by others in the real world. This research also suggests eight questions for self-evaluation for online game addiction.

Entities:  

Mesh:

Year:  2006        PMID: 16901242     DOI: 10.1089/cpb.2006.9.396

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  18 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Effect of Abstinence from Social Media on Time Perception: Differences between Low- and At-Risk for Social Media "Addiction" Groups.

Authors:  Ofir Turel; Daniel R Cavagnaro
Journal:  Psychiatr Q       Date:  2019-03

3.  Being at work improves stress, craving, and mood for people with opioid use disorder: Ecological momentary assessment during a randomized trial of experimental employment in a contingency-management-based therapeutic workplace.

Authors:  Jeremiah W Bertz; Leigh V Panlilio; Samuel W Stull; Kirsten E Smith; David Reamer; August F Holtyn; Forrest Toegel; William J Kowalczyk; Karran A Phillips; David H Epstein; Kenneth Silverman; Kenzie L Preston
Journal:  Behav Res Ther       Date:  2022-03-12

4.  An ecological approach to prospective and retrospective timing of long durations: a study involving gamers.

Authors:  Simon Tobin; Nicolas Bisson; Simon Grondin
Journal:  PLoS One       Date:  2010-02-17       Impact factor: 3.240

5.  Motives and Consequences of Online Game Addiction: A Scale Development Study.

Authors:  Gülşah Başol; Abdullah Bedir Kaya
Journal:  Noro Psikiyatr Ars       Date:  2018-04-25       Impact factor: 1.339

6.  Prospective and retrospective time estimates of children: a comparison based on ecological tasks.

Authors:  Nicolas Bisson; Simon Tobin; Simon Grondin
Journal:  PLoS One       Date:  2012-03-06       Impact factor: 3.240

7.  Web party effect: a cocktail party effect in the web environment.

Authors:  Sara Rigutti; Carlo Fantoni; Walter Gerbino
Journal:  PeerJ       Date:  2015-03-10       Impact factor: 2.984

8.  The return trip is felt shorter only postdictively: A psychophysiological study of the return trip effect [corrected].

Authors:  Ryosuke Ozawa; Keisuke Fujii; Motoki Kouzaki
Journal:  PLoS One       Date:  2015-06-10       Impact factor: 3.240

9.  Do Your School Mates Influence How Long You Game? Evidence from the U.S.

Authors:  Aliaksandr Amialchuk; Ales Kotalik
Journal:  PLoS One       Date:  2016-08-05       Impact factor: 3.240

10.  Predictors and patterns of problematic Internet game use using a decision tree model.

Authors:  Mi Jung Rho; Jo-Eun Jeong; Ji-Won Chun; Hyun Cho; Dong Jin Jung; In Young Choi; Dai-Jin Kim
Journal:  J Behav Addict       Date:  2016-08-08       Impact factor: 6.756

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